Read leftover parcel data when a parceled Surface is found in the cache.

This fixes an issue where the Surface readFromParcel code was leaving
unread parcel data in the case where the Surface was re-used from the
sCachedSurfaces cache. On a cache miss the code is creating a new
Surface from the remainder of the parcel data. On a hit that data was
being left unread, so anything that parcels a Surface followed by
additional arguments may end up reading the wrong values.

Change-Id: I25365159d945c125bd1fcc9f17e39a4f00aece55
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index ccf98e5..2c70251 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -277,6 +277,11 @@
     if (surface == 0) {
        surface = new Surface(data, binder);
        sCachedSurfaces.add(binder, surface);
+    } else {
+        // The Surface was found in the cache, but we still should clear any
+        // remaining data from the parcel.
+        data.readStrongBinder();  // ISurfaceTexture
+        data.readInt32();         // identity
     }
     if (surface->mSurface == NULL && surface->getISurfaceTexture() == NULL) {
         surface = 0;