Respect buffer source crop in client composition.

Previously only the SurfaceControl crop was respected, which causes a
discrepancy with HWC, since HWC recevies a crop that is intersected with
the crop provided by BufferQueue.

Bug: 122171389
Change-Id: Ie83fd30369ddd93703027c9577292eeb6f3fe110
Test: adb screenrecord
Test: Repro steps in b/122171389 no longer repro.
Test: adb screencap
Test: 4k youtube playback, fullscreen + rotations
Test: virtual display simulation
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
index 4eafeac..164a3a6 100644
--- a/services/surfaceflinger/BufferLayer.cpp
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -624,16 +624,19 @@
      * minimal value)? Or, we could make GL behave like HWC -- but this feel
      * like more of a hack.
      */
-    const Rect bounds{computeBounds()}; // Rounds from FloatRect
 
-    Rect win = bounds;
-    const int bufferWidth = getBufferSize(s).getWidth();
-    const int bufferHeight = getBufferSize(s).getHeight();
+    // Convert to Rect so that bounds are clipped to integers.
+    const Rect win{computeCrop(Rect::INVALID_RECT)};
+    // computeCrop() returns the cropping rectangle in buffer space, so we
+    // shouldn't use getBufferSize() since that may return a rectangle specified
+    // in layer space. Otherwise we may compute incorrect texture coordinates.
+    const float bufWidth = float(mActiveBuffer->getWidth());
+    const float bufHeight = float(mActiveBuffer->getHeight());
 
-    const float left = float(win.left) / float(bufferWidth);
-    const float top = float(win.top) / float(bufferHeight);
-    const float right = float(win.right) / float(bufferWidth);
-    const float bottom = float(win.bottom) / float(bufferHeight);
+    const float left = win.left / bufWidth;
+    const float top = win.top / bufHeight;
+    const float right = win.right / bufWidth;
+    const float bottom = win.bottom / bufHeight;
 
     // TODO: we probably want to generate the texture coords with the mesh
     // here we assume that we only have 4 vertices
diff --git a/services/surfaceflinger/ColorLayer.h b/services/surfaceflinger/ColorLayer.h
index d1b1697..aecde9f 100644
--- a/services/surfaceflinger/ColorLayer.h
+++ b/services/surfaceflinger/ColorLayer.h
@@ -39,7 +39,7 @@
     bool onPreComposition(nsecs_t /*refreshStartTime*/) override { return false; }
 
 protected:
-    FloatRect computeCrop(const sp<const DisplayDevice>& /*display*/) const override { return {}; }
+    FloatRect computeCrop(const Rect& /*windowbounds*/) const override { return {}; }
 };
 
 } // namespace android
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3f2d10a..ee49610 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -380,7 +380,7 @@
     return size;
 }
 
-Rect Layer::computeInitialCrop(const sp<const DisplayDevice>& display) const {
+Rect Layer::computeInitialCrop(const Rect& windowBounds) const {
     // the crop is the area of the window that gets cropped, but not
     // scaled in any ways.
     const State& s(getDrawingState());
@@ -391,12 +391,17 @@
     // pixels in the buffer.
 
     FloatRect activeCropFloat = computeBounds();
-    ui::Transform t = getTransform();
-    // Transform to screen space.
-    activeCropFloat = t.transform(activeCropFloat);
-    activeCropFloat = activeCropFloat.intersect(display->getViewport().toFloatRect());
-    // Back to layer space to work with the content crop.
-    activeCropFloat = t.inverse().transform(activeCropFloat);
+
+    // If we have valid window boundaries then we need to crop to the window
+    // boundaries in layer space.
+    if (windowBounds.isValid()) {
+        const ui::Transform t = getTransform();
+        // Transform to screen space.
+        activeCropFloat = t.transform(activeCropFloat);
+        activeCropFloat = activeCropFloat.intersect(windowBounds.toFloatRect());
+        // Back to layer space to work with the content crop.
+        activeCropFloat = t.inverse().transform(activeCropFloat);
+    }
     // This needs to be here as transform.transform(Rect) computes the
     // transformed rect and then takes the bounding box of the result before
     // returning. This means
@@ -426,7 +431,7 @@
     cropCoords[3] = vec2(win.right, win.top);
 }
 
-FloatRect Layer::computeCrop(const sp<const DisplayDevice>& display) const {
+FloatRect Layer::computeCrop(const Rect& windowBounds) const {
     // the content crop is the area of the content that gets scaled to the
     // layer's size. This is in buffer space.
     FloatRect crop = getContentCrop().toFloatRect();
@@ -434,7 +439,7 @@
     // In addition there is a WM-specified crop we pull from our drawing state.
     const State& s(getDrawingState());
 
-    Rect activeCrop = computeInitialCrop(display);
+    Rect activeCrop = computeInitialCrop(windowBounds);
     Rect bufferSize = getBufferSize(s);
 
     // Transform the window crop to match the buffer coordinate system,
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index 2e75088..7bc7a82 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -671,12 +671,22 @@
 
     uint32_t getEffectiveUsage(uint32_t usage) const;
 
-    virtual FloatRect computeCrop(const sp<const DisplayDevice>& display) const;
+    // Computes the crop applied to this layer. windowBounds is the boundary of
+    // layer-stack space, so the cropping rectangle will be clipped to those
+    // bounds in that space. The crop rectangle is returned in buffer space. If
+    // windowBounds is invalid, then it is ignored.
+    virtual FloatRect computeCrop(const Rect& windowBounds) const;
+
+    // See the above method, but pulls the window boundaries from the display.
+    FloatRect computeCrop(const sp<const DisplayDevice>& display) const {
+        return computeCrop(display->getViewport());
+    }
     // Compute the initial crop as specified by parent layers and the
     // SurfaceControl for this layer. Does not include buffer crop from the
     // IGraphicBufferProducer client, as that should not affect child clipping.
     // Returns in screen space.
-    Rect computeInitialCrop(const sp<const DisplayDevice>& display) const;
+    Rect computeInitialCrop(const Rect& windowBounds) const;
+
     /**
      * Setup rounded corners coordinates of this layer, taking into account the layer bounds and
      * crop coordinates, transforming them into layer space.