Update comments to reflect what the code actually does
Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index c352401..23e89da 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -213,12 +213,12 @@
EGLint attrib = attrib_list[0];
// Only enable MSAA if the context is OpenGL ES 2.0 and
- // if a depth buffer is requested
+ // if no caveat is requested
const EGLint *attribRendererable = NULL;
const EGLint *attribCaveat = NULL;
// Count the number of attributes and look for
- // EGL_RENDERABLE_TYPE and ELG_DEPTH_SIZE
+ // EGL_RENDERABLE_TYPE and EGL_CONFIG_CAVEAT
while (attrib != EGL_NONE) {
attrib = attrib_list[attribCount];
switch (attrib) {