Fix "Allow/Deny" popup window no respond when use cursor

Currently all buffered layers will send input info to InputFlinger in
order to detect if a window is obsecured by another layer. This could
cause the cursor sprite are calculated into the input windows and
generate the unexpected FLAG_(PARTIALLY)_OCCLUDED.

To fix this, we exclude the cursor layer when fill input info to
InputFlinger.

Bug: 158717144
Test: atest InputSurfacesTest
Test: connect mouse, open camera and popup grant permission dialog
Change-Id: Ic57dfc7b68f8bf8fda5d7a77e107ca023b55b891
diff --git a/libs/gui/tests/EndToEndNativeInputTest.cpp b/libs/gui/tests/EndToEndNativeInputTest.cpp
index 5188a09..b1d3ecb 100644
--- a/libs/gui/tests/EndToEndNativeInputTest.cpp
+++ b/libs/gui/tests/EndToEndNativeInputTest.cpp
@@ -104,6 +104,15 @@
         return std::make_unique<InputSurface>(surfaceControl, width, height);
     }
 
+    static std::unique_ptr<InputSurface> makeCursorInputSurface(
+            const sp<SurfaceComposerClient> &scc, int width, int height) {
+        sp<SurfaceControl> surfaceControl =
+                scc->createSurface(String8("Test Cursor Surface"), 0 /* bufHeight */,
+                                   0 /* bufWidth */, PIXEL_FORMAT_RGBA_8888,
+                                   ISurfaceComposerClient::eCursorWindow);
+        return std::make_unique<InputSurface>(surfaceControl, width, height);
+    }
+
     InputEvent* consumeEvent() {
         waitForEventAvailable();
 
@@ -134,12 +143,14 @@
         EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction());
         EXPECT_EQ(x, mev->getX(0));
         EXPECT_EQ(y, mev->getY(0));
+        EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
 
         ev = consumeEvent();
         ASSERT_NE(ev, nullptr);
         ASSERT_EQ(AINPUT_EVENT_TYPE_MOTION, ev->getType());
         mev = static_cast<MotionEvent*>(ev);
         EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction());
+        EXPECT_EQ(0, mev->getFlags() & VERIFIED_MOTION_EVENT_FLAGS);
     }
 
     ~InputSurface() {
@@ -537,5 +548,18 @@
     injectTap(0, 0);
     surface->expectTap(1, 1);
 }
+
+TEST_F(InputSurfacesTest, input_ignores_cursor_layer) {
+    std::unique_ptr<InputSurface> surface = makeSurface(100, 100);
+    std::unique_ptr<InputSurface> cursorSurface =
+            InputSurface::makeCursorInputSurface(mComposerClient, 10, 10);
+
+    surface->showAt(10, 10);
+    surface->assertFocusChange(true);
+    cursorSurface->showAt(10, 10);
+
+    injectTap(11, 11);
+    surface->expectTap(1, 1);
+}
 }
 }
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
index 0e69f60..26bfb49 100644
--- a/services/surfaceflinger/BufferLayer.h
+++ b/services/surfaceflinger/BufferLayer.h
@@ -148,10 +148,10 @@
     virtual status_t updateActiveBuffer() = 0;
     virtual status_t updateFrameNumber(nsecs_t latchTime) = 0;
 
-    // We generate InputWindowHandles for all buffered layers regardless of whether they
+    // We generate InputWindowHandles for all non-cursor buffered layers regardless of whether they
     // have an InputChannel. This is to enable the InputDispatcher to do PID based occlusion
     // detection.
-    bool needsInputInfo() const override { return true; }
+    bool needsInputInfo() const override { return !mPotentialCursor; }
 
 protected:
     struct BufferInfo {