Rename hw to displayDevice for consistency
Change-Id: I8bdb9be9c0e024d74a5aacc1f78c553cc1bc5ab4
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 3af1754..49964ec 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -405,14 +405,14 @@
void setUpHWComposer();
void doComposition();
void doDebugFlashRegions();
- void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
+ void doDisplayComposition(const sp<const DisplayDevice>& displayDevice, const Region& dirtyRegion);
// compose surfaces for display hw. this fails if using GL and the surface
// has been destroyed and is no longer valid.
- bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
+ bool doComposeSurfaces(const sp<const DisplayDevice>& displayDevice, const Region& dirty);
void postFramebuffer();
- void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
+ void drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const;
/* ------------------------------------------------------------------------
* Display management