SurfaceFlinger: Layer::getFrameRate() with relatives

If an app set a framerate on a layer, then getFrameRate() on
ancestors/successors of this layer should return NoVote to allow the
refresh rate heuristic to be based on the the actual layers that voted.

Bug: 151274728
Test: Swappy with ANativeWindow_setFrateRate
Change-Id: Icfdf8e8fd4d92ba520bbc894bb9971b980691518
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index ce41eab..915ebf9 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -1140,8 +1140,7 @@
             return err;
         }
 
-        err = remote()->transact(BnSurfaceComposer::SET_FRAME_RATE, data, &reply,
-                                 IBinder::FLAG_ONEWAY);
+        err = remote()->transact(BnSurfaceComposer::SET_FRAME_RATE, data, &reply);
         if (err != NO_ERROR) {
             ALOGE("setFrameRate: failed to transact: %s (%d)", strerror(-err), err);
             return err;