get rid of an old hack to work around a bug around glDeleteTextures() in the adreno drivers
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index 54d5c52..cac3cf1 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -47,8 +47,7 @@
 LayerBlur::~LayerBlur()
 {
     if (mTextureName != -1U) {
-        //glDeleteTextures(1, &mTextureName);
-        deletedTextures.add(mTextureName);
+        glDeleteTextures(1, &mTextureName);
     }
 }