When using MDP, we needed to use a texture for diming.
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index b3fed58..eb51c22 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,6 +22,9 @@
 ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
 	LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
 endif
+ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
+	LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
+endif
 
 # need "-lrt" on Linux simulator to pick up clock_gettime
 ifeq ($(TARGET_SIMULATOR),true)