1. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 11 years ago
  2. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 11 years ago
  3. fc53ef27 Implement missing safelyRun() on ThreadedRenderer by John Reck · 11 years ago
  4. f6eebb21 Merge "Refactor HardwareLayer" by John Reck · 11 years ago
  5. 3ff18fa am deefd1fd: am 5f7c0b1d: am 6d8b21a8: Merge "Fix TinyHashMap to use generic hash_type instead of hash_t" by Narayan Kamath · 11 years ago
  6. 04fc583 Refactor HardwareLayer by John Reck · 11 years ago
  7. eef1be1 Merge "Removing SkiaColorFilter and inspecting the native object directly." by Derek Sollenberger · 11 years ago
  8. b67a7bf Add shadow casting / global perspective APIs, hidden for now. by Chris Craik · 11 years ago
  9. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  10. fad4593 Add the clipToOutline by just using the clipPathOp by ztenghui · 11 years ago
  11. 8852ab4 Merge "Keep the SkPaint used when creating a layer." by Derek Sollenberger · 11 years ago
  12. e9bea2a Fix TinyHashMap to use generic hash_type instead of hash_t by Ashok Bhat · 11 years ago
  13. 27bfb24 Merge "Rework and clean up DisplayList projection" by Chris Craik · 11 years ago
  14. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  15. 1df2644 Rework and clean up DisplayList projection by Chris Craik · 11 years ago
  16. fdace4e Merge "Simplify DisplayList matrices" by Chris Craik · 11 years ago
  17. ba9a215 am 2c764b20: am 0ec3ca6e: am 449273e2: Merge "Fix for positioning of glyphs within a bitmap" by Chris Craik · 11 years ago
  18. 629f677 Simplify DisplayList matrices by Chris Craik · 11 years ago
  19. a989cb2 Merge "Fixing a bad bug when there is no real umbra" by ztenghui · 11 years ago
  20. 5176c97 Fixing a bad bug when there is no real umbra by ztenghui · 11 years ago
  21. 494db9e Merge "Simplify umbra calculation" by Chris Craik · 11 years ago
  22. 1d89563 Merge "Add initial hidden outline APIs" by Chris Craik · 11 years ago
  23. 12d9526d Simplify umbra calculation by Chris Craik · 11 years ago
  24. a2fe7af Add initial hidden outline APIs by Chris Craik · 11 years ago
  25. 3040f73 Merge "Fix nano vs. millis" by John Reck · 11 years ago
  26. a6260b8 Fix nano vs. millis by John Reck · 11 years ago
  27. f3560a1 Merge "Merge close vertices in a better way." by ztenghui · 11 years ago
  28. 6657a6c Update reordering method names, and make 3d reordering API public by Chris Craik · 11 years ago
  29. 967c7fb Merge "Fix projection offset caching" by Chris Craik · 11 years ago
  30. d04a6b1 Fix projection offset caching by Chris Craik · 11 years ago
  31. f5ca8b4 Merge close vertices in a better way. by ztenghui · 11 years ago
  32. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 11 years ago
  33. e742799 Merge "Native-side proxy" by John Reck · 11 years ago
  34. 4f02bf4 Native-side proxy by John Reck · 11 years ago
  35. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  36. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  37. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  38. 3ed1927 Fix for positioning of glyphs within a bitmap by Alexander Toresson · 11 years ago
  39. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  40. 3a3bdd0 am ee846d3e: am 38cf0704: am e9a7d229: am 66b5a2b2: am 5150eb8f: Merge "Initialize pointer members to NULL to avoid illegal reference" by Chris Craik · 11 years ago
  41. 9202873 Initialize pointer members to NULL to avoid illegal reference by lina.x.pi · 11 years ago
  42. 8191eff Merge "Map shadow light position globally" by Chris Craik · 11 years ago
  43. ed0f7cb Merge "Fix view z translation with 3d projection disabled" by Chris Craik · 11 years ago
  44. 7b3dfa4 Transform shadow casters correctly in 3d by Chris Craik · 11 years ago
  45. cf8d9d4 Fix view z translation with 3d projection disabled by Chris Craik · 11 years ago
  46. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  47. f533e94 Support projection of DisplayLists onto ancestors. by Chris Craik · 11 years ago
  48. 81155da Merge "Remove dead code" by John Reck · 11 years ago
  49. 2114aef Remove dead code by John Reck · 11 years ago
  50. 8790be6 Remove calls to deprecated SkBitmap::setIsOpaque() by Leon Scroggins III · 11 years ago
  51. 255fd80 Merge "Simplify Z reordering logic" by Chris Craik · 11 years ago
  52. 9f68c09 Simplify Z reordering logic by Chris Craik · 11 years ago
  53. 8a3452e Merge "Calculate and show the shadow from a spot light." by ztenghui · 11 years ago
  54. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  55. 58f09b3 Add DisplayList bit for projecting onto a contained volume by Alan Viverette · 11 years ago
  56. 23b797a EGL migration to native by John Reck · 11 years ago
  57. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  58. 8523706 Merge "Fix Clang warnings/errors" by Chris Craik · 11 years ago
  59. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  60. 406af02 Fix isRecording override by Chris Craik · 11 years ago
  61. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  62. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  63. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
  64. d863a10 Add initial APIs for 3d view manipulation. by Chris Craik · 11 years ago
  65. 69d2513 Track Looper decoupling from ALooper by Brian Carlstrom · 11 years ago
  66. 804ff38 Handle user-defined cache path for RS. by Tim Murray · 11 years ago
  67. 868399c Merge "pass SkGlyphCache into updateGlyphCache()" by Victoria Lease · 11 years ago
  68. 8b62cda Check mDisplayListData before deref by Chris Craik · 11 years ago
  69. 2ee2d59 pass SkGlyphCache into updateGlyphCache() by Victoria Lease · 11 years ago
  70. 3b3508f Merge "Use vertex assignment instead of manual copy" by Chris Craik · 11 years ago
  71. 11a7567 Use vertex assignment instead of manual copy by Chris Craik · 11 years ago
  72. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  73. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  74. a038bb4 Merge "Handle user-defined cache path for RS." by Tim Murray · 11 years ago
  75. 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
  76. abe55e9 Handle user-defined cache path for RS. by Tim Murray · 11 years ago
  77. f57776b 3d view system! by Chris Craik · 11 years ago
  78. 6304919 Unbreak display list debug dumping by John Reck · 11 years ago
  79. cec24ae RenderThread work by John Reck · 11 years ago
  80. aec09b6 Merge "Call SkBitmap::config() instead of ::getConfig()" by Leon Scroggins III · 11 years ago
  81. 43b692d Deprecate Android-specific SkPaint functions. by Victoria Lease · 11 years ago
  82. 4b9a19a Call SkBitmap::config() instead of ::getConfig() by Leon Scroggins III · 11 years ago
  83. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  84. dbccd44a Merge commit 'b873a17ce7be0a9771c24999adca6964431728f6' into HEAD by The Android Open Source Project · 11 years ago
  85. 4063a0e Clean up modelView matrix logic by Chris Craik · 11 years ago
  86. 16e7d73 am 2f70da2b: am 6ed16a89: am 0b807d2e: Merge "Update the layer\'s alpha value upon composition of the layer" by Chris Craik · 11 years ago
  87. 2f70da2 am 6ed16a89: am 0b807d2e: Merge "Update the layer\'s alpha value upon composition of the layer" by Chris Craik · 11 years ago
  88. a5ff739 Update the layer's alpha value upon composition of the layer by Digish Pandya · 11 years ago
  89. e63f7c62 Clean unused parameters, disable warnings by Chris Craik · 11 years ago
  90. ac56414 am b4d4d687: am 318ae7bb: Take SkBitmap\'s stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  91. 318ae7b Take SkBitmap's stride into account when uploading textures Bug #10151807 by Romain Guy · 11 years ago
  92. 5caebe4 am bd842f96: am d8a84a86: Merge "Correct bitmap merging logic" into klp-dev by Chris Craik · 11 years ago
  93. d8a84a8 Merge "Correct bitmap merging logic" into klp-dev by Chris Craik · 11 years ago
  94. 996fe65 Correct bitmap merging logic by Chris Craik · 11 years ago
  95. 9e233b5 am ab99b39d: am ddc0a63d: Merge "fix emoji clipping in hw draw path" into klp-dev by Victoria Lease · 11 years ago
  96. 16c8406 fix emoji clipping in hw draw path by Victoria Lease · 11 years ago
  97. 2765c0b resolved conflicts for merge of d97303a7 to master by Chris Craik · 11 years ago
  98. e08e663 am 7cb404dd: am a42ceb03: Merge "Disallow negative scale matrices in merged Bitmap drawing" into klp-dev by Chris Craik · 11 years ago
  99. ce9ee16 Merge "Conservatively estimate geometry bounds" into klp-dev by Chris Craik · 11 years ago
  100. a42ceb0 Merge "Disallow negative scale matrices in merged Bitmap drawing" into klp-dev by Chris Craik · 11 years ago