1. 17035b0 Have destroy call freePrefetchedLayers by John Reck · 10 years ago
  2. 3b20251 No-fail invokeFunctor by John Reck · 11 years ago
  3. 8d4aeb7 Add a render buffer cache to reuse stencil buffers Bug #7146141 by Romain Guy · 12 years ago
  4. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  5. e3a9b24 Add plumbing for better text scaling by Romain Guy · 12 years ago
  6. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  7. 28d8ff6 Move constants to the correct header by Romain Guy · 13 years ago
  8. e5df231 Make sure we correctly copy caches keys. Bug #5136067 by Romain Guy · 13 years ago
  9. eea6069 Improve layers debugging by Romain Guy · 13 years ago
  10. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 14 years ago
  11. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  12. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  13. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  14. e910805 Tweak layers caching for better performance in Launcher. by Romain Guy · 14 years ago
  15. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  16. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  17. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  18. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  19. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 15 years ago
  20. f18fd99 Create FBOs in LayerCache. by Romain Guy · 15 years ago
  21. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 15 years ago
  22. 5f0c6a4 Optimize FBO cache. by Romain Guy · 15 years ago
  23. dda5702 Add a layer (FBO) cache. by Romain Guy · 15 years ago