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libs
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hwui
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LayerCache.h
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
3b20251
No-fail invokeFunctor
by John Reck
· 11 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
2055aba
Allow layers with a stencil buffer to be resized on the fly Bug #7146141
by Romain Guy
· 12 years ago
e3a9b24
Add plumbing for better text scaling
by Romain Guy
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
28d8ff6
Move constants to the correct header
by Romain Guy
· 13 years ago
e5df231
Make sure we correctly copy caches keys. Bug #5136067
by Romain Guy
· 13 years ago
eea6069
Improve layers debugging
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
e910805
Tweak layers caching for better performance in Launcher.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
f7f9355
Draw n-patches using OpenGL.
by Romain Guy
· 15 years ago
f18fd99
Create FBOs in LayerCache.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 15 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago