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android_frameworks_base
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bc0064491a7f7e187bb885b8b9d1eddc9c01f66a
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libs
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hwui
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DeferredLayerUpdater.cpp
3952ed6
Added crop rect and removed inverse of the texture matrix.
by ramindani
· 3 years, 5 months ago
bd4971b
API change to get the current transform in int and current crop rectangle.
by ramindani
· 3 years, 5 months ago
9df09ccf
Revert "Added crop rect to LayerDrawable to not crop TextureView..."
by bsears
· 3 years, 5 months ago
ef54c03
Added crop rect to LayerDrawable to not crop TextureView.
by ramindani
· 3 years, 6 months ago
27e1fa2
In Vk DeferredLayerUpdater make sure we releause buffers to foreign queue.
by Greg Daniel
· 3 years, 8 months ago
f8c434e
Migrate from GrContext to GrDirectContext
by Adlai Holler
· 4 years, 6 months ago
d125b44
Fix TextureView calling eglCreateImage with a destructed buffer
by Stan Iliev
· 4 years, 6 months ago
5af5d30
Refactor TextureLayer JNI to use only APEX APIs
by Stan Iliev
· 5 years ago
aaa9e83
Decouple SurfaceTexture from HWUI
by Stan Iliev
· 5 years ago
d501e10
Move GL specific code away from header
by Fedor Kudasov
· 6 years ago
d01b591
Set the color space to sRGB on the Surface and remove colorFilter.
by Derek Sollenberger
· 6 years ago
28a4d99
Refactor RenderState and remove unused functionality.
by Derek Sollenberger
· 6 years ago
1a025a7
Refactor HWUI readback code to be backend independent
by Stan Iliev
· 6 years ago
564ca3e
Reland "TextureView Vulkan support and optimized OpenGL draw"
by Stan Iliev
· 6 years ago
a683eb3
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
by Stan Iliev
· 6 years ago
85f9096
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
by Stan Iliev
· 6 years ago
867c43d
Revert "TextureView Vulkan support and optimized OpenGL draw"
by John Reck
· 6 years ago
c8e22a6
TextureView Vulkan support and optimized OpenGL draw
by Stan Iliev
· 6 years ago
be3876c
Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
by Derek Sollenberger
· 7 years ago
1bcacfd
Format the world (or just HWUI)
by John Reck
· 7 years ago
09df887
Always flush renderstate in DeferredLayerUpdater::apply
by Chris Craik
· 8 years ago
00eb43d
DeferredLayerUpdater: clean up Layer lifecycle
by sergeyv
· 8 years ago
db92bb7
Check if layer is created in detachSurfaceTexture
by sergeyv
· 8 years ago
3e9999b
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
by sergeyv
· 8 years ago
98c78da
Update hwui_unit_tests to support running with Vulkan backend.
by Greg Daniel
· 8 years ago
45ec62b
Add support for dummy draws for Vulkan webview and texture views.
by Greg Daniel
· 8 years ago
8cd3edf
Break Layer class into Gl and Vulkan subclasses
by Greg Daniel
· 8 years ago
260ab72
use SkBlendMode instead of SkXfermode
by Mike Reed
· 8 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 9 years ago
d2dfd8f
Add TextureView support to new renderer/reorderer
by Chris Craik
· 9 years ago
bf6f0f2
Move more utils into paintutils
by Chris Craik
· 9 years ago
c36df95
Re-enable -Werror on clang
by John Reck
· 9 years ago
d7db4d7
Eliminate requireGlContext
by John Reck
· 10 years ago
48f650c
Track down unsupported texture target
by Chris Craik
· 10 years ago
f27133d
Glop layer mesh rendering
by Chris Craik
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
32d2e76
Cast buffer width and height to int
by Dan Stoza
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
918ad52
More cleanups
by John Reck
· 11 years ago
68bfe0a
Animator refactoring & fixes
by John Reck
· 11 years ago
25fbb3f
Move LayerType to RenderNode
by John Reck
· 11 years ago
e4267ea
Even FASTER damage calculations!
by John Reck
· 11 years ago
d72e0a3
Re-jigger layers
by John Reck
· 11 years ago
860d155
Fix issue with bitmap uploading
by John Reck
· 11 years ago
8ca3eec
Remove sync flush
by John Reck
· 11 years ago
f4198b7
Merge hasFunctors & pushStaging into prepareTree
by John Reck
· 11 years ago
8de65a8
Switch DisplayListData to a staging model
by John Reck
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
668f0e3
Async drawing!
by John Reck
· 11 years ago
bfb07a0
Move where updateProperties is called
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
9757ac0
Fix TextureView texture filtering.
by Chris Craik
· 11 years ago
674554f
Reapply "Refactor setting an SkPaint onto a hwui Layer."
by Derek Sollenberger
· 11 years ago
19b6bcf
Support HardwareLayers in RenderThread
by John Reck
· 11 years ago
a39dd59
Refcounting is hard
by John Reck
· 11 years ago
90d0c75
Revert "Refactor setting an SkPaint onto a hwui Layer."
by Derek Sollenberger
· 11 years ago
e889298
Refactor setting an SkPaint onto a hwui Layer.
by Derek Sollenberger
· 11 years ago
04fc583
Refactor HardwareLayer
by John Reck
· 11 years ago