1. b247915 Correctly position layers. by Romain Guy · 14 years ago
  2. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 14 years ago
  3. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 14 years ago
  4. 9ff3cb5 Fix parameter order evaluation issue. by Romain Guy · 14 years ago
  5. 4a5a715 Don't set texture parameters on every frame. by Romain Guy · 14 years ago
  6. 80429c4 Properly tear down TextureView by Romain Guy · 14 years ago
  7. 02ccac6 Code cleanup by Romain Guy · 14 years ago
  8. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 14 years ago
  9. d586ad9 Fix another memory leak in OpenGLRenderer by Romain Guy · 14 years ago
  10. f6a63ae Fix memory leak in OpenGLRenderer. by Romain Guy · 14 years ago
  11. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 14 years ago
  12. 98029c8 Fix rendering issue with paths when the stroke width is 0 by Romain Guy · 14 years ago
  13. 77a8116 Add TextureView.getBitmap() by Romain Guy · 14 years ago
  14. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 14 years ago
  15. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 14 years ago
  16. 67ffc36 Measure text with the appropriate text encoding. Bug #4546327 by Romain Guy · 14 years ago
  17. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 14 years ago
  18. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 14 years ago
  19. d2ba50a Prettify memory dump. by Romain Guy · 14 years ago
  20. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 14 years ago
  21. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 14 years ago
  22. 44984ea Enable large font rendering with GPU acceleration by Chet Haase · 14 years ago
  23. d39d1af Updates resulting from the Skia merge (revision 1327) by Derek Sollenberger · 14 years ago
  24. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 14 years ago
  25. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 14 years ago
  26. 858aa93 Antialiasing for rectangles by Chet Haase · 14 years ago
  27. c54ed96 Minor javadoc enhancements by Chet Haase · 14 years ago
  28. 3825fef Merge "Fix for scaled AA lines" by Chet Haase · 14 years ago
  29. 99ecdc4 Fix for scaled AA lines by Chet Haase · 14 years ago
  30. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  31. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  32. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  33. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  34. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  35. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  36. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  37. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  38. 75e3ef0 Merge "Fix various hw-accelerated line/point bugs" by Chet Haase · 14 years ago
  39. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  40. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 14 years ago
  41. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  42. 6fca988 Minor cleanup in GLrenderer code by Chet Haase · 14 years ago
  43. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 14 years ago
  44. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  45. 9c1e23b Add logging of graphics acceleration info to bugreports by Chet Haase · 14 years ago
  46. ad575f4 Merge "When deleting a path, remove it from the path cache. Bug #4170585" by Romain Guy · 14 years ago
  47. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 14 years ago
  48. 1af23a3 When deleting a path, remove it from the path cache. Bug #4170585 by Romain Guy · 14 years ago
  49. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 14 years ago
  50. aaceeb0 Use the correct API to query system properties. by Romain Guy · 14 years ago
  51. 5b7a315 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 14 years ago
  52. 80bbfb1 Fix shaders generation on IMG GPUs. by Romain Guy · 14 years ago
  53. c7b25be Take fake bold font property into account. Bug #4159731 by Romain Guy · 14 years ago
  54. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  55. 67ac217 Fix hairline rendering. by Romain Guy · 14 years ago
  56. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  57. b29cfbf Fix paths rendering issues. by Romain Guy · 14 years ago
  58. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  59. 08aa2cb Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 14 years ago
  60. a30f436 am 72064c66: am b0204d0a: am c2b91a61: Merge "Modify the GL renderer\'s functor to pass the clip to WebView" into honeycomb-mr1 by Romain Guy · 14 years ago
  61. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 14 years ago
  62. 89cc2b6 am f8c4c128: am 0f7d2ec3: am 46fc2517: Merge "Fix performance issue in Launcher Bug #3515248" into honeycomb-mr1 by Romain Guy · 14 years ago
  63. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  64. 8390c7c am 5c84a134: am a1bd5a5f: Merge "Fix disappearing edges in lists/scrollviews/etc. Bug #4093871" into honeycomb-mr1 by Romain Guy · 14 years ago
  65. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 14 years ago
  66. 8329db3 am b245e31f: am ee7ace06: Merge "Fix rendering artifact in edge fades. Bug #4092053" into honeycomb-mr1 by Romain Guy · 14 years ago
  67. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  68. 3070af0 frameworks/base: remove LOCAL_PRELINK_MODULE by Iliyan Malchev · 14 years ago
  69. f7098ce am d00353fe: am bc8a8e8c: Merge "Add support for partial invalidates in WebView Bug #3461349" into honeycomb-mr1 by Romain Guy · 14 years ago
  70. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  71. 1eb1293 Merge "Add TextLayout Cache" by Fabrice Di Meglio · 14 years ago
  72. 058f47e Merge "We need to go deeper. Bug #3431907" by Romain Guy · 14 years ago
  73. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  74. 40a787f Properly initialize FBO textures for linear filtering. by Romain Guy · 14 years ago
  75. a91320e Merge "Properly initialize FBO textures for linear filtering." by Romain Guy · 14 years ago
  76. 4677c51 Merge "Fix problem with glyph cache and textScaleX property" by Romain Guy · 14 years ago
  77. 8668f8a Fix problem with glyph cache and textScaleX property by Chet Haase · 14 years ago
  78. d313c66 Add TextLayout Cache by Fabrice Di Meglio · 14 years ago
  79. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  80. 321dce6 Avoid UTF-8 conversions and string copies whenever possible. by Romain Guy · 14 years ago
  81. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago
  82. cf28957 Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0 by David Li · 14 years ago
  83. 7b8b758 Remove the right entries from the cache when a GC happens. by Romain Guy · 14 years ago
  84. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  85. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 14 years ago
  86. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  87. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  88. 851beae Merge "Properly handle dirty rectangles generated from 9-patches Bug #3409580" into honeycomb by Mike Cleron · 14 years ago
  89. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  90. 5a7e828 Fix crash when Paths are GCd in hw accelerated apps by Chet Haase · 14 years ago
  91. f28daff Empty the clip rect when intersection is empty. Bug #3410035 by Romain Guy · 14 years ago
  92. d63cbd1 Fix leak in reused display lists by Chet Haase · 14 years ago
  93. 2fc941e Fixes cache misses and extra allocations. Bug #3421454 by Romain Guy · 14 years ago
  94. 09b7c91 Allocate layers from the layers pool. Bug #3413433 by Romain Guy · 14 years ago
  95. 62687ec Don't clobber the local dirty rect after rendering a layer. by Romain Guy · 14 years ago
  96. beff8d8 Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433 by Romain Guy · 14 years ago
  97. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  98. 885153e Add more debug info for profiling. by Romain Guy · 14 years ago
  99. a45c056 Merge "Fix display List bugs" into honeycomb by Chet Haase · 14 years ago
  100. 678e0ad Fix display List bugs by Chet Haase · 14 years ago