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android_frameworks_base
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b0720ae3c087f7bae8693f27445aa82cf7d1265d
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libs
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hwui
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Caches.h
642ebea
Delete all ro.hwui.* props
by John Reck
· 7 years ago
efb4b06
Add ColorSpace information on Bitmap
by Romain Guy
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
846799d
resolve merge conflicts of f53bfc9 to master
by Stephen Hines
· 8 years ago
05160d7
resolve merge conflicts of 5152fd9 to stage-aosp-master
by Chih-Hung Hsieh
· 8 years ago
faecb78
Fix google-explicit-constructor warnings in frameworks/base
by Chih-Hung Hsieh
· 8 years ago
5e00c7c
Delete old rendering pipeline
by Chris Craik
· 9 years ago
db00917
Fix NPE in clearTexture()
by John Reck
· 9 years ago
6b50780
Remove almost-all android::Singleton users
by John Reck
· 9 years ago
c08820f
Remove lookup3 gamma code
by Chris Craik
· 9 years ago
b9ce116d
Switch several enums to enum classes
by Chris Craik
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 10 years ago
2507c34
Cleanup properties
by Chris Craik
· 10 years ago
fb10ffe
Merge "Add null egl/gles stub support"
by John Reck
· 10 years ago
041b985
Add null egl/gles stub support
by John Reck
· 10 years ago
62aa44c
Correctly name the lightRadius
by ztenghui
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
6c15ffa
Refactoring of Program ownership/lifecycle, and WIP Glop rendering path
by Chris Craik
· 10 years ago
44eb2c0
Refactor blending and texture gl state
by Chris Craik
· 10 years ago
96a5c4c
Move more GL state management to RenderState and its directory
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
59cf734
resolved conflicts for merge of d67bb501 to master
by Yohann Roussel
· 10 years ago
d67bb50
am eb2dcc79: Merge "Don\'t preload textures for AssetAtlas" into lmp-mr1-dev
by John Reck
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
64bb413
Revert "resolved conflicts for merge of 220c3f4f to master"
by Andreas Gampe
· 10 years ago
8a902d9
resolved conflicts for merge of 220c3f4f to master
by Andreas Gampe
· 10 years ago
2ab8298
resolved conflicts for merge of 99377df1 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
42ddc18
Frameworks/base: Unused parameters in hwui
by Andreas Gampe
· 10 years ago
088c514
resolved conflicts for merge of be70c771 to master
by John Reck
· 10 years ago
a35778c7
Yank ResourceCache out of Caches
by John Reck
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
70735bd
hwui: Caches: use mBoundTextures only for GL_TEXTURE_2D
by Fred Fettinger
· 10 years ago
17035b0
Have destroy call freePrefetchedLayers
by John Reck
· 10 years ago
14a4e35
Bring back the shadow strength tweak
by ztenghui
· 10 years ago
a736cd9
Remove scaling bucket hack
by Chris Craik
· 10 years ago
59744b7
Add hack for custom re-rasterization buckets
by Chris Craik
· 11 years ago
0732ba5
am 88b1c9ad: am e709d53f: am 0d28bb47: Merge "Fix the texture ID reuse issue in HWUI."
by Chris Craik
· 11 years ago
4a473c7d
Fix the texture ID reuse issue in HWUI.
by jiayuanr
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
0fa2bd6
DO NOT MERGE Inspect SkShader to determine hw shader.
by Leon Scroggins III
· 11 years ago
f5be3ca
Add more shadow control knobs
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
e18264b
Rename DisplayList->RenderNode
by John Reck
· 11 years ago
e361ad7
Remove experimental perspective projection
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
ef94c6f
Separate spot and ambient shadow strength setting
by ztenghui
· 11 years ago
cc3c256
Property support for light positioning.
by ztenghui
· 11 years ago
ba9b613
Create private properties on GLCanvas for experimentation with 3d
by Chris Craik
· 11 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 11 years ago
2f7c6f0
am dfb79408: am 5b8efc47: Merge "Add overdraw debugging that accounts for Deuteranomaly" into klp-dev
by Romain Guy
· 11 years ago
627c6fd
Add overdraw debugging that accounts for Deuteranomaly
by Romain Guy
· 11 years ago
3380cfd
Replace float arrays with readable names
by Romain Guy
· 11 years ago
9ab2d18
Ensure glActiveTexture is cleaned up correctly on functor resume
by Chris Craik
· 11 years ago
31e08e9
Share Caches' index buffer with FontRenderer
by Romain Guy
· 12 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 12 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 12 years ago
f9f0016
Enable GPU pixel buffers on OpenGL ES 3.0 devices
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
cf51a41
Introduce PixelBuffer API to enable PBOs
by Romain Guy
· 12 years ago
c46d07a
Merge all shapes/paths caches to PathCache
by Romain Guy
· 12 years ago
5dc7fa7
Add TaskManager API
by Romain Guy
· 12 years ago
0f66753
Precache glyphs at final raster size
by Romain Guy
· 12 years ago
3ff0bfd
Add new property to debug non-rectangular clip operations
by Romain Guy
· 12 years ago
ff316ec
Implement support for drawBitmapMesh's colors array
by Romain Guy
· 12 years ago
8d4aeb7
Add a render buffer cache to reuse stencil buffers Bug #7146141
by Romain Guy
· 12 years ago
da8d8b9
Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
1ba0289
Merge "Add cap tessellation support"
by Chris Craik
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago
ef35927
Tag HardwareRenderers with a name to help debugging
by Romain Guy
· 12 years ago
f735c8e
Fix tiling on QCOM GPU
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
a852ff3
Merge changes I9873540e,I4f6c38e3 into jb-mr1-dev
by Romain Guy
· 12 years ago
54c1a64
Don't use the QCOM_tiled_rendering extension with functors Bug #7247880
by Romain Guy
· 12 years ago
16b897c
Fix rectangle AA offset calculation
by Chris Craik
· 12 years ago
cb4d600
Add stroke support to polygonal shape rendering
by Chris Craik
· 12 years ago
7c450aa
Add support for a new developer setting: overdraw debugging
by Romain Guy
· 12 years ago
85ef80d
Foundation for tiling optimization
by Romain Guy
· 12 years ago
378d131
Merge "Varying-based AA rect drawing" into jb-mr1-dev
by Chris Craik
· 12 years ago
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
0baaac5
Revert "Revert "Add more support for transformed clip rects and paths""
by Romain Guy
· 12 years ago
a8557d2
Revert "Add more support for transformed clip rects and paths"
by Mathias Agopian
· 12 years ago
dfe082f6
Add more support for transformed clip rects and paths
by Romain Guy
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
211efea
Add dithering to gradients
by Romain Guy
· 12 years ago
8a4ac61
Don't clear the dirty clip flag if it's not applied Bug #6833979
by Romain Guy
· 13 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 13 years ago
586cae3
Improve rendering speed by disabling scissor tests
by Romain Guy
· 13 years ago
dfa1046
Add call sites for OpenGL's debug label extension
by Romain Guy
· 13 years ago
bb0acdf
Delete display list objects and resources on the UI thread
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
82bc7a7
Properly restore the GL scissor after a GL draw functor Bug #5781254
by Romain Guy
· 13 years ago
8f85e80
Generate even fewer GL commands
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
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