- 07d35cb Properly protect mFrameMetricsReporter by Siarhei Vishniakou · 3 years, 6 months ago
- 540fdf8 Reparent surface control for Webview overlay by Huihong Luo · 3 years, 6 months ago
- 4df4151 Fix a crash caused by transaction by Huihong Luo · 3 years, 6 months ago
- 34f42fd Fix z-order for webview surface control by Huihong Luo · 3 years, 8 months ago
- dd1fcab Add logic to clean up resources more frequently by Nader Jawad · 3 years, 7 months ago
- e4a5271 Ensure reportFrameMetrics not being called on deleted instance by Jorim Jaggi · 3 years, 7 months ago
- 4d0f1f1 Ignore blocked-on-sf time for ADPF by Bo Liu · 3 years, 8 months ago
- 054b8d3 Webview overlay support by Huihong Luo · 3 years, 10 months ago
- f0cf18d Pass actual present time to ViewRootImpl by Siarhei Vishniakou · 3 years, 10 months ago
- 71db889 Add GPU completion to FrameMetrics (1/3) by Jorim Jaggi · 4 years ago
- 5fdf7b8 Add SurfaceControl to hwui by Huihong Luo · 4 years ago
- 7bb70fa Remove render ahead from hwui by Ady Abraham · 4 years ago
- ab76215 Migrate from SkCanvas::getGrContext to SkCanvas::recordingContext by Adlai Holler · 4 years, 4 months ago
- b36bfdd Wire-up colorMode="hdr" by John Reck · 4 years, 5 months ago
- 3fedf5a Remove unecessary exported symbols from libhwui.so by Derek Sollenberger · 4 years, 11 months ago
- 43fe6fc [HWUI] Remove references to gui/Surface. by Alec Mouri · 5 years ago
- 1863d94 Ensure SkiaPipeline always has a valid colorspace. by Derek Sollenberger · 5 years ago
- f023a32 [HWUI] Use ANativeWindow inteception methods in ReliableSurface by Alec Mouri · 5 years ago
- cd18c22 Fix for Surface#lockHardwareCanvas lockups by John Reck · 5 years ago
- 4145919 Fix wrong surfaceRequiresRedraw check by John Reck · 5 years ago
- ca718a0 Fix buffer damage for quad-buffer by John Reck · 5 years ago
- 7203e1f Add GPU draw stats to gfxinfo and GraphicsStatsService by Stan Iliev · 5 years ago
- c53d280 Merge "Include more precise dependencies" by Fedor Kudasov · 5 years ago
- e690983 Remove unused method by Fedor Kudasov · 5 years ago
- 85d6f10 Include more precise dependencies by Fedor Kudasov · 5 years ago
- 52abc90 Remove EGL references from CanvasContext header by Fedor Kudasov · 6 years ago
- 8915167 Fix some force_dark prop behaviors by John Reck · 6 years ago
- cf185f5 Dynamically adjust renderahead by John Reck · 6 years ago
- 949305f Merge "Do not cache AVDs that are off screen" into qt-dev by Leon Scroggins · 6 years ago
- 0fa0cbc Support render-ahead in vulkan by John Reck · 6 years ago
- 6c5864c Do not cache AVDs that are off screen by Leon Scroggins III · 6 years ago
- 4d52722 Add back render-ahead support by John Reck · 6 years ago
- 322b8ab Remove old TaskManager system by John Reck · 6 years ago
- 0b19a73 Re-enable empty damage drop optimization by John Reck · 6 years ago
- 5cca8f2 Add continuous SKP capture test api by John Reck · 6 years ago
- 848f651 Revert "Revert "Make HWUI's surface Reliable^TM"" by John Reck · 6 years ago
- dd08224 Revert "Make HWUI's surface Reliable^TM" by Bo Hu · 6 years ago
- 650bd9a Make HWUI's surface Reliable^TM by John Reck · 6 years ago
- 8785ceb Refactors and a potential public API for rendering by John Reck · 6 years ago
- bb3a358 Wire-up default force-dark based off of isLightTheme by John Reck · 6 years ago
- 28a4d99 Refactor RenderState and remove unused functionality. by Derek Sollenberger · 6 years ago
- 1f6aa12 [HWUI] Implement legacy color mode. by Peiyong Lin · 6 years ago
- 1a025a7 Refactor HWUI readback code to be backend independent by Stan Iliev · 6 years ago
- cc2eee8 Attempting to fix the black flicker by John Reck · 7 years ago
- 117f0c2 Merge "AnimatedImageDrawable: Eliminate unnecessary calls to redraw" into pi-dev am: a2113aa4ad by Leon Scroggins III · 7 years ago
- 4afdd1c AnimatedImageDrawable: Eliminate unnecessary calls to redraw by Leon Scroggins III · 7 years ago
- d9d7f12 Delete a bunch of code by John Reck · 7 years ago
- 1a4a981 Revert "Add support for render-ahead" by John Reck · 7 years ago
- 413a3c3 Merge "Remove dead code" by TreeHugger Robot · 7 years ago
- 617673f Remove dead code by John Reck · 7 years ago
- ec10097 Add support for render-ahead by John Reck · 7 years ago
- 216b157 Better error reporting for createOrUpdateLayer by Stan Iliev · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
- f8441e6 Switch to a fancy new queue by John Reck · 7 years ago
- f138b17 Fix flicker from multiwindow resize by John Reck · 7 years ago
- 34781b2 Move frame history into jank tracker by John Reck · 7 years ago
- 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 8 years ago
- 26a2b97 Enable wide color gamut rendering by Romain Guy · 8 years ago
- 23c38a9 Update VectorDrawables cache at frame start by Stan Iliev · 8 years ago
- df1742e Overhaul GraphicsStatsService by John Reck · 8 years ago
- 2de950d Overhaul RenderNode's DisplayList management by John Reck · 8 years ago
- 189e874 Update pinImages to report when GPU resource limits are exceeded. by Derek Sollenberger · 8 years ago
- b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 8 years ago
- daf7229 Move OpenGL specific details behind renderPipeline interface. by Derek Sollenberger · 8 years ago
- 98f75d5 Store GrContext on RenderThread for use by Skia-based renderers. by Derek Sollenberger · 8 years ago
- 6e68bed Merge "Initial refactoring to enable the addition of the SkiaOpenGLPipeline." by Derek Sollenberger · 8 years ago
- 253f2c2 Linear blending, step 1 by Romain Guy · 8 years ago
- 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 8 years ago
- 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 8 years ago
- 7cae510 Wait on frame work fences when frames are dropped am: 06e2e9cf4c am: 7a14f5aeb9 by Chris Craik · 8 years ago
- 06e2e9c Wait on frame work fences when frames are dropped by Chris Craik · 8 years ago
- 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 8 years ago
- cf3e1a7 Merge \\"Change swap chain stuffed detection logic\\" into nyc-mr1-dev am: 433a19e8bf by Chris Craik · 8 years ago
- 3163568 Change swap chain stuffed detection logic by Chris Craik · 8 years ago
- b4c51cf Merge "Move isSkiaEnabled to the Properties class" by Stan Iliev · 8 years ago
- 768e393 Refactor CanvasContext: move OpenGL specific code by Stan Iliev · 8 years ago
- 8a33e40 Move isSkiaEnabled to the Properties class by Stan Iliev · 8 years ago
- 5e00c7c Delete old rendering pipeline by Chris Craik · 8 years ago
- a1a529e Merge "Implement runtime switch to select default renderer mode" by TreeHugger Robot · 8 years ago
- 03de074 Implement runtime switch to select default renderer mode by Stan Iliev · 8 years ago
- e7f27fb Merge \\"Consider queue & dequeue times for should draw\\" into nyc-mr1-dev am: 3a465e7a12 by John Reck · 8 years ago
- 0def73a Consider queue & dequeue times for should draw by John Reck · 9 years ago
- 0535764 Remove unused method from RenderProxy and CanvasContext. by Derek Sollenberger · 9 years ago
- ab1080c Delete unused args by John Reck · 9 years ago
- 306f331 Redraw if dirty during stopped when resumed by John Reck · 9 years ago
- 28912a5 Make getFrameNumber lazy by John Reck · 9 years ago
- 8afcc76 Revert "Revert "Make stopped state a first-class thing"" by John Reck · 9 years ago
- 825fa4d Merge "Revert "Make stopped state a first-class thing"" into nyc-dev by John Reck · 9 years ago
- eab3f26 Revert "Make stopped state a first-class thing" by John Reck · 9 years ago
- c724dcf Merge "Make stopped state a first-class thing" into nyc-dev by John Reck · 9 years ago
- 945961f Make stopped state a first-class thing by John Reck · 9 years ago
- 51f2d60 Fix some edge cases by John Reck · 9 years ago
- 6246d278 Support buildLayer in new pipeline by Chris Craik · 9 years ago
- 38f6c03 Move updating window position off RT by John Reck · 9 years ago
- 11f02d7 allow for slow FrameMetricsListeners by Andres Morales · 9 years ago
- 910beb8 updates to FrameStatsObserver API by Andres Morales · 9 years ago
- 0a1abd3 Merge "Have RT drive window positioning" by John Reck · 9 years ago
- f648108 Have RT drive window positioning by John Reck · 9 years ago
- 6e068c01 Early kickoff of shadow tasks by Chris Craik · 9 years ago
- 06f5bc7 expose hwui frame stats through FrameStatsObserver by Andres Morales · 9 years ago