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android_frameworks_base
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a2341a9f6addcd79723965ec5b1a1c5ae0f8bd65
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libs
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hwui
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TextureCache.cpp
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
e9e7fd0
Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
by Romain Guy
· 14 years ago
1639351
Make libhwui entirely optional.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
bd0e6aa
Add a way to query GL extensions.
by Romain Guy
· 14 years ago
c0ac193
Add support for linear gradients.
by Romain Guy
· 15 years ago
1e79386
Optimize textures binding.
by Romain Guy
· 15 years ago
594f406
Enable 32-bits only assets.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 15 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 15 years ago
121e224
Track the size in memory of the texture cache.
by Romain Guy
· 15 years ago
8ba548f
Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)
by Romain Guy
· 15 years ago
c1396e9
Add implementation for drawBitmap().
by Romain Guy
· 15 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 15 years ago
364703c
Fix the build.
by Romain Guy
· 15 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 15 years ago