Gitiles
Code Review
Sign In
review.shift-gmbh.com
/
SHIFTPHONES
/
android_frameworks_base
/
a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5
/
libs
/
hwui
/
LayerRenderer.cpp
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
5cd5c3f
Return early when we cannot allocate a hardware layer Bug #5462308
by Romain Guy
· 13 years ago
7953745
Reduce the size of libhwui by 50%
by Romain Guy
· 13 years ago
a9dc86b
Correctly apply transforms when getting a TextureView's bitmap Bug #5439406
by Romain Guy
· 13 years ago
8a3957d
Add reminder in the code to fix T-junctions
by Romain Guy
· 13 years ago
65b345f
Reclaim more memory, more often.
by Romain Guy
· 13 years ago
eea6069
Improve layers debugging
by Romain Guy
· 13 years ago
ec19b4a
Use NEAREST filtering mode for TextureView.getBitmap().
by Romain Guy
· 14 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 14 years ago
4a5a715
Don't set texture parameters on every frame.
by Romain Guy
· 14 years ago
80429c4
Properly tear down TextureView
by Romain Guy
· 14 years ago
a948927
Add the ability to specify the opacity of a TextureView
by Romain Guy
· 14 years ago
d6b2a00
Add error checking to LayerRenderer::copyLayer
by Romain Guy
· 14 years ago
77a8116
Add TextureView.getBitmap()
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
9fc2781
Correctly compute tex coords for rect layers. Bug #4192695
by Romain Guy
· 14 years ago
4066767
Optimize rect-shaped layers.
by Romain Guy
· 14 years ago
6217a71
Fix performance issue in Launcher Bug #3515248
by Romain Guy
· 14 years ago
40a787f
Properly initialize FBO textures for linear filtering.
by Romain Guy
· 14 years ago
09b7c91
Allocate layers from the layers pool. Bug #3413433
by Romain Guy
· 14 years ago
62687ec
Don't clobber the local dirty rect after rendering a layer.
by Romain Guy
· 14 years ago
beff8d8
Fix incorrect dirty rectangle transformation in hardware layers. Bug #3413433
by Romain Guy
· 14 years ago
3a3133d
Update layers based on the dirty region. Bug #3413433
by Romain Guy
· 14 years ago
a45c056
Merge "Fix display List bugs" into honeycomb
by Chet Haase
· 14 years ago
678e0ad
Fix display List bugs
by Chet Haase
· 14 years ago
4f09f54
Don't draw the same triangles several times. Bug #3388197
by Romain Guy
· 14 years ago
7d7b549
Enable partial invalidates when rendering with OpenGL.
by Romain Guy
· 14 years ago
c88e357
Fix regression with hardware layers.
by Romain Guy
· 14 years ago
42f3a4b
Make embedded hardware layers work. Bug #3369474
by Romain Guy
· 14 years ago
fb13abd
Fix 9patch rendering in ExpandableListView.
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
ada830f
Cleanup implementation of hardware layers.
by Romain Guy
· 14 years ago
1fc883b
Add logging to the new layers API.
by Romain Guy
· 14 years ago
57066eb
Cleanup GL objects on the correct thread.
by Romain Guy
· 14 years ago
a9d0711
Don't break the build!
by Romain Guy
· 14 years ago
6c319ca
Better backend for hardware layers.
by Romain Guy
· 14 years ago