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android_frameworks_base
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a0cf891c9199db8f5a7a6040295e74570ce2a170
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libs
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hwui
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utils
a6b5219
Glop drawBitmaps, drawPatches
by Chris Craik
· 10 years ago
ef25074
Glop mesh reorg, support for drawBitmapMesh
by Chris Craik
· 10 years ago
c87be99
C++11 style fixups
by John Reck
· 10 years ago
ba6adf6
Initial attempt at jank-tracking stat collection
by John Reck
· 10 years ago
922d3a7
Glop SkiaShader support
by Chris Craik
· 10 years ago
0519c81
Glop Bitmap and RoundRect clipping support
by Chris Craik
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
0318887
GlopBuilder, and test app refactor
by Chris Craik
· 10 years ago
65fe5ee
Move scissor state to RenderState
by Chris Craik
· 10 years ago
487a92c
Clipping performance improvements
by Rob Tsuk
· 10 years ago
d41c4d8
Add overrides and switch to nullptr keyword for all files
by Chris Craik
· 10 years ago
8dfaa49
Make DisplayListRenderer inherit from Canvas, merge JNI
by Tom Hudson
· 10 years ago
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
70850ea
Improve logging around performance critical events
by Chris Craik
· 10 years ago
3bd3fa1
Correctly detect the wrong Z value for the light
by ztenghui
· 10 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
3b52c03
clamp & round alpha
by John Reck
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
1e5cf9a
am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
e392c81
Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs.
by Derek Sollenberger
· 11 years ago
deeda3d
Round rect outline clipping
by Chris Craik
· 11 years ago
315c329
Add TimeInterpolator support to RNA
by John Reck
· 11 years ago
9fa4071
Refactor VirtualLightRefBase & JNI
by John Reck
· 11 years ago
e4aa95e
Add logging utility methods
by Chris Craik
· 11 years ago
5b554f0
Merge "Avoid caching shadow properties in Java & HWUI."
by Derek Sollenberger
· 11 years ago
c29a0a4
Avoid caching shadow properties in Java & HWUI.
by Derek Sollenberger
· 11 years ago
52244ff
Add CanvasProperty for drawCircle
by John Reck
· 11 years ago
cc39e16
Add elevation, Z properties to View
by Chris Craik
· 11 years ago
e0bb87d
Fix translationZ matrix computation
by Chris Craik
· 11 years ago
087bc0c
Refcount RenderNode
by John Reck
· 11 years ago
e9bea2a
Fix TinyHashMap to use generic hash_type instead of hash_t
by Ashok Bhat
· 11 years ago
527a3aa
Draw Operation merging
by Chris Craik
· 12 years ago
c5cbee7
Stop worker threads on memory trim & fix bad pointer access
by Romain Guy
· 12 years ago
6e20040
Move blur code from FontRenderer to utils/Blur.cpp
by Romain Guy
· 12 years ago
13ba005
Remove obsolete header file
by Romain Guy
· 12 years ago
f2d8ccc
Revert "Revert "Use RenderScript for large text blurs""
by Chris Craik
· 12 years ago
bf5703e
Revert "Use RenderScript for large text blurs"
by Chris Craik
· 12 years ago
3f76e65
Use RenderScript for large text blurs
by Chris Craik
· 12 years ago
f26c8be
Sanitize display list properties
by Romain Guy
· 13 years ago
13ede62
Make LTE_FLOAT a strict weak order. Bug: 5327776
by Jeff Brown
· 13 years ago
d313c66
Add TextLayout Cache
by Fabrice Di Meglio
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
2665b85
Small cleanup.
by Romain Guy
· 14 years ago
03750a0
Use VBOs to render most geometries.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
21b028a
Move GenerationCache to the utils directory.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago