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libs
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hwui
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TextureCache.cpp
86b55c5
Fix klp-modular-dev-plus-aosp build
by Chris Craik
· 11 years ago
ecae1ff
am df36dd20: am 386caf6c: Merge "update parameters in uploadToTexture() for GLES20"
by Tenghui Zhu
· 11 years ago
c5e0a29
update parameters in uploadToTexture() for GLES20
by Lu, Shenghua
· 11 years ago
2488727a
Update framework to use M33 Skia. DO NOT MERGE
by Leon Scroggins III
· 11 years ago
96978ee
am f8d8777d: Update framework to use M33 Skia. DO NOT MERGE
by Leon Scroggins III
· 11 years ago
f8d8777
Update framework to use M33 Skia. DO NOT MERGE
by Leon Scroggins III
· 11 years ago
fa03b57
am 7b4cce68: am c3bac8a0: Merge "Fix graphics corruption caused by HWUI caches"
by Chris Craik
· 11 years ago
5e49b49
Update framework to use M33 Skia. DO NOT MERGE
by Leon Scroggins III
· 11 years ago
36fad8f
Fix graphics corruption caused by HWUI caches
by Sangkyu Lee
· 11 years ago
318ae7b
Take SkBitmap's stride into account when uploading textures Bug #10151807
by Romain Guy
· 11 years ago
be1b127
Assume a texture is unbound after deleting it Bug #9316260
by Romain Guy
· 12 years ago
8aa195d
Introduce Caches::bindTexture() to reduce glBindTexture calls
by Romain Guy
· 12 years ago
ca89e2a
Precache paths from a worker thread
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
059e12c
Use LruCache instead of GenerationCache in libhwui
by Romain Guy
· 12 years ago
5243957
Enable mipmapping, without a deadlock this time Bug #7353771
by Romain Guy
· 12 years ago
a33d161
workaround to unbreak the build (deadlock during boot)
by Mathias Agopian
· 12 years ago
713e1bb
Add API to enable mipmaps on Bitmap Bug #7353771
by Romain Guy
· 12 years ago
d43b22d
Always use the correct pixel store size Bug #7357394
by Romain Guy
· 12 years ago
e651cc6
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
by Romain Guy
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
8564c8d
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
8f9a9f6
Clip text correctly Bug #5706056
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
eca0ca2
Memory optimizations for libhwui Bug #5566149
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
b37cbec
Correctly blend translucent GIF bitmaps.
by Romain Guy
· 14 years ago
f683447
Always render text underline extra. Bug #3381287
by Romain Guy
· 14 years ago
c9855a5
Log only 1 line per process when using OpenGLRenderer.
by Romain Guy
· 14 years ago
fe48f65
Free resources only from the GL context thread. Bug #3179882
by Romain Guy
· 14 years ago
e190aa6
Add new runtime debug flags.
by Romain Guy
· 14 years ago
9e10841
Correctly remove unused paths from the cache.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
d98aa2d
DisplayList optimizations and fixes.
by Chet Haase
· 14 years ago
7adaf3d
Add support for paletted textures.
by Romain Guy
· 14 years ago
29d8997
Fix OpenGL errors in various places.
by Romain Guy
· 14 years ago
8c749f8
Fix texture corruption issue, faster re-upload of textures.
by Romain Guy
· 14 years ago
a2341a9
Purge Skia objects from GL caches as needed.
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
e9e7fd0
Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.
by Romain Guy
· 14 years ago
1639351
Make libhwui entirely optional.
by Romain Guy
· 14 years ago
9cccc2b
Enforce maximum texture size.
by Romain Guy
· 14 years ago
22158e1
Automatically cleanup textures that don't fit in the cache.
by Romain Guy
· 14 years ago
bd0e6aa
Add a way to query GL extensions.
by Romain Guy
· 14 years ago
c0ac193
Add support for linear gradients.
by Romain Guy
· 14 years ago
1e79386
Optimize textures binding.
by Romain Guy
· 15 years ago
594f406
Enable 32-bits only assets.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
5f0c6a4
Optimize FBO cache.
by Romain Guy
· 15 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago
7d139ba
Remove extra leftover logs and use uint32_t instead of unsigned int.
by Romain Guy
· 15 years ago
121e224
Track the size in memory of the texture cache.
by Romain Guy
· 15 years ago
8ba548f
Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint)
by Romain Guy
· 15 years ago
c1396e9
Add implementation for drawBitmap().
by Romain Guy
· 15 years ago
fe88094
Remove unnecessary return and add bitmap generation ID tracking.
by Romain Guy
· 15 years ago
364703c
Fix the build.
by Romain Guy
· 15 years ago
ce0537b
Add hooks for drawBitmap().
by Romain Guy
· 15 years ago