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android_frameworks_base
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925f2f909649dd0cbf93674201430879c2e03f99
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libs
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rs
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rsAllocation.cpp
ee73498
Fix field packer bug for U32 data.
by Jason Sams
· 14 years ago
2ce0e3f
Adding allocation reference counting to the a3d models.
by Alex Sakhartchouk
· 14 years ago
b28ca96f
Refcounting in allocations.
by Jason Sams
· 14 years ago
80a4c2c
Work on synchronizing a3d created files and java layer.
by Alex Sakhartchouk
· 15 years ago
0ebd569
Fix 32&24 ->16 bit bitmap uploads.
by Jason Sams
· 15 years ago
aae74ad
Creating the jni and java layer to integrate a3d
by Alex Sakhartchouk
· 15 years ago
aa7d288
Removed unnecessary change based on comments.
by Alex Sakhartchouk
· 15 years ago
f468700
checkpoint animations
by Jason Sams
· 15 years ago
8a64743
Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
by Jason Sams
· 15 years ago
c2908e6
Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
by Jason Sams
· 15 years ago
e20e3b4
Fix RS mipmap generation for 8 bit alpha textures.
by Jason Sams
· 15 years ago
74e02ef
Support npot on es 2.0 HW.
by Jason Sams
· 15 years ago
718cd1f
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
by Jason Sams
· 15 years ago
3b7d39b
Implement RS tracked defered texture and buffer object uploads.
by Jason Sams
· 15 years ago
0a2e7a3
am e4df64bd: am 66358e24: am 9dab667e: Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
9dab667
Force a crash under conditions where white square bug in all apps is likely to occur.
by Jason Sams
· 15 years ago
79e2646
am 9f96a37a: am 6a2500a3: am 39dbb099: Merge change I36176536 into eclair
by Jason Sams
· 15 years ago
36176536
Fix ref counting bug that could cause memory leak in allApps.
by Jason Sams
· 15 years ago
644a0e3
resolved conflicts for merge of f6309041 to master
by Jason Sams
· 15 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 15 years ago
237d247
am 4909b554: am a8f2c2b4: am 902051df: Merge change I0e27b5ca into eclair
by Jason Sams
· 15 years ago
0e27b5c
Fix texture upload bug for narrow texture of less than 32bpp.
by Jason Sams
· 15 years ago
7480776
am 03fa848a: am ebca5eec: am 83665194: Merge change I9d5e03db into eclair
by Jason Sams
· 15 years ago
9d5e03d
Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
by Jason Sams
· 15 years ago
43b5a56
am 766df995: am d31b0e44: am 3bbb5e9a: Merge change Ib7a6c434 into eclair
by Jason Sams
· 15 years ago
b7a6c43
Fix some leaks. This fixes the major malloc memory leak in allApps. Still tracking some much more minor issues.
by Jason Sams
· 15 years ago
a6e385c
am 923f2cf0: am a89a059e: am 04104665: Merge change I911458a0 into eclair
by Marco Nelissen
· 15 years ago
911458a
Fix x offset for boxed textures
by Marco Nelissen
· 15 years ago
83f1c63
Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.
by Jason Sams
· 15 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 15 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 15 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 15 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 15 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 15 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 15 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 15 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 15 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 15 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 15 years ago
faf1520
Filmstrip work and boxed bitmap load bugfixes.
by Jason Sams
· 15 years ago
6f5c61c
Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size.
by Jason Sams
· 15 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 15 years ago
4244afa
Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance.
by Jason Sams
· 16 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 16 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 16 years ago
e2ae85f
Generalize bitmap support and add remaining GL formats.
by Jason Sams
· 16 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 16 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 16 years ago