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libs
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hwui
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PathTessellator.cpp
b7c2656
Make points drawn with default paint visible
by Rob Tsuk
· 10 years ago
21bcfc4f
Fix tessellation bounds computation
by Chris Craik
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 11 years ago
fe02b4b
Add abort logging for huge scales and tessellation recursion depth
by Chris Craik
· 11 years ago
9c3dd62
Limit path approximation recursion depth
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
87f9df8
Update tessellation tracing
by Chris Craik
· 11 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
11a7567
Use vertex assignment instead of manual copy
by Chris Craik
· 11 years ago
f0a5907
Clean up quick rejection, especially surrounding points + lines.
by Chris Craik
· 11 years ago
3380cfd
Replace float arrays with readable names
by Romain Guy
· 11 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
e7c69c6
Account for hairlines in quick rejection logic
by Chris Craik
· 12 years ago
19a390b
Correct sub-hairline tessellation threshold
by Chris Craik
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago