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android_frameworks_base
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6ebdc114e0d72137394f02bc8ffe9d7a782a65c4
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libs
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hwui
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OpenGLRenderer.cpp
6ebdc11
Varying-based AA rect drawing
by Chris Craik
· 12 years ago
63f2fca
Merge "Fix bug with Fbo layer clipping" into jb-mr1-dev
by Chet Haase
· 12 years ago
d48885a
Fix bug with Fbo layer clipping
by Chet Haase
· 12 years ago
a798b95
Use smoothstep to eliminate branches in AA shader
by Chris Craik
· 12 years ago
8025061
Restore scissor state correctly
by Chet Haase
· 12 years ago
33fa1f7
Draw an empty border around glyphs to avoid sampling issues Bug #6942209
by Romain Guy
· 12 years ago
4ff0cf4
Add new debug tool to track hardware layers updates
by Romain Guy
· 12 years ago
8b4072d
Fix bug 6892600 Font (character pairs) rendering issue
by Raph Levien
· 12 years ago
c252595
Rename drawGeneralText to drawText
by Romain Guy
· 12 years ago
996e57c
Hardware implementation of glyph positioning (bug 5443796)
by Raph Levien
· 12 years ago
00755fe
Merge "Add drop shadow for drawPosText in hwui renderer."
by Raph Levien
· 12 years ago
416a847
Add drop shadow for drawPosText in hwui renderer.
by Raph Levien
· 12 years ago
0429938
Clip lines, AA rects and points correctly
by Romain Guy
· 12 years ago
8a4ac61
Don't clear the dirty clip flag if it's not applied Bug #6833979
by Romain Guy
· 12 years ago
4121063
Add shader-based text gamma correction
by Romain Guy
· 12 years ago
be6f9dc
Don't copy paints for 9patches
by Romain Guy
· 12 years ago
b1d0a4e
Refactor GammaFontRenderer
by Romain Guy
· 13 years ago
586cae3
Improve rendering speed by disabling scissor tests
by Romain Guy
· 13 years ago
9c0b188
Text shadow alpha handling incorrect
by Romain Guy
· 13 years ago
f877308
Remove obsolete optimization
by Romain Guy
· 13 years ago
16c8808
Textured text calls could be invisible Bug #6597730
by Romain Guy
· 13 years ago
44b2fe3
Track canvas clearing for swap buffers logic.
by Chet Haase
· 13 years ago
932b7f6
Revert "Add more temporary logging for investigating detachFunctor"
by Chris Craik
· 13 years ago
8857b2f
Add more temporary logging for investigating detachFunctor
by Chris Craik
· 13 years ago
4865909
Skip eglSwapBuffers() call when we do not draw to GL
by Chet Haase
· 13 years ago
3534e13
Merge "Avoid crash if onDetachedFromWindow called after destroy" into jb-dev
by Chris Craik
· 13 years ago
9e08012
Avoid crash if onDetachedFromWindow called after destroy
by Chris Craik
· 13 years ago
7a9328a
Merge "Add temporary functor lifetime logging" into jb-dev
by Chris Craik
· 13 years ago
e5a4a3d
Merge "Ensure we always set the proper blending mode Bug #6527305" into jb-dev
by Romain Guy
· 13 years ago
f8dafa1
Add temporary functor lifetime logging
by Chris Craik
· 13 years ago
ddf7437
Ensure we always set the proper blending mode Bug #6527305
by Romain Guy
· 13 years ago
c8538ade
Don't clear the functor at every draw
by Chris Craik
· 13 years ago
49c5fc0
Avoid unnecessary copy when invoking drawBitmap(int[]) Bug #6483390
by Romain Guy
· 13 years ago
e651cc6
Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)
by Romain Guy
· 13 years ago
12d434a
Revert "Add temporary functor lifetime logging"
by Chris Craik
· 13 years ago
2fe9980
Add temporary functor lifetime logging
by Chris Craik
· 13 years ago
8bd12ea
Merge "Decode common GL error codes when logging frame error status" into jb-dev
by Romain Guy
· 13 years ago
a44a63a
Decode common GL error codes when logging frame error status
by Romain Guy
· 13 years ago
a75fbc3
Merge "On new content, attach functor directly" into jb-dev
by John Reck
· 13 years ago
c189ef5
Ensure we start every frame in the proper GL state Bug #6345013, #6314960
by Romain Guy
· 13 years ago
c2c9543
On new content, attach functor directly
by Chris Craik
· 13 years ago
3d745c0
Fix the build before the bot yells at me.
by Romain Guy
· 13 years ago
ba6be8a
Prevent WebView from crashing when detached from the window Bug #6365056
by Romain Guy
· 13 years ago
1271e2c
Remove USE_DISPLAY_LIST_PROPERTIES flag
by Chet Haase
· 13 years ago
a23eed8
Fix layer blending bug
by Chet Haase
· 13 years ago
7b6a758
Pass width/height parameters to webview
by Chet Haase
· 13 years ago
65924a3
fix functor flag parsing, tweak process delay
by Chris Craik
· 13 years ago
fda531c
Merge "Disable AA lines vertex attrib arrays after rendering"
by Romain Guy
· 13 years ago
7b63142
Disable AA lines vertex attrib arrays after rendering
by Romain Guy
· 13 years ago
8c8c240
Merge "Optimize FBOs composition"
by Romain Guy
· 13 years ago
e0aa84b
Optimize FBOs composition
by Romain Guy
· 13 years ago
db8c9a6
Optimization of alpha with DisplayList properties
by Chet Haase
· 13 years ago
e2eaf69
Merge "Prevent crash when flushing the layers cache Bug #6258973"
by Romain Guy
· 13 years ago
5c88fc7
Prevent crash when flushing the layers cache Bug #6258973
by Romain Guy
· 13 years ago
8f3b8e3
Allow fine-grained control over functors execution
by Romain Guy
· 13 years ago
b85967b
Re-enabling DisplayList properties
by Chet Haase
· 13 years ago
6554943
Use a status_t return type for GL functors
by Romain Guy
· 13 years ago
a1cff50
Handle view properties at the native level
by Chet Haase
· 13 years ago
55fd2c9
Don't bind data to missing uniforms
by Romain Guy
· 13 years ago
2bf68f0
Deferred layer updates
by Romain Guy
· 13 years ago
dd7c8e4c
Small tweak to Canvas.drawPath() GL implementation
by Romain Guy
· 13 years ago
9777173
Full implementation of Canvas.drawPath()
by Romain Guy
· 13 years ago
03d5852
More infrastructure for Canvas.drawTextOnPath
by Romain Guy
· 13 years ago
325740f
Add hooks to implement Canvas.drawTextOnPath() in GL
by Romain Guy
· 13 years ago
33f6beb
Record possible clip rejects when recording display lists
by Romain Guy
· 13 years ago
211370f
Add optional metadata to initiliaze the render threat.
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
530041d
Add stencil buffer to the EGL config
by Romain Guy
· 13 years ago
5ff9df6
Add full support for Canvas.setDrawFilter()
by Romain Guy
· 13 years ago
671d6cf
Full support for Canvas.drawPosText
by Romain Guy
· 13 years ago
eb9a536
First pass at implementing Canvas.drawPosText() in GL
by Romain Guy
· 13 years ago
3762c31
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
82bc7a7
Properly restore the GL scissor after a GL draw functor Bug #5781254
by Romain Guy
· 13 years ago
8f85e80
Generate even fewer GL commands
by Romain Guy
· 13 years ago
2d4fd36
Reduce the number of active texture changes
by Romain Guy
· 13 years ago
a1d3c91
Further reduce the number of GL commands sent to the driver
by Romain Guy
· 13 years ago
15bc643
Reduce the number of GL commands generated by the UI
by Romain Guy
· 13 years ago
f3a910b4
Optimize state changes
by Romain Guy
· 13 years ago
d71dd36
Minimize the amount of data uploaded to draw text
by Romain Guy
· 13 years ago
39d252a
Various OpenGL optimizations
by Romain Guy
· 13 years ago
3e263fa
Keep shaders to render properly
by Romain Guy
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
8f9a9f6
Clip text correctly Bug #5706056
by Romain Guy
· 13 years ago
cac5fd3
Faster text clipping
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
d3ea6b4
am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1
by Chet Haase
· 13 years ago
08837c2
Fix flashing wifi dialog after rotating back from landscape.
by Chet Haase
· 13 years ago
c28e574
am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1
by Romain Guy
· 13 years ago
421458a
Draw in the correct FBO after invoking a GL functor Bug #5650514
by Romain Guy
· 13 years ago
28a5ec9
am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1
by Dave Burke
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
3f511aa
am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1
by Mathias Agopian
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
ef9bb3c
Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView
by Fabrice Di Meglio
· 13 years ago
e707859
Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826
by Romain Guy
· 13 years ago
2ffefd4
Add support for 3 new blend modes when blending with framebuffer:
by Romain Guy
· 13 years ago
8a3957d
Add reminder in the code to fix T-junctions
by Romain Guy
· 13 years ago
04c9d8c
Optimize display lists
by Romain Guy
· 13 years ago
631582f
Enable linear filter when scaling bitmaps Bug #5205673
by Romain Guy
· 13 years ago
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