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libs
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hwui
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Extensions.h
1bcacfd
Format the world (or just HWUI)
by John Reck
· 7 years ago
8472ac6
Fix PixelCopyTest failure in CTS
by Romain Guy
· 7 years ago
efb4b06
Add ColorSpace information on Bitmap
by Romain Guy
· 8 years ago
8762e33
Various fixes for linear blending and gradients
by Romain Guy
· 8 years ago
253f2c2
Linear blending, step 1
by Romain Guy
· 8 years ago
1540153
Extensions must load in ctor
by John Reck
· 9 years ago
704bed0
add DeviceInfo
by John Reck
· 9 years ago
0968955
Revert "add DeviceInfo"
by John Reck
· 9 years ago
b244289
add DeviceInfo
by John Reck
· 9 years ago
6b50780
Remove almost-all android::Singleton users
by John Reck
· 9 years ago
6e6646c
Unify extensions parsing behavior
by Chris Craik
· 9 years ago
149173d
Support new EGL extensions
by John Reck
· 9 years ago
b47ea9b
am 2fa3eec0: am 93c14069: Merge "hwui: add extension to support unpack operations in OpenGL ES 2.0"
by John Reck
· 9 years ago
d538d30
hwui: add extension to support unpack operations in OpenGL ES 2.0
by xiaozhengdong
· 9 years ago
041b985
Add null egl/gles stub support
by John Reck
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
318ae7b
Take SkBitmap's stride into account when uploading textures Bug #10151807
by Romain Guy
· 11 years ago
7f43076
Add new Query class for debugging
by Romain Guy
· 12 years ago
e9bc11f
Add PerfHUD ES profiling capabilities
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
df1dc28
Add internal API to query GL version number
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
85ef80d
Foundation for tiling optimization
by Romain Guy
· 12 years ago
6355347
Remove vendor specific precision qualifier
by Romain Guy
· 12 years ago
dfa1046
Add call sites for OpenGL's debug label extension
by Romain Guy
· 13 years ago
13631f3
Add debug markers to OpenGLRenderer
by Romain Guy
· 13 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
9c4b79a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
7077506
Revert "Discard framebuffer rendering queues when discarding layers"
by Dave Burke
· 13 years ago
da96f8a
Discard framebuffer rendering queues when discarding layers Bug #5581817
by Romain Guy
· 13 years ago
a60c388
Use high precision iterators on specific GPUs Bug #5098359
by Romain Guy
· 13 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
a5aed0d
Add support for advanced blend modes with the framebuffer.
by Romain Guy
· 14 years ago
db1938e
Add support for ColorFilters.
by Romain Guy
· 14 years ago
51769a6
Cleanup, added properties for the FontRenderer.
by Romain Guy
· 14 years ago
bd0e6aa
Add a way to query GL extensions.
by Romain Guy
· 14 years ago