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hwui
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Layer.h
34416ea
Make layer double drawing visible in overdraw debug mode
by Chris Craik
· 12 years ago
0908764
First OpenGL ES 3.0 based optimization
by Romain Guy
· 12 years ago
02b49b7
Prevent crash when a single layer is enqueued several times for updates
by Romain Guy
· 12 years ago
96885eb
Avoid multiple font cache texture uploads Bug #8378964
by Romain Guy
· 12 years ago
da8d8b9
Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141"
by Romain Guy
· 12 years ago
3bbacf2
Add a RenderBuffer object to store stencil buffers. Bug #7146141
by Romain Guy
· 12 years ago
781fd2b
am f5f85022: Merge "Fix graphical corruption on QCOM GPU Bug #7146141"
by Romain Guy
· 12 years ago
c3fedaf
Fix graphical corruption on QCOM GPU Bug #7146141
by Romain Guy
· 12 years ago
7d4f807
am 49464796: Merge "Allow layers with a stencil buffer to be resized on the fly Bug #7146141"
by Romain Guy
· 12 years ago
2055aba
Allow layers with a stencil buffer to be resized on the fly Bug #7146141
by Romain Guy
· 12 years ago
e9a983b
am b12db26f: Merge "Implement clipRect with a transform, clipRegion & clipPath Bug #7146141"
by Romain Guy
· 12 years ago
8ce0030
Implement clipRect with a transform, clipRegion & clipPath Bug #7146141
by Romain Guy
· 12 years ago
ca79cf6
Update framework to support r5967 of Skia.
by Derek Sollenberger
· 12 years ago
5bb3c73
Apply dev. settings at runtime Bug #7434649
by Romain Guy
· 12 years ago
7c25aab
Defer layer rendering to avoid stalls Bug #7326824
by Romain Guy
· 12 years ago
b2e2f24
Take into account the texture layer's transform for clipping Bug #7370212
by Romain Guy
· 12 years ago
98d3a64
Assign default texture id of 0
by Chet Haase
· 12 years ago
56257af
Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815"
by Dave Burke
· 12 years ago
8a13749
Deleting objects on the wrong thread is a silly idea Bug #7195815
by Romain Guy
· 12 years ago
ef09a21
Don't destroy the same texture twice Bug #7221449
by Romain Guy
· 12 years ago
97dc917
Avoid deadlock when deleting layers Bug #7217459
by Romain Guy
· 12 years ago
603f6de
Fix occasional crash bug with layers
by Chet Haase
· 12 years ago
d15ebf2
Enable changing properties of layer paint
by Chet Haase
· 12 years ago
2bf68f0
Deferred layer updates
by Romain Guy
· 13 years ago
d21b6e1
Optimize away unnecessary state changes
by Romain Guy
· 13 years ago
302a9df
Add an API to set the transform on a TextureView's surface texture. Bug #5156689
by Romain Guy
· 13 years ago
912a7b3
Make sure we have a current EGL context when invoking EGL Bug #5081795
by Romain Guy
· 13 years ago
e3c2685
Improve rendering performance on some GPUs
by Romain Guy
· 13 years ago
9ace8f5
Use NEAREST filtering for layers whenever possible.
by Romain Guy
· 14 years ago
8f0095c
Allows to render with an OpenGL context inside a TextureView.
by Romain Guy
· 14 years ago
aa6c24c
New widget: TextureView Bug #4343984
by Romain Guy
· 14 years ago
9fc2781
Correctly compute tex coords for rect layers. Bug #4192695
by Romain Guy
· 14 years ago
4066767
Optimize rect-shaped layers.
by Romain Guy
· 14 years ago
f219da5
Don't blend transparent pixels when rendering layers.
by Romain Guy
· 14 years ago
171c592
New layers API for Views.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
8550c4c
Better cache for layers, reduce memory usage and increase framerate.
by Romain Guy
· 14 years ago
eb99356
Optimize saveLayer() when the clip flag is set.
by Romain Guy
· 14 years ago
0bb5667
Fix INVALID_OPERATION error with layers rendering.
by Romain Guy
· 14 years ago
38c85b9
Correctly initialize/refresh layers.
by Romain Guy
· 14 years ago
f607bdc
Correct implementation of saveLayer().
by Romain Guy
· 14 years ago
f7f9355
Draw n-patches using OpenGL.
by Romain Guy
· 15 years ago
6c81893
Simpler way to deal with the FBO multi-cache.
by Romain Guy
· 15 years ago
dda5702
Add a layer (FBO) cache.
by Romain Guy
· 15 years ago