1. 1bcacfd Format the world (or just HWUI) by John Reck · 7 years ago
  2. 7fa281c Merge "When the incoming light source is invalid, don\'t generate any shadow" into mnc-dr-dev am: 76d20b4a5c am: 1c7fbe0efb am: d829ab7683 by Tenghui Zhu · 9 years ago
  3. 76d20b4 Merge "When the incoming light source is invalid, don't generate any shadow" into mnc-dr-dev by Tenghui Zhu · 9 years ago
  4. cf22d18 When the incoming light source is invalid, don't generate any shadow by Teng-Hui Zhu · 9 years ago
  5. cdce35a Early return when the scale is 0. by Teng-Hui Zhu · 9 years ago
  6. 8d0ec38 Early return when the scale is 0. by Teng-Hui Zhu · 9 years ago
  7. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  8. 5a4690b Clean up unncessary defines by Chris Craik · 9 years ago
  9. 1240752 Limit dotProduct value to 1.0f, so acosf would not return NaN. by Lazar Trsic · 10 years ago
  10. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 10 years ago
  11. 2507c34 Cleanup properties by Chris Craik · 10 years ago
  12. 289e1b8 Update ShadowTesslator to support conics by Derek Sollenberger · 10 years ago
  13. 62aa44c Correctly name the lightRadius by ztenghui · 10 years ago
  14. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  15. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  16. edaecc1 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  17. 8def74d + correcting shadow visual appearance (b/17610926) by ztenghui · 10 years ago
  18. f7d76df Update the shadow strength by ztenghui · 10 years ago
  19. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago
  20. c50a03d Improve the spot shadow computation. by ztenghui · 10 years ago
  21. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  22. 83f7ee8 Remove the unnessary log by ztenghui · 11 years ago
  23. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  24. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  25. f11310f Check the array before accessing it by ztenghui · 11 years ago
  26. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 11 years ago
  27. f5be3ca Add more shadow control knobs by Chris Craik · 11 years ago
  28. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 11 years ago
  29. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 11 years ago
  30. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 11 years ago
  31. 726118b Improve shadow tessellation performance by Chris Craik · 11 years ago
  32. 87f9df8 Update tessellation tracing by Chris Craik · 11 years ago
  33. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 11 years ago
  34. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  35. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  36. 8191eff Merge "Map shadow light position globally" by Chris Craik · 11 years ago
  37. 7b3dfa4 Transform shadow casters correctly in 3d by Chris Craik · 11 years ago
  38. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  39. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  40. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago