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android_frameworks_base
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libs
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hwui
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PatchCache.h
e84a208
Add overrides and switch to nullptr keyword
by Chris Craik
· 10 years ago
2dc236b
Clean up physical coupling
by Tom Hudson
· 10 years ago
e3b0a01
Refcount 9-patches and properly handle GC events
by Romain Guy
· 12 years ago
4c2547f
Avoid 9patch cache lookups when possible
by Romain Guy
· 12 years ago
7d9b1b3
Re-initialize the 9patch cache if cleared with onTrimMemory
by Romain Guy
· 12 years ago
3b748a4
Pack preloaded framework assets in a texture atlas
by Romain Guy
· 12 years ago
13ba005
Remove obsolete header file
by Romain Guy
· 12 years ago
5baa3a6
Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
by Steve Block
· 13 years ago
e5df231
Make sure we correctly copy caches keys. Bug #5136067
by Romain Guy
· 13 years ago
25dc3a7
Correctly compare strings in UTF-8 instead of UTF-16 Bug #3272858
by Romain Guy
· 14 years ago
6f72beb
Update 9patch structure when rendering with different divs/colors. Bug #3221488
by Romain Guy
· 14 years ago
c15008e
Move all debug flags in a single place.
by Romain Guy
· 14 years ago
5b3b352
Optimize FBO drawing with regions.
by Romain Guy
· 14 years ago
1f114a5
Remove logging.
by Romain Guy
· 14 years ago
4bb9420
Optimize 9patch rendering.
by Romain Guy
· 14 years ago
2728f96
Don't update 9patches on every frame.
by Romain Guy
· 14 years ago
4aa9057
Adding display lists to the GL renderer (checkpoint.)
by Romain Guy
· 14 years ago
9aaa826
Fix possible infinite loop when purging textures.
by Romain Guy
· 14 years ago
fb8b763
Use only one GL context per process, share chaches.
by Romain Guy
· 14 years ago
f7f9355
Draw n-patches using OpenGL.
by Romain Guy
· 15 years ago