1. 96202d5 Add conic support for Path#approximate by Chris Craik · 8 years ago
  2. 15c3f19 Merged op dispatch in OpReorderer by Chris Craik · 9 years ago
  3. 9db58c0 Remove MathUtils::min/max by Chris Craik · 9 years ago
  4. 272a685 Replace most usages of utils/Vector.h by John Reck · 9 years ago
  5. 5a4690b Clean up unncessary defines by Chris Craik · 10 years ago
  6. 21ef820 Tweak the threshold for conic path quads computation. by ztenghui · 10 years ago
  7. da28c86 Merge "Fix round cap approximation to understand scale" into mnc-dev by Chris Craik · 10 years ago
  8. 469fb1e Fix build by Chris Craik · 10 years ago
  9. ff29b5a Fix round cap approximation to understand scale by Chris Craik · 10 years ago
  10. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 10 years ago
  11. b0772a6 Add conic support to HWUI path tessellator. by Derek Sollenberger · 10 years ago
  12. 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
  13. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 10 years ago
  14. b28ff48 resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp by Dan Albert · 10 years ago
  15. ff1d8a6 Move frameworks/base over to libc++. by Dan Albert · 10 years ago
  16. 1272887 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 10 years ago
  17. 1e19674 Frameworks/base: Wall Werror in libs/hwui by Andreas Gampe · 10 years ago
  18. b7c2656 Make points drawn with default paint visible by Rob Tsuk · 10 years ago
  19. 21bcfc4f Fix tessellation bounds computation by Chris Craik · 10 years ago
  20. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  21. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  22. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  23. fe02b4b Add abort logging for huge scales and tessellation recursion depth by Chris Craik · 11 years ago
  24. 9c3dd62 Limit path approximation recursion depth by Chris Craik · 11 years ago
  25. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  26. 87f9df8 Update tessellation tracing by Chris Craik · 11 years ago
  27. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  28. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  29. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  30. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  31. 11a7567 Use vertex assignment instead of manual copy by Chris Craik · 11 years ago
  32. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  33. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  34. 6d29c8d Add tessellation path for points by Chris Craik · 12 years ago
  35. e7c69c6 Account for hairlines in quick rejection logic by Chris Craik · 12 years ago
  36. 19a390b Correct sub-hairline tessellation threshold by Chris Craik · 12 years ago
  37. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago