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SHIFTPHONES
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android_frameworks_base
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30ec71c0fe194a551d2e4abaff2159e0730488e0
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libs
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hwui
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PathTessellator.cpp
96202d5
Add conic support for Path#approximate
by Chris Craik
· 8 years ago
15c3f19
Merged op dispatch in OpReorderer
by Chris Craik
· 9 years ago
9db58c0
Remove MathUtils::min/max
by Chris Craik
· 9 years ago
272a685
Replace most usages of utils/Vector.h
by John Reck
· 9 years ago
5a4690b
Clean up unncessary defines
by Chris Craik
· 10 years ago
21ef820
Tweak the threshold for conic path quads computation.
by ztenghui
· 10 years ago
da28c86
Merge "Fix round cap approximation to understand scale" into mnc-dev
by Chris Craik
· 10 years ago
469fb1e
Fix build
by Chris Craik
· 10 years ago
ff29b5a
Fix round cap approximation to understand scale
by Chris Craik
· 10 years ago
fca52b75
Use path intersection instead of saveLayer+mesh to mask projected ripples
by Chris Craik
· 10 years ago
b0772a6
Add conic support to HWUI path tessellator.
by Derek Sollenberger
· 10 years ago
117bdbc
Glop ColorFilter & VertexBuffer support, initial enable
by Chris Craik
· 10 years ago
51d6a3d
Cleanup various clang warnings, use unique_ptrs in several places
by Chris Craik
· 10 years ago
b28ff48
resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp
by Dan Albert
· 10 years ago
ff1d8a6
Move frameworks/base over to libc++.
by Dan Albert
· 10 years ago
1272887
resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
by Andreas Gampe
· 10 years ago
1e19674
Frameworks/base: Wall Werror in libs/hwui
by Andreas Gampe
· 10 years ago
b7c2656
Make points drawn with default paint visible
by Rob Tsuk
· 10 years ago
21bcfc4f
Fix tessellation bounds computation
by Chris Craik
· 10 years ago
74cf7e6
Cap scales used for tessellation with minimum and maximum
by Chris Craik
· 10 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 10 years ago
c93e45c
Build layer damage bounds for shadows
by Chris Craik
· 10 years ago
fe02b4b
Add abort logging for huge scales and tessellation recursion depth
by Chris Craik
· 11 years ago
9c3dd62
Limit path approximation recursion depth
by Chris Craik
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
87f9df8
Update tessellation tracing
by Chris Craik
· 11 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 11 years ago
d218a92
Use const where possible for drawing parameters
by Chris Craik
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 11 years ago
d6b65f6
Use const access to snapshot from OpenGLRenderer
by Chris Craik
· 11 years ago
11a7567
Use vertex assignment instead of manual copy
by Chris Craik
· 11 years ago
f0a5907
Clean up quick rejection, especially surrounding points + lines.
by Chris Craik
· 11 years ago
3380cfd
Replace float arrays with readable names
by Romain Guy
· 11 years ago
6d29c8d
Add tessellation path for points
by Chris Craik
· 12 years ago
e7c69c6
Account for hairlines in quick rejection logic
by Chris Craik
· 12 years ago
19a390b
Correct sub-hairline tessellation threshold
by Chris Craik
· 12 years ago
65cd612
Add cap tessellation support
by Chris Craik
· 12 years ago