optimize Surface.readFromParcel()

this is called for each relayout() and used to create a full Surface (cpp)
which in turn did some heavy work (including an IPC with surfaceflinger),
most of the time to destroy it immediatelly when the returned surface
(the one in the parcel) was the same.

we now more intelligentely read from the parcel and construct the new
object only if needed.

Change-Id: Idfd40d9ac96ffc6d4ae5fd99bcc0773e131e2267
diff --git a/include/surfaceflinger/Surface.h b/include/surfaceflinger/Surface.h
index 67dc693..ac01ce5 100644
--- a/include/surfaceflinger/Surface.h
+++ b/include/surfaceflinger/Surface.h
@@ -145,15 +145,13 @@
         uint32_t    reserved[2];
     };
 
-    Surface(const Parcel& data);
+    static sp<Surface> readFromParcel(
+            const Parcel& data, const sp<Surface>& other);
 
     static bool isValid(const sp<Surface>& surface) {
         return (surface != 0) && surface->isValid();
     }
 
-    static bool isSameSurface(
-            const sp<Surface>& lhs, const sp<Surface>& rhs);
-
     bool        isValid();
     SurfaceID   ID() const          { return mToken; }
     uint32_t    getFlags() const    { return mFlags; }
@@ -191,6 +189,7 @@
     Surface(const Surface& rhs);
 
     Surface(const sp<SurfaceControl>& control);
+    Surface(const Parcel& data, const sp<IBinder>& ref);
     ~Surface();