Code cleanup to make formatting consistent
across all the renderscript files.

Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index f2dd687..baf4c53 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -27,12 +27,10 @@
 #include <OpenGl/glext.h>
 #endif
 
-
 using namespace android;
 using namespace android::renderscript;
 
-Mesh::Mesh(Context *rsc) : ObjectBase(rsc)
-{
+Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
     mPrimitives = NULL;
     mPrimitivesCount = 0;
     mVertexBuffers = NULL;
@@ -43,20 +41,19 @@
     mAttribCount = 0;
 }
 
-Mesh::~Mesh()
-{
-    if(mVertexBuffers) {
+Mesh::~Mesh() {
+    if (mVertexBuffers) {
         delete[] mVertexBuffers;
     }
 
-    if(mPrimitives) {
-        for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
+    if (mPrimitives) {
+        for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
             delete mPrimitives[i];
         }
         delete[] mPrimitives;
     }
 
-    if(mAttribs) {
+    if (mAttribs) {
         delete[] mAttribs;
         delete[] mAttribAllocationIndex;
     }
@@ -64,14 +61,14 @@
 
 bool Mesh::isValidGLComponent(const Element *elem, uint32_t fieldIdx) {
     // Do not create attribs for padding
-    if(elem->getFieldName(fieldIdx)[0] == '#') {
+    if (elem->getFieldName(fieldIdx)[0] == '#') {
         return false;
     }
 
     // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted.
     // Filter rs types accordingly
     RsDataType dt = elem->getField(fieldIdx)->getComponent().getType();
-    if(dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
+    if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 &&
        dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 &&
        dt != RS_TYPE_SIGNED_16) {
         return false;
@@ -79,7 +76,7 @@
 
     // Now make sure they are not arrays
     uint32_t arraySize = elem->getFieldArraySize(fieldIdx);
-    if(arraySize != 1) {
+    if (arraySize != 1) {
         return false;
     }
 
@@ -92,19 +89,19 @@
     for (uint32_t ct=0; ct < mVertexBufferCount; ct++) {
         const Element *elem = mVertexBuffers[ct]->getType()->getElement();
         for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) {
-            if(isValidGLComponent(elem, ct)) {
+            if (isValidGLComponent(elem, ct)) {
                 mAttribCount ++;
             }
         }
     }
 
-    if(mAttribs) {
+    if (mAttribs) {
         delete [] mAttribs;
         delete [] mAttribAllocationIndex;
         mAttribs = NULL;
         mAttribAllocationIndex = NULL;
     }
-    if(!mAttribCount) {
+    if (!mAttribCount) {
         return;
     }
 
@@ -118,7 +115,7 @@
         for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) {
             const Component &c = elem->getField(fieldI)->getComponent();
 
-            if(!isValidGLComponent(elem, fieldI)) {
+            if (!isValidGLComponent(elem, fieldI)) {
                 continue;
             }
 
@@ -138,9 +135,8 @@
     }
 }
 
-void Mesh::render(Context *rsc) const
-{
-    for(uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
+void Mesh::render(Context *rsc) const {
+    for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
         renderPrimitive(rsc, ct);
     }
 }
@@ -161,8 +157,7 @@
     renderPrimitiveRange(rsc, primIndex, 0, mVertexBuffers[0]->getType()->getDimX());
 }
 
-void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const
-{
+void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const {
     if (len < 1 || primIndex >= mPrimitivesCount || mAttribCount == 0) {
         LOGE("Invalid mesh or parameters");
         return;
@@ -202,8 +197,7 @@
 }
 
 
-void Mesh::uploadAll(Context *rsc)
-{
+void Mesh::uploadAll(Context *rsc) {
     for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
         if (mVertexBuffers[ct].get()) {
             mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
@@ -217,10 +211,9 @@
     }
 }
 
-void Mesh::updateGLPrimitives()
-{
-    for(uint32_t i = 0; i < mPrimitivesCount; i ++) {
-        switch(mPrimitives[i]->mPrimitive) {
+void Mesh::updateGLPrimitives() {
+    for (uint32_t i = 0; i < mPrimitivesCount; i ++) {
+        switch (mPrimitives[i]->mPrimitive) {
             case RS_PRIMITIVE_POINT:          mPrimitives[i]->mGLPrimitive = GL_POINTS; break;
             case RS_PRIMITIVE_LINE:           mPrimitives[i]->mGLPrimitive = GL_LINES; break;
             case RS_PRIMITIVE_LINE_STRIP:     mPrimitives[i]->mGLPrimitive = GL_LINE_STRIP; break;
@@ -231,8 +224,7 @@
     }
 }
 
-void Mesh::serialize(OStream *stream) const
-{
+void Mesh::serialize(OStream *stream) const {
     // Need to identify ourselves
     stream->addU32((uint32_t)getClassId());
 
@@ -241,7 +233,7 @@
 
     // Store number of vertex streams
     stream->addU32(mVertexBufferCount);
-    for(uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
+    for (uint32_t vCount = 0; vCount < mVertexBufferCount; vCount ++) {
         mVertexBuffers[vCount]->serialize(stream);
     }
 
@@ -252,21 +244,19 @@
 
         stream->addU8((uint8_t)prim->mPrimitive);
 
-        if(prim->mIndexBuffer.get()) {
+        if (prim->mIndexBuffer.get()) {
             stream->addU32(1);
             prim->mIndexBuffer->serialize(stream);
-        }
-        else {
+        } else {
             stream->addU32(0);
         }
     }
 }
 
-Mesh *Mesh::createFromStream(Context *rsc, IStream *stream)
-{
+Mesh *Mesh::createFromStream(Context *rsc, IStream *stream) {
     // First make sure we are reading the correct object
     RsA3DClassID classID = (RsA3DClassID)stream->loadU32();
-    if(classID != RS_A3D_CLASS_ID_MESH) {
+    if (classID != RS_A3D_CLASS_ID_MESH) {
         LOGE("mesh loading skipped due to invalid class id");
         return NULL;
     }
@@ -278,17 +268,17 @@
     mesh->setName(name.string(), name.size());
 
     mesh->mVertexBufferCount = stream->loadU32();
-    if(mesh->mVertexBufferCount) {
+    if (mesh->mVertexBufferCount) {
         mesh->mVertexBuffers = new ObjectBaseRef<Allocation>[mesh->mVertexBufferCount];
 
-        for(uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
+        for (uint32_t vCount = 0; vCount < mesh->mVertexBufferCount; vCount ++) {
             Allocation *vertexAlloc = Allocation::createFromStream(rsc, stream);
             mesh->mVertexBuffers[vCount].set(vertexAlloc);
         }
     }
 
     mesh->mPrimitivesCount = stream->loadU32();
-    if(mesh->mPrimitivesCount) {
+    if (mesh->mPrimitivesCount) {
         mesh->mPrimitives = new Primitive_t *[mesh->mPrimitivesCount];
 
         // load all primitives
@@ -300,7 +290,7 @@
 
             // Check to see if the index buffer was stored
             uint32_t isIndexPresent = stream->loadU32();
-            if(isIndexPresent) {
+            if (isIndexPresent) {
                 Allocation *indexAlloc = Allocation::createFromStream(rsc, stream);
                 prim->mIndexBuffer.set(indexAlloc);
             }
@@ -325,7 +315,7 @@
         const Element *bufferElem = bufferType->getElement();
 
         for (uint32_t ct=0; ct < bufferElem->getFieldCount(); ct++) {
-            if(strcmp(bufferElem->getFieldName(ct), "position") == 0) {
+            if (strcmp(bufferElem->getFieldName(ct), "position") == 0) {
                 vectorSize = bufferElem->getField(ct)->getComponent().getVectorSize();
                 stride = bufferElem->getSizeBytes() / sizeof(float);
                 uint32_t offset = bufferElem->getFieldOffsetBytes(ct);
@@ -334,22 +324,22 @@
                 break;
             }
         }
-        if(posPtr) {
+        if (posPtr) {
             break;
         }
     }
 
     mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 1e6;
     mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = -1e6;
-    if(!posPtr) {
+    if (!posPtr) {
         LOGE("Unable to compute bounding box");
         mBBoxMin[0] = mBBoxMin[1] = mBBoxMin[2] = 0.0f;
         mBBoxMax[0] = mBBoxMax[1] = mBBoxMax[2] = 0.0f;
         return;
     }
 
-    for(uint32_t i = 0; i < numVerts; i ++) {
-        for(uint32_t v = 0; v < vectorSize; v ++) {
+    for (uint32_t i = 0; i < numVerts; i ++) {
+        for (uint32_t v = 0; v < vectorSize; v ++) {
             mBBoxMin[v] = rsMin(mBBoxMin[v], posPtr[v]);
             mBBoxMax[v] = rsMax(mBBoxMax[v], posPtr[v]);
         }
@@ -358,25 +348,22 @@
 }
 
 
-MeshContext::MeshContext()
-{
+MeshContext::MeshContext() {
 }
 
-MeshContext::~MeshContext()
-{
+MeshContext::~MeshContext() {
 }
 
 namespace android {
 namespace renderscript {
 
-RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount)
-{
+RsMesh rsi_MeshCreate(Context *rsc, uint32_t vtxCount, uint32_t idxCount) {
     Mesh *sm = new Mesh(rsc);
     sm->incUserRef();
 
     sm->mPrimitivesCount = idxCount;
     sm->mPrimitives = new Mesh::Primitive_t *[sm->mPrimitivesCount];
-    for(uint32_t ct = 0; ct < idxCount; ct ++) {
+    for (uint32_t ct = 0; ct < idxCount; ct ++) {
         sm->mPrimitives[ct] = new Mesh::Primitive_t;
     }
 
@@ -386,16 +373,14 @@
     return sm;
 }
 
-void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot)
-{
+void rsi_MeshBindVertex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t slot) {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(slot < sm->mVertexBufferCount);
 
     sm->mVertexBuffers[slot].set((Allocation *)va);
 }
 
-void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot)
-{
+void rsi_MeshBindIndex(Context *rsc, RsMesh mv, RsAllocation va, uint32_t primType, uint32_t slot) {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(slot < sm->mPrimitivesCount);
 
@@ -404,48 +389,42 @@
     sm->updateGLPrimitives();
 }
 
-void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv)
-{
+void rsi_MeshInitVertexAttribs(Context *rsc, RsMesh mv) {
     Mesh *sm = static_cast<Mesh *>(mv);
     sm->initVertexAttribs();
 }
 
 }}
 
-void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx)
-{
+void rsaMeshGetVertexBufferCount(RsContext con, RsMesh mv, int32_t *numVtx) {
     Mesh *sm = static_cast<Mesh *>(mv);
     *numVtx = sm->mVertexBufferCount;
 }
 
-void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx)
-{
+void rsaMeshGetIndexCount(RsContext con, RsMesh mv, int32_t *numIdx) {
     Mesh *sm = static_cast<Mesh *>(mv);
     *numIdx = sm->mPrimitivesCount;
 }
 
-void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount)
-{
+void rsaMeshGetVertices(RsContext con, RsMesh mv, RsAllocation *vtxData, uint32_t vtxDataCount) {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(vtxDataCount == sm->mVertexBufferCount);
 
-    for(uint32_t ct = 0; ct < vtxDataCount; ct ++) {
+    for (uint32_t ct = 0; ct < vtxDataCount; ct ++) {
         vtxData[ct] = sm->mVertexBuffers[ct].get();
         sm->mVertexBuffers[ct]->incUserRef();
     }
 }
 
-void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount)
-{
+void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) {
     Mesh *sm = static_cast<Mesh *>(mv);
     rsAssert(idxDataCount == sm->mPrimitivesCount);
 
-    for(uint32_t ct = 0; ct < idxDataCount; ct ++) {
+    for (uint32_t ct = 0; ct < idxDataCount; ct ++) {
         va[ct] = sm->mPrimitives[ct]->mIndexBuffer.get();
         primType[ct] = sm->mPrimitives[ct]->mPrimitive;
-        if(sm->mPrimitives[ct]->mIndexBuffer.get()) {
+        if (sm->mPrimitives[ct]->mIndexBuffer.get()) {
             sm->mPrimitives[ct]->mIndexBuffer->incUserRef();
         }
     }
-
 }