Make default vertex program correctly track surface size.
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index ab3809d..c835dda 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -443,6 +443,7 @@
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
mWidth = w;
mHeight = h;
+ mStateVertex.updateSize(this, w, h);
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);