commit | e9a4e9deaad6a3185269bf5696c2a2946962fbd2 | [log] [tgz] |
---|---|---|
author | Vince Harron <vharron@google.com> | Fri Apr 25 23:17:36 2014 +0000 |
committer | Android (Google) Code Review <android-gerrit@google.com> | Fri Apr 25 23:17:37 2014 +0000 |
tree | 2bec6e8d248f01a3111d591b6a11ca274f5b5cf1 | |
parent | 86afa0b56bf8af0a2c94fcabf5eb7f64f6c66c2d [diff] | |
parent | 8da272f4fe4f1d50543afe488406d56b669364a1 [diff] |
Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory." into klp-ub-dev