Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0.
This is the initial checkin to setup the library and turn on OEGL ES 2.0
in ViewRoot, not a functional renderer.
Change-Id: I6655c54166e2967da2e21e7d6dcfba78bf113b44
diff --git a/libs/hwui/UIOpenGLRenderer.cpp b/libs/hwui/UIOpenGLRenderer.cpp
new file mode 100644
index 0000000..334be15
--- /dev/null
+++ b/libs/hwui/UIOpenGLRenderer.cpp
@@ -0,0 +1,49 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "UIOpenGLRenderer"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include "UIOpenGLRenderer.h"
+
+namespace android {
+
+UIOpenGLRenderer::UIOpenGLRenderer() {
+ LOGD("Create UIOpenGLRenderer");
+}
+
+UIOpenGLRenderer::~UIOpenGLRenderer() {
+ LOGD("Destroy UIOpenGLRenderer");
+}
+
+void UIOpenGLRenderer::setViewport(int width, int height) {
+ LOGD("Setting viewport");
+}
+
+void UIOpenGLRenderer::prepare() {
+ LOGD("Prepare");
+}
+
+}; // namespace android