Even FASTER damage calculations!

 * Now with more native!
 * Less matrix math thanks to bulk-property-update support!
 * Zero JNI on the View.damageInParent() path!
 * Fully aware of RT-driven animators!
 * Likely full of new and exciting bugs!
 * But it also fixes at least 1 existing invalidate bug!

Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/DrawProfiler.h b/libs/hwui/DrawProfiler.h
index c1aa1c6..7c06e5d 100644
--- a/libs/hwui/DrawProfiler.h
+++ b/libs/hwui/DrawProfiler.h
@@ -37,7 +37,7 @@
     void markPlaybackEnd();
     void finishFrame();
 
-    void unionDirty(Rect* dirty);
+    void unionDirty(SkRect* dirty);
     void draw(OpenGLRenderer* canvas);
 
     void dumpData(int fd);