Even FASTER damage calculations!
* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!
Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
diff --git a/libs/hwui/DrawProfiler.h b/libs/hwui/DrawProfiler.h
index c1aa1c6..7c06e5d 100644
--- a/libs/hwui/DrawProfiler.h
+++ b/libs/hwui/DrawProfiler.h
@@ -37,7 +37,7 @@
void markPlaybackEnd();
void finishFrame();
- void unionDirty(Rect* dirty);
+ void unionDirty(SkRect* dirty);
void draw(OpenGLRenderer* canvas);
void dumpData(int fd);