SurfaceTexture: make tests use a large framebuffer.
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index f6cefa6..f219639 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -173,11 +173,11 @@
}
virtual EGLint getSurfaceWidth() {
- return 64;
+ return 512;
}
virtual EGLint getSurfaceHeight() {
- return 64;
+ return 512;
}
void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
@@ -526,18 +526,19 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
- EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
- EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
+ EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255));
EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
- EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
+ EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255));
EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
}
@@ -570,6 +571,7 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
@@ -628,6 +630,7 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 64, 64);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
@@ -675,28 +678,29 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(24, 63, 35, 231, 231, 35));
- EXPECT_TRUE(checkPixel(19, 40, 87, 179, 35, 35));
+ EXPECT_TRUE(checkPixel(24, 63, 38, 228, 231, 35));
+ EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 33, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(37, 33, 228, 38, 38, 38));
EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(36, 47, 231, 35, 231, 231));
- EXPECT_TRUE(checkPixel(24, 63, 35, 231, 231, 35));
- EXPECT_TRUE(checkPixel(48, 3, 231, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(36, 47, 228, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(24, 63, 38, 228, 231, 35));
+ EXPECT_TRUE(checkPixel(48, 3, 228, 228, 38, 35));
EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(24, 25, 191, 191, 231, 231));
- EXPECT_TRUE(checkPixel(10, 9, 93, 93, 231, 231));
+ EXPECT_TRUE(checkPixel(24, 25, 41, 41, 231, 231));
+ EXPECT_TRUE(checkPixel(10, 9, 38, 38, 231, 231));
EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(56, 31, 35, 231, 231, 35));
+ EXPECT_TRUE(checkPixel(56, 31, 38, 228, 231, 35));
EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
}
@@ -730,6 +734,7 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
@@ -803,6 +808,7 @@
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));