keylayouts: Nintendo ProCon: Map it like stock does
Change-Id: Ia7ab31626a5d54eb15ee46a01597a4b563c3ffcc
diff --git a/data/keyboards/Vendor_057e_Product_2009.kl b/data/keyboards/Vendor_057e_Product_2009.kl
index 7491ee5..242e21e 100644
--- a/data/keyboards/Vendor_057e_Product_2009.kl
+++ b/data/keyboards/Vendor_057e_Product_2009.kl
@@ -19,14 +19,14 @@
# Mapping according to https://developer.android.com/training/game-controllers/controller-input.html
-# Button labeled as "B" but should really produce keycode "A"
-key 0x130 BUTTON_A
-# Button labeled as "A" but should really produce keycode "B"
-key 0x131 BUTTON_B
-# Button labeled as "X" but should really product keycode "Y"
-key 0x133 BUTTON_Y
-# Button labeled as "Y" but should really produce keycode "X"
-key 0x134 BUTTON_X
+# Button labeled as "B"
+key 0x130 BUTTON_B
+# Button labeled as "A"
+key 0x131 BUTTON_A
+# Button labeled as "X"
+key 0x133 BUTTON_X
+# Button labeled as "Y"
+key 0x134 BUTTON_Y
# Button labeled as "L"
key 0x136 BUTTON_L1