Throw ISE on too-big-views-with-layers
Bug: 12971954
Change-Id: I3ef995e91f236014b0a72a90846ef19ce6dc42b1
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 0fc0cef..f67e434 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -16,6 +16,8 @@
#ifndef TREEINFO_H
#define TREEINFO_H
+#include <string>
+
#include <utils/Timers.h>
#include "DamageAccumulator.h"
@@ -35,6 +37,13 @@
~AnimationHook() {}
};
+class ErrorHandler {
+public:
+ virtual void onError(const std::string& message) = 0;
+protected:
+ ~ErrorHandler() {}
+};
+
// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
class TreeInfo {
PREVENT_COPY_AND_ASSIGN(TreeInfo);
@@ -65,6 +74,7 @@
, prepareTextures(mode == MODE_FULL)
, damageAccumulator(NullDamageAccumulator::instance())
, renderer(0)
+ , errorHandler(0)
{}
const TraversalMode mode;
@@ -78,6 +88,7 @@
// The renderer that will be drawing the next frame. Use this to push any
// layer updates or similar. May be NULL.
OpenGLRenderer* renderer;
+ ErrorHandler* errorHandler;
struct Out {
Out()