Adjust for pipeline stalls
Bug: 20853441
Calculating duration that crosses the UI-RT
sync point will now subtract out the time spent waiting
in queue under the assumption that this time will be
accounted for in the previous frame's metrics
Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index b88f30e..260fb6f 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -160,7 +160,7 @@
return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
}
-void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
+void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued) {
mRenderThread.removeFrameCallback(this);
// If the previous frame was dropped we don't need to hold onto it, so
@@ -169,6 +169,7 @@
mCurrentFrameInfo = &mFrames.next();
}
mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
+ mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
mCurrentFrameInfo->markSyncStart();
info.damageAccumulator = &mDamageAccumulator;
@@ -293,7 +294,7 @@
mRenderThread.timeLord().latestVsync());
TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
- prepareTree(info, frameInfo);
+ prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC));
if (info.out.canDrawThisFrame) {
draw();
}