New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index c763b1d..3a3bfd8 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -18,6 +18,11 @@
package="com.android.test.hwui">
<uses-permission android:name="android.permission.INTERNET" />
+ <uses-permission android:name="android.permission.CAMERA" />
+
+ <uses-feature android:name="android.hardware.camera" />
+ <uses-feature android:name="android.hardware.camera.autofocus" />
+
<uses-sdk android:minSdkVersion="11" />
<application
@@ -25,6 +30,15 @@
android:hardwareAccelerated="true">
<activity
+ android:name="TextureViewActivity"
+ android:label="_TextureView">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+
+ <activity
android:name="BitmapMeshActivity"
android:label="_BitmapMesh">
<intent-filter>