Update 'DisplayList' vs 'RenderNode' naming in several places

Change-Id: I635c6627d098b661fb9b0ba1bd42fa6d7277d287
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index f418c9b..e38b532 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -90,8 +90,8 @@
     layers.clear();
 }
 
-void DisplayListData::addChild(DrawDisplayListOp* op) {
-    LOG_ALWAYS_FATAL_IF(!op->renderNode(), "DrawDisplayListOp with no render node!");
+void DisplayListData::addChild(DrawRenderNodeOp* op) {
+    LOG_ALWAYS_FATAL_IF(!op->renderNode(), "DrawRenderNodeOp with no render node!");
 
     mChildren.push(op);
     mReferenceHolders.push(op->renderNode());
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 7b7dc16..bfffbb4 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -61,7 +61,7 @@
 class SaveLayerOp;
 class SaveOp;
 class RestoreToCountOp;
-class DrawDisplayListOp;
+class DrawRenderNodeOp;
 
 /**
  * Holds data used in the playback a tree of DisplayLists.
@@ -133,8 +133,8 @@
         return !displayListOps.size();
     }
 
-    void addChild(DrawDisplayListOp* childOp);
-    const Vector<DrawDisplayListOp*>& children() { return mChildren; }
+    void addChild(DrawRenderNodeOp* childOp);
+    const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
 
     void refProperty(CanvasPropertyPrimitive* prop) {
         mReferenceHolders.push(prop);
@@ -148,7 +148,7 @@
     Vector< sp<VirtualLightRefBase> > mReferenceHolders;
 
     // list of children display lists for quick, non-drawing traversal
-    Vector<DrawDisplayListOp*> mChildren;
+    Vector<DrawRenderNodeOp*> mChildren;
 
     void cleanupResources();
 };
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index f8d620d..811af39 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -1465,23 +1465,23 @@
     Functor* mFunctor;
 };
 
-class DrawDisplayListOp : public DrawBoundedOp {
-    friend class RenderNode; // grant DisplayList access to info of child
+class DrawRenderNodeOp : public DrawBoundedOp {
+    friend class RenderNode; // grant RenderNode access to info of child
 public:
-    DrawDisplayListOp(RenderNode* displayList, int flags, const mat4& transformFromParent)
-            : DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
-            mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
+    DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent)
+            : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0),
+            mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {}
 
     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
             bool useQuickReject) {
-        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
-            mDisplayList->defer(deferStruct, level + 1);
+        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
+            mRenderNode->defer(deferStruct, level + 1);
         }
     }
     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
             bool useQuickReject) {
-        if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
-            mDisplayList->replay(replayStruct, level + 1);
+        if (mRenderNode && mRenderNode->isRenderable() && !mSkipInOrderDraw) {
+            mRenderNode->replay(replayStruct, level + 1);
         }
     }
 
@@ -1491,22 +1491,22 @@
     }
 
     virtual void output(int level, uint32_t logFlags) const {
-        OP_LOG("Draw Display List %p, flags %#x", mDisplayList, mFlags);
-        if (mDisplayList && (logFlags & kOpLogFlag_Recurse)) {
-            mDisplayList->output(level + 1);
+        OP_LOG("Draw Display List %p, flags %#x", mRenderNode, mFlags);
+        if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) {
+            mRenderNode->output(level + 1);
         }
     }
 
-    virtual const char* name() { return "DrawDisplayList"; }
+    virtual const char* name() { return "DrawRenderNode"; }
 
-    RenderNode* renderNode() { return mDisplayList; }
+    RenderNode* renderNode() { return mRenderNode; }
 
 private:
-    RenderNode* mDisplayList;
+    RenderNode* mRenderNode;
     const int mFlags;
 
     ///////////////////////////
-    // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
+    // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
     ///////////////////////////
     /**
      * Records transform vs parent, used for computing total transform without rerunning DL contents
@@ -1514,12 +1514,12 @@
     const mat4 mTransformFromParent;
 
     /**
-     * Holds the transformation between the projection surface ViewGroup and this DisplayList
+     * Holds the transformation between the projection surface ViewGroup and this RenderNode
      * drawing instance. Represents any translations / transformations done within the drawing of
      * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
      * DisplayList draw instance.
      *
-     * Note: doesn't include any transformation recorded within the DisplayList and its properties.
+     * Note: doesn't include transformation within the RenderNode, or its properties.
      */
     mat4 mTransformFromCompositingAncestor;
     bool mSkipInOrderDraw;
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index fc4d40b..b6d3f4b 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -169,18 +169,16 @@
     return StatefulBaseRenderer::clipRegion(region, op);
 }
 
-status_t DisplayListRenderer::drawDisplayList(RenderNode* displayList,
-        Rect& dirty, int32_t flags) {
+status_t DisplayListRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t flags) {
     // dirty is an out parameter and should not be recorded,
     // it matters only when replaying the display list
 
-    if (displayList->stagingProperties().isProjectionReceiver()) {
+    if (renderNode->stagingProperties().isProjectionReceiver()) {
         // use staging property, since recording on UI thread
         mDisplayListData->projectionReceiveIndex = mDisplayListData->displayListOps.size();
     }
 
-    DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList,
-            flags, *currentTransform());
+    DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform());
     addDrawOp(op);
     mDisplayListData->addChild(op);
     return DrawGlInfo::kStatusDone;
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index 2eaa671..1de656e 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -148,8 +148,7 @@
 // Canvas draw operations - special
 // ----------------------------------------------------------------------------
     virtual status_t drawLayer(Layer* layer, float x, float y);
-    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
-            int32_t replayFlags);
+    virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags);
 
     // TODO: rename for consistency
     virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 24dd1d3..b6414e5 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -41,7 +41,7 @@
     colorFilter = NULL;
     deferredUpdateScheduled = false;
     renderer = NULL;
-    displayList = NULL;
+    renderNode = NULL;
     fbo = 0;
     stencil = NULL;
     debugDrawUpdate = false;
@@ -141,10 +141,9 @@
     }
 }
 
-void Layer::updateDeferred(RenderNode* displayList,
-        int left, int top, int right, int bottom) {
+void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
     requireRenderer();
-    this->displayList = displayList;
+    this->renderNode = renderNode;
     const Rect r(left, top, right, bottom);
     dirtyRect.unionWith(r);
     deferredUpdateScheduled = true;
@@ -219,14 +218,14 @@
     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
             dirtyRect.right, dirtyRect.bottom, !isBlend());
 
-    displayList->computeOrdering();
-    displayList->defer(deferredState, 0);
+    renderNode->computeOrdering();
+    renderNode->defer(deferredState, 0);
 
     deferredUpdateScheduled = false;
 }
 
 void Layer::cancelDefer() {
-    displayList = NULL;
+    renderNode = NULL;
     deferredUpdateScheduled = false;
     if (deferredList) {
         delete deferredList;
@@ -246,7 +245,7 @@
         renderer->finish();
 
         dirtyRect.setEmpty();
-        displayList = NULL;
+        renderNode = NULL;
     }
 }
 
@@ -255,14 +254,14 @@
     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
             !isBlend());
 
-    renderer->drawDisplayList(displayList.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
+    renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
 
     renderer->finish();
 
     dirtyRect.setEmpty();
 
     deferredUpdateScheduled = false;
-    displayList = NULL;
+    renderNode = NULL;
 }
 
 }; // namespace uirenderer
diff --git a/libs/hwui/Layer.h b/libs/hwui/Layer.h
index 49610d5..741f4c3 100644
--- a/libs/hwui/Layer.h
+++ b/libs/hwui/Layer.h
@@ -85,8 +85,7 @@
         regionRect.translate(layer.left, layer.top);
     }
 
-    void updateDeferred(RenderNode* displayList,
-            int left, int top, int right, int bottom);
+    void updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom);
 
     inline uint32_t getWidth() const {
         return texture.width;
@@ -297,7 +296,7 @@
      */
     bool deferredUpdateScheduled;
     OpenGLRenderer* renderer;
-    sp<RenderNode> displayList;
+    sp<RenderNode> renderNode;
     Rect dirtyRect;
     bool debugDrawUpdate;
     bool hasDrawnSinceUpdate;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index e1dfeae..afb65a6 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -474,8 +474,8 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
-    if (layer->deferredUpdateScheduled && layer->renderer &&
-            layer->displayList.get() && layer->displayList->isRenderable()) {
+    if (layer->deferredUpdateScheduled && layer->renderer
+            && layer->renderNode.get() && layer->renderNode->isRenderable()) {
         ATRACE_CALL();
 
         Rect& dirty = layer->dirtyRect;
@@ -1931,25 +1931,24 @@
 // Drawing
 ///////////////////////////////////////////////////////////////////////////////
 
-status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
-        int32_t replayFlags) {
+status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
     status_t status;
     // All the usual checks and setup operations (quickReject, setupDraw, etc.)
     // will be performed by the display list itself
-    if (displayList && displayList->isRenderable()) {
+    if (renderNode && renderNode->isRenderable()) {
         // compute 3d ordering
-        displayList->computeOrdering();
+        renderNode->computeOrdering();
         if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
             status = startFrame();
             ReplayStateStruct replayStruct(*this, dirty, replayFlags);
-            displayList->replay(replayStruct, 0);
+            renderNode->replay(replayStruct, 0);
             return status | replayStruct.mDrawGlStatus;
         }
 
         bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
         DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
         DeferStateStruct deferStruct(deferredList, *this, replayFlags);
-        displayList->defer(deferStruct, 0);
+        renderNode->defer(deferStruct, 0);
 
         flushLayers();
         status = startFrame();
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 346a65c..066b267 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -158,7 +158,7 @@
     int saveLayerDeferred(float left, float top, float right, float bottom,
             const SkPaint* paint, int flags);
 
-    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
+    virtual status_t drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
     virtual status_t drawLayer(Layer* layer, float x, float y);
     virtual status_t drawBitmap(const SkBitmap* bitmap, float left, float top,
             const SkPaint* paint);
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 4cda178..e8f2dd2 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -323,8 +323,8 @@
             info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]);
         }
         for (size_t i = 0; i < subtree->children().size(); i++) {
-            DrawDisplayListOp* op = subtree->children()[i];
-            RenderNode* childNode = op->mDisplayList;
+            DrawRenderNodeOp* op = subtree->children()[i];
+            RenderNode* childNode = op->mRenderNode;
             info.damageAccumulator->pushTransform(&op->mTransformFromParent);
             childNode->prepareTreeImpl(info);
             info.damageAccumulator->popTransform();
@@ -455,16 +455,16 @@
     // transform properties are applied correctly to top level children
     if (mDisplayListData == NULL) return;
     for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
-        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
-        childOp->mDisplayList->computeOrderingImpl(childOp,
+        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+        childOp->mRenderNode->computeOrderingImpl(childOp,
                 properties().getOutline().getPath(), &mProjectedNodes, &mat4::identity());
     }
 }
 
 void RenderNode::computeOrderingImpl(
-        DrawDisplayListOp* opState,
+        DrawRenderNodeOp* opState,
         const SkPath* outlineOfProjectionSurface,
-        Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
+        Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
         const mat4* transformFromProjectionSurface) {
     mProjectedNodes.clear();
     if (mDisplayListData == NULL || mDisplayListData->isEmpty()) return;
@@ -488,11 +488,11 @@
         const bool isProjectionReceiver = mDisplayListData->projectionReceiveIndex >= 0;
         bool haveAppliedPropertiesToProjection = false;
         for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
-            DrawDisplayListOp* childOp = mDisplayListData->children()[i];
-            RenderNode* child = childOp->mDisplayList;
+            DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+            RenderNode* child = childOp->mRenderNode;
 
             const SkPath* projectionOutline = NULL;
-            Vector<DrawDisplayListOp*>* projectionChildren = NULL;
+            Vector<DrawRenderNodeOp*>* projectionChildren = NULL;
             const mat4* projectionTransform = NULL;
             if (isProjectionReceiver && !child->properties().getProjectBackwards()) {
                 // if receiving projections, collect projecting descendent
@@ -571,16 +571,16 @@
     issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler);
 }
 
-void RenderNode::buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes) {
+void RenderNode::buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) {
     if (mDisplayListData == NULL || mDisplayListData->children().size() == 0) return;
 
     for (unsigned int i = 0; i < mDisplayListData->children().size(); i++) {
-        DrawDisplayListOp* childOp = mDisplayListData->children()[i];
-        RenderNode* child = childOp->mDisplayList;
+        DrawRenderNodeOp* childOp = mDisplayListData->children()[i];
+        RenderNode* child = childOp->mRenderNode;
         float childZ = child->properties().getZ();
 
         if (!MathUtils::isZero(childZ)) {
-            zTranslatedNodes.add(ZDrawDisplayListOpPair(childZ, childOp));
+            zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));
             childOp->mSkipInOrderDraw = true;
         } else if (!child->properties().getProjectBackwards()) {
             // regular, in order drawing DisplayList
@@ -627,7 +627,7 @@
 
 template <class T>
 int RenderNode::issueOperationsOfNegZChildren(
-        const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
         OpenGLRenderer& renderer, T& handler) {
     if (zTranslatedNodes.isEmpty()) return -1;
 
@@ -643,7 +643,7 @@
 
 template <class T>
 void RenderNode::issueOperationsOfPosZChildren(int shadowRestoreTo,
-        const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+        const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
         OpenGLRenderer& renderer, T& handler) {
     if (zTranslatedNodes.isEmpty()) return;
 
@@ -658,7 +658,7 @@
 #define SHADOW_DELTA 0.1f
 
 template <class T>
-void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+void RenderNode::issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
         ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler) {
     const int size = zTranslatedNodes.size();
     if (size == 0
@@ -693,8 +693,8 @@
     float lastCasterZ = 0.0f;
     while (shadowIndex < endIndex || drawIndex < endIndex) {
         if (shadowIndex < endIndex) {
-            DrawDisplayListOp* casterOp = zTranslatedNodes[shadowIndex].value;
-            RenderNode* caster = casterOp->mDisplayList;
+            DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value;
+            RenderNode* caster = casterOp->mRenderNode;
             const float casterZ = zTranslatedNodes[shadowIndex].key;
             // attempt to render the shadow if the caster about to be drawn is its caster,
             // OR if its caster's Z value is similar to the previous potential caster
@@ -711,8 +711,8 @@
         // since it modifies the renderer's matrix
         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
 
-        DrawDisplayListOp* childOp = zTranslatedNodes[drawIndex].value;
-        RenderNode* child = childOp->mDisplayList;
+        DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
+        RenderNode* child = childOp->mRenderNode;
 
         renderer.concatMatrix(childOp->mTransformFromParent);
         childOp->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
@@ -761,7 +761,7 @@
 
     // draw projected nodes
     for (size_t i = 0; i < mProjectedNodes.size(); i++) {
-        DrawDisplayListOp* childOp = mProjectedNodes[i];
+        DrawRenderNodeOp* childOp = mProjectedNodes[i];
 
         // matrix save, concat, and restore can be done safely without allocating operations
         int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag);
@@ -833,7 +833,7 @@
             handler(new (alloc) DrawLayerOp(mLayer, 0, 0),
                     renderer.getSaveCount() - 1, properties().getClipToBounds());
         } else {
-            Vector<ZDrawDisplayListOpPair> zTranslatedNodes;
+            Vector<ZDrawRenderNodeOpPair> zTranslatedNodes;
             buildZSortedChildList(zTranslatedNodes);
 
             // for 3d root, draw children with negative z values
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index c510ac6..2fa6078 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -67,7 +67,7 @@
 class SaveLayerOp;
 class SaveOp;
 class RestoreToCountOp;
-class DrawDisplayListOp;
+class DrawRenderNodeOp;
 
 /**
  * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
@@ -195,9 +195,9 @@
     virtual void damageSelf(TreeInfo& info);
 
 private:
-    typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
+    typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair;
 
-    static size_t findNonNegativeIndex(const Vector<ZDrawDisplayListOpPair>& nodes) {
+    static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) {
         for (size_t i = 0; i < nodes.size(); i++) {
             if (nodes[i].key >= 0.0f) return i;
         }
@@ -211,29 +211,29 @@
 
     void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false);
 
-    void computeOrderingImpl(DrawDisplayListOp* opState,
+    void computeOrderingImpl(DrawRenderNodeOp* opState,
             const SkPath* outlineOfProjectionSurface,
-            Vector<DrawDisplayListOp*>* compositedChildrenOfProjectionSurface,
+            Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface,
             const mat4* transformFromProjectionSurface);
 
     template <class T>
     inline void setViewProperties(OpenGLRenderer& renderer, T& handler);
 
-    void buildZSortedChildList(Vector<ZDrawDisplayListOpPair>& zTranslatedNodes);
+    void buildZSortedChildList(Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes);
 
     template<class T>
     inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler);
 
     template <class T>
     inline int issueOperationsOfNegZChildren(
-            const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+            const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
             OpenGLRenderer& renderer, T& handler);
     template <class T>
     inline void issueOperationsOfPosZChildren(int shadowRestoreTo,
-            const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+            const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
             OpenGLRenderer& renderer, T& handler);
     template <class T>
-    inline void issueOperationsOf3dChildren(const Vector<ZDrawDisplayListOpPair>& zTranslatedNodes,
+    inline void issueOperationsOf3dChildren(const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes,
             ChildrenSelectMode mode, OpenGLRenderer& renderer, T& handler);
 
     template <class T>
@@ -241,7 +241,7 @@
 
     /**
      * Issue the RenderNode's operations into a handler, recursing for subtrees through
-     * DrawDisplayListOp's defer() or replay() methods
+     * DrawRenderNodeOp's defer() or replay() methods
      */
     template <class T>
     inline void issueOperations(OpenGLRenderer& renderer, T& handler);
@@ -292,7 +292,7 @@
      */
 
     // for projection surfaces, contains a list of all children items
-    Vector<DrawDisplayListOp*> mProjectedNodes;
+    Vector<DrawRenderNodeOp*> mProjectedNodes;
 }; // class RenderNode
 
 } /* namespace uirenderer */
diff --git a/libs/hwui/Renderer.h b/libs/hwui/Renderer.h
index 320895c..d68b932 100644
--- a/libs/hwui/Renderer.h
+++ b/libs/hwui/Renderer.h
@@ -233,7 +233,7 @@
 // Canvas draw operations - special
 // ----------------------------------------------------------------------------
     virtual status_t drawLayer(Layer* layer, float x, float y) = 0;
-    virtual status_t drawDisplayList(RenderNode* displayList, Rect& dirty,
+    virtual status_t drawRenderNode(RenderNode* renderNode, Rect& dirty,
             int32_t replayFlags) = 0;
 
     // TODO: rename for consistency
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index dc1951b..eab9810 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -469,7 +469,7 @@
 
 void CanvasContext::draw() {
     LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
-            "drawDisplayList called on a context with no canvas or surface!");
+            "drawRenderNode called on a context with no canvas or surface!");
 
     profiler().markPlaybackStart();
 
@@ -496,7 +496,7 @@
     }
 
     Rect outBounds;
-    status |= mCanvas->drawDisplayList(mRootRenderNode.get(), outBounds);
+    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
 
     profiler().draw(mCanvas);