Fix issue 1795088 Improve audio routing code
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()
diff --git a/cmds/servicemanager/service_manager.c b/cmds/servicemanager/service_manager.c
index e4aa8b5..f3a4713 100644
--- a/cmds/servicemanager/service_manager.c
+++ b/cmds/servicemanager/service_manager.c
@@ -30,6 +30,7 @@
{ AID_MEDIA, "media.audio_flinger" },
{ AID_MEDIA, "media.player" },
{ AID_MEDIA, "media.camera" },
+ { AID_MEDIA, "media.audio_policy" },
{ AID_RADIO, "radio.phone" },
{ AID_RADIO, "radio.sms" },
{ AID_RADIO, "radio.phonesubinfo" },
diff --git a/cmds/system_server/library/system_init.cpp b/cmds/system_server/library/system_init.cpp
index ea78461..1d57fdc 100644
--- a/cmds/system_server/library/system_init.cpp
+++ b/cmds/system_server/library/system_init.cpp
@@ -17,6 +17,7 @@
#include <SurfaceFlinger.h>
#include <AudioFlinger.h>
#include <CameraService.h>
+#include <AudioPolicyService.h>
#include <MediaPlayerService.h>
#include <android_runtime/AndroidRuntime.h>
@@ -80,6 +81,9 @@
// Start the camera service
CameraService::instantiate();
+
+ // Start the audio policy service
+ AudioPolicyService::instantiate();
}
// And now start the Android runtime. We have to do this bit