Fix layer blending bug
Cached layers were sometimes retaining an obsolete blending
value, causing artifacts where translucent objects were disappearing
completely. Also, added extra tracing info for DisplayLists.
Issue #6303668 Flickering views during SwipeHelper drag
Change-Id: I66ce158652c4a3ed316040585b40b1744e1fad0c
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index 9f2bacd..3910739 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -818,7 +818,10 @@
indent[i] = ' ';
}
indent[count] = '\0';
- DISPLAY_LIST_LOGD("%sStart display list (%p, %s)", (char*) indent + 2, this, mName.string());
+ Rect* clipRect = renderer.getClipRect();
+ DISPLAY_LIST_LOGD("%sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f",
+ (char*) indent + 2, this, mName.string(), clipRect->left, clipRect->top,
+ clipRect->right, clipRect->bottom);
#endif
renderer.startMark(mName.string());
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 06928df..ebb8eb7 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -520,6 +520,7 @@
layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
bounds.getWidth() / float(layer->getWidth()), 0.0f);
layer->setColorFilter(mColorFilter);
+ layer->setBlend(true);
// Save the layer in the snapshot
snapshot->flags |= Snapshot::kFlagIsLayer;
@@ -1058,6 +1059,10 @@
return !mSnapshot->clipRect->isEmpty();
}
+Rect* OpenGLRenderer::getClipRect() {
+ return mSnapshot->clipRect;
+}
+
///////////////////////////////////////////////////////////////////////////////
// Drawing commands
///////////////////////////////////////////////////////////////////////////////
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index b52d2b0..47927bb 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -101,6 +101,7 @@
ANDROID_API const Rect& getClipBounds();
ANDROID_API bool quickReject(float left, float top, float right, float bottom);
virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+ virtual Rect* getClipRect();
virtual status_t drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Rect& dirty, int32_t flags, uint32_t level = 0);