Add ability to load arrays in RenderScript.
diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp
index 561cde6..8a29be34 100644
--- a/libs/rs/rsScriptC_Lib.cpp
+++ b/libs/rs/rsScriptC_Lib.cpp
@@ -59,6 +59,22 @@
return i[offset];
}
+static float* SC_loadArrayF(uint32_t bank)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ float *f = static_cast<float *>(vp);
+ return f;
+}
+
+static int32_t* SC_loadArrayI32(uint32_t bank)
+{
+ GET_TLS();
+ void *vp = sc->mSlots[bank]->getPtr();
+ int32_t *i = static_cast<int32_t *>(vp);
+ return i;
+}
+
static uint32_t SC_loadU32(uint32_t bank, uint32_t offset)
{
GET_TLS();
@@ -678,6 +694,10 @@
//{ "loadU32", (void *)&SC_loadU32, "unsigned int", "(int, int)" },
{ "loadF", (void *)&SC_loadF,
"float", "(int, int)" },
+ { "loadArrayF", (void *)&SC_loadArrayF,
+ "float*", "(int)" },
+ { "loadArrayI32", (void *)&SC_loadArrayI32,
+ "int*", "(int)" },
{ "loadVec4", (void *)&SC_loadVec4,
"void", "(int, int, float *)" },
{ "loadMatrix", (void *)&SC_loadMatrix,