Auto-dark mode prototype

Experimental force_dark prototype mode. Enabled
by setting debug.hwui.force_dark to true.

Test: verified nothing changes without prop being set

Change-Id: Ib02f3f1a9c591cab1f312b827451f04c782c2f41
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index dc962f3..8393288 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -28,6 +28,7 @@
 #include <androidfw/ResourceTypes.h>
 
 #include "AnimatorManager.h"
+#include "CanvasTransform.h"
 #include "Debug.h"
 #include "DisplayList.h"
 #include "Matrix.h"
@@ -208,6 +209,14 @@
 
     void output(std::ostream& output, uint32_t level);
 
+    void setUsageHint(UsageHint usageHint) {
+        mUsageHint = usageHint;
+    }
+
+    UsageHint usageHint() const {
+        return mUsageHint;
+    }
+
 private:
     void computeOrderingImpl(RenderNodeOp* opState,
                              std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface,
@@ -263,6 +272,8 @@
 
     sp<PositionListener> mPositionListener;
 
+    UsageHint mUsageHint = UsageHint::Unknown;
+
     // METHODS & FIELDS ONLY USED BY THE SKIA RENDERER
 public:
     /**