Add create_trivial_array
Change-Id: I5e4236ff59fdaceb95105c5590f4deeda6d0b4c8
diff --git a/libs/hwui/LayerBuilder.cpp b/libs/hwui/LayerBuilder.cpp
index 1ba3bf2..c5d7191 100644
--- a/libs/hwui/LayerBuilder.cpp
+++ b/libs/hwui/LayerBuilder.cpp
@@ -239,7 +239,7 @@
// put the verts in the frame allocator, since
// 1) SimpleRectsOps needs verts, not rects
// 2) even if mClearRects stored verts, std::vectors will move their contents
- Vertex* const verts = (Vertex*) allocator.alloc<Vertex>(vertCount * sizeof(Vertex));
+ Vertex* const verts = (Vertex*) allocator.create_trivial_array<Vertex>(vertCount);
Vertex* currentVert = verts;
Rect bounds = mClearRects[0];