Merge changes Ie0773f85,Ie5e75505

* changes:
  Even FASTER damage calculations!
  Have all the setters return changed
diff --git a/core/java/android/view/HardwareLayer.java b/core/java/android/view/HardwareLayer.java
index 6acb134..b5b9199 100644
--- a/core/java/android/view/HardwareLayer.java
+++ b/core/java/android/view/HardwareLayer.java
@@ -217,8 +217,6 @@
     private static native void nUpdateRenderLayer(long layerUpdater, long displayList,
             int left, int top, int right, int bottom);
 
-    private static native boolean nFlushChanges(long layerUpdater);
-
     private static native long nGetLayer(long layerUpdater);
     private static native int nGetTexName(long layerUpdater);
 }
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index d67c974..592dec8 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -363,8 +363,7 @@
      * @param callbacks Callbacks invoked when drawing happens.
      * @param dirty The dirty rectangle to update, can be null.
      */
-    abstract void draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks,
-            Rect dirty);
+    abstract void draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks);
 
     /**
      * Creates a new hardware layer. A hardware layer built by calling this
diff --git a/core/java/android/view/RenderNode.java b/core/java/android/view/RenderNode.java
index e63829e..4631b64 100644
--- a/core/java/android/view/RenderNode.java
+++ b/core/java/android/view/RenderNode.java
@@ -325,8 +325,8 @@
      *
      * @hide
      */
-    public void setCaching(boolean caching) {
-        nSetCaching(mNativeRenderNode, caching);
+    public boolean setCaching(boolean caching) {
+        return nSetCaching(mNativeRenderNode, caching);
     }
 
     /**
@@ -335,8 +335,8 @@
      *
      * @param clipToBounds true if the display list should clip to its bounds
      */
-    public void setClipToBounds(boolean clipToBounds) {
-        nSetClipToBounds(mNativeRenderNode, clipToBounds);
+    public boolean setClipToBounds(boolean clipToBounds) {
+        return nSetClipToBounds(mNativeRenderNode, clipToBounds);
     }
 
     /**
@@ -346,8 +346,8 @@
      * @param shouldProject true if the display list should be projected onto a
      *            containing volume.
      */
-    public void setProjectBackwards(boolean shouldProject) {
-        nSetProjectBackwards(mNativeRenderNode, shouldProject);
+    public boolean setProjectBackwards(boolean shouldProject) {
+        return nSetProjectBackwards(mNativeRenderNode, shouldProject);
     }
 
     /**
@@ -355,8 +355,8 @@
      * DisplayList should draw any descendent DisplayLists with
      * ProjectBackwards=true directly on top of it. Default value is false.
      */
-    public void setProjectionReceiver(boolean shouldRecieve) {
-        nSetProjectionReceiver(mNativeRenderNode, shouldRecieve);
+    public boolean setProjectionReceiver(boolean shouldRecieve) {
+        return nSetProjectionReceiver(mNativeRenderNode, shouldRecieve);
     }
 
     /**
@@ -365,15 +365,16 @@
      *
      * Deep copies the data into native to simplify reference ownership.
      */
-    public void setOutline(Outline outline) {
+    public boolean setOutline(Outline outline) {
         if (outline == null || outline.isEmpty()) {
-            nSetOutlineEmpty(mNativeRenderNode);
+            return nSetOutlineEmpty(mNativeRenderNode);
         } else if (outline.mRect != null) {
-            nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top,
+            return nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top,
                     outline.mRect.right, outline.mRect.bottom, outline.mRadius);
         } else if (outline.mPath != null) {
-            nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath);
+            return nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath);
         }
+        throw new IllegalArgumentException("Unrecognized outline?");
     }
 
     /**
@@ -381,8 +382,8 @@
      *
      * @param clipToOutline true if clipping to the outline.
      */
-    public void setClipToOutline(boolean clipToOutline) {
-        nSetClipToOutline(mNativeRenderNode, clipToOutline);
+    public boolean setClipToOutline(boolean clipToOutline) {
+        return nSetClipToOutline(mNativeRenderNode, clipToOutline);
     }
 
     public boolean getClipToOutline() {
@@ -392,9 +393,9 @@
     /**
      * Controls the RenderNode's circular reveal clip.
      */
-    public void setRevealClip(boolean shouldClip, boolean inverseClip,
+    public boolean setRevealClip(boolean shouldClip, boolean inverseClip,
             float x, float y, float radius) {
-        nSetRevealClip(mNativeRenderNode, shouldClip, inverseClip, x, y, radius);
+        return nSetRevealClip(mNativeRenderNode, shouldClip, inverseClip, x, y, radius);
     }
 
     /**
@@ -403,8 +404,8 @@
      *
      * @param matrix A transform matrix to apply to this display list
      */
-    public void setStaticMatrix(Matrix matrix) {
-        nSetStaticMatrix(mNativeRenderNode, matrix.native_instance);
+    public boolean setStaticMatrix(Matrix matrix) {
+        return nSetStaticMatrix(mNativeRenderNode, matrix.native_instance);
     }
 
     /**
@@ -417,8 +418,8 @@
      *
      * @hide
      */
-    public void setAnimationMatrix(Matrix matrix) {
-        nSetAnimationMatrix(mNativeRenderNode,
+    public boolean setAnimationMatrix(Matrix matrix) {
+        return nSetAnimationMatrix(mNativeRenderNode,
                 (matrix != null) ? matrix.native_instance : 0);
     }
 
@@ -430,8 +431,8 @@
      * @see View#setAlpha(float)
      * @see #getAlpha()
      */
-    public void setAlpha(float alpha) {
-        nSetAlpha(mNativeRenderNode, alpha);
+    public boolean setAlpha(float alpha) {
+        return nSetAlpha(mNativeRenderNode, alpha);
     }
 
     /**
@@ -456,8 +457,8 @@
      * @see android.view.View#hasOverlappingRendering()
      * @see #hasOverlappingRendering()
      */
-    public void setHasOverlappingRendering(boolean hasOverlappingRendering) {
-        nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering);
+    public boolean setHasOverlappingRendering(boolean hasOverlappingRendering) {
+        return nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering);
     }
 
     /**
@@ -472,8 +473,8 @@
         return nHasOverlappingRendering(mNativeRenderNode);
     }
 
-    public void setElevation(float lift) {
-        nSetElevation(mNativeRenderNode, lift);
+    public boolean setElevation(float lift) {
+        return nSetElevation(mNativeRenderNode, lift);
     }
 
     public float getElevation() {
@@ -488,8 +489,8 @@
      * @see View#setTranslationX(float)
      * @see #getTranslationX()
      */
-    public void setTranslationX(float translationX) {
-        nSetTranslationX(mNativeRenderNode, translationX);
+    public boolean setTranslationX(float translationX) {
+        return nSetTranslationX(mNativeRenderNode, translationX);
     }
 
     /**
@@ -509,8 +510,8 @@
      * @see View#setTranslationY(float)
      * @see #getTranslationY()
      */
-    public void setTranslationY(float translationY) {
-        nSetTranslationY(mNativeRenderNode, translationY);
+    public boolean setTranslationY(float translationY) {
+        return nSetTranslationY(mNativeRenderNode, translationY);
     }
 
     /**
@@ -528,8 +529,8 @@
      * @see View#setTranslationZ(float)
      * @see #getTranslationZ()
      */
-    public void setTranslationZ(float translationZ) {
-        nSetTranslationZ(mNativeRenderNode, translationZ);
+    public boolean setTranslationZ(float translationZ) {
+        return nSetTranslationZ(mNativeRenderNode, translationZ);
     }
 
     /**
@@ -549,8 +550,8 @@
      * @see View#setRotation(float)
      * @see #getRotation()
      */
-    public void setRotation(float rotation) {
-        nSetRotation(mNativeRenderNode, rotation);
+    public boolean setRotation(float rotation) {
+        return nSetRotation(mNativeRenderNode, rotation);
     }
 
     /**
@@ -570,8 +571,8 @@
      * @see View#setRotationX(float)
      * @see #getRotationX()
      */
-    public void setRotationX(float rotationX) {
-        nSetRotationX(mNativeRenderNode, rotationX);
+    public boolean setRotationX(float rotationX) {
+        return nSetRotationX(mNativeRenderNode, rotationX);
     }
 
     /**
@@ -591,8 +592,8 @@
      * @see View#setRotationY(float)
      * @see #getRotationY()
      */
-    public void setRotationY(float rotationY) {
-        nSetRotationY(mNativeRenderNode, rotationY);
+    public boolean setRotationY(float rotationY) {
+        return nSetRotationY(mNativeRenderNode, rotationY);
     }
 
     /**
@@ -612,8 +613,8 @@
      * @see View#setScaleX(float)
      * @see #getScaleX()
      */
-    public void setScaleX(float scaleX) {
-        nSetScaleX(mNativeRenderNode, scaleX);
+    public boolean setScaleX(float scaleX) {
+        return nSetScaleX(mNativeRenderNode, scaleX);
     }
 
     /**
@@ -633,8 +634,8 @@
      * @see View#setScaleY(float)
      * @see #getScaleY()
      */
-    public void setScaleY(float scaleY) {
-        nSetScaleY(mNativeRenderNode, scaleY);
+    public boolean setScaleY(float scaleY) {
+        return nSetScaleY(mNativeRenderNode, scaleY);
     }
 
     /**
@@ -654,8 +655,8 @@
      * @see View#setPivotX(float)
      * @see #getPivotX()
      */
-    public void setPivotX(float pivotX) {
-        nSetPivotX(mNativeRenderNode, pivotX);
+    public boolean setPivotX(float pivotX) {
+        return nSetPivotX(mNativeRenderNode, pivotX);
     }
 
     /**
@@ -675,8 +676,8 @@
      * @see View#setPivotY(float)
      * @see #getPivotY()
      */
-    public void setPivotY(float pivotY) {
-        nSetPivotY(mNativeRenderNode, pivotY);
+    public boolean setPivotY(float pivotY) {
+        return nSetPivotY(mNativeRenderNode, pivotY);
     }
 
     /**
@@ -702,8 +703,8 @@
      * @see View#setCameraDistance(float)
      * @see #getCameraDistance()
      */
-    public void setCameraDistance(float distance) {
-        nSetCameraDistance(mNativeRenderNode, distance);
+    public boolean setCameraDistance(float distance) {
+        return nSetCameraDistance(mNativeRenderNode, distance);
     }
 
     /**
@@ -723,8 +724,8 @@
      * @see View#setLeft(int)
      * @see #getLeft()
      */
-    public void setLeft(int left) {
-        nSetLeft(mNativeRenderNode, left);
+    public boolean setLeft(int left) {
+        return nSetLeft(mNativeRenderNode, left);
     }
 
     /**
@@ -744,8 +745,8 @@
      * @see View#setTop(int)
      * @see #getTop()
      */
-    public void setTop(int top) {
-        nSetTop(mNativeRenderNode, top);
+    public boolean setTop(int top) {
+        return nSetTop(mNativeRenderNode, top);
     }
 
     /**
@@ -765,8 +766,8 @@
      * @see View#setRight(int)
      * @see #getRight()
      */
-    public void setRight(int right) {
-        nSetRight(mNativeRenderNode, right);
+    public boolean setRight(int right) {
+        return nSetRight(mNativeRenderNode, right);
     }
 
     /**
@@ -786,8 +787,8 @@
      * @see View#setBottom(int)
      * @see #getBottom()
      */
-    public void setBottom(int bottom) {
-        nSetBottom(mNativeRenderNode, bottom);
+    public boolean setBottom(int bottom) {
+        return nSetBottom(mNativeRenderNode, bottom);
     }
 
     /**
@@ -812,8 +813,8 @@
      * @see View#setRight(int)
      * @see View#setBottom(int)
      */
-    public void setLeftTopRightBottom(int left, int top, int right, int bottom) {
-        nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom);
+    public boolean setLeftTopRightBottom(int left, int top, int right, int bottom) {
+        return nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom);
     }
 
     /**
@@ -824,8 +825,8 @@
      *
      * @see View#offsetLeftAndRight(int)
      */
-    public void offsetLeftAndRight(float offset) {
-        nOffsetLeftAndRight(mNativeRenderNode, offset);
+    public boolean offsetLeftAndRight(float offset) {
+        return nOffsetLeftAndRight(mNativeRenderNode, offset);
     }
 
     /**
@@ -836,8 +837,15 @@
      *
      * @see View#offsetTopAndBottom(int)
      */
-    public void offsetTopAndBottom(float offset) {
-        nOffsetTopAndBottom(mNativeRenderNode, offset);
+    public boolean offsetTopAndBottom(float offset) {
+        return nOffsetTopAndBottom(mNativeRenderNode, offset);
+    }
+
+    /**
+     * Sets the scroll position, this is used for damage calculations
+     */
+    public void setScrollPosition(int x, int y) {
+        nSetScrollPosition(mNativeRenderNode, x, y);
     }
 
     /**
@@ -890,42 +898,43 @@
 
     // Properties
 
-    private static native void nOffsetTopAndBottom(long renderNode, float offset);
-    private static native void nOffsetLeftAndRight(long renderNode, float offset);
-    private static native void nSetLeftTopRightBottom(long renderNode, int left, int top,
+    private static native boolean nOffsetTopAndBottom(long renderNode, float offset);
+    private static native boolean nOffsetLeftAndRight(long renderNode, float offset);
+    private static native boolean nSetLeftTopRightBottom(long renderNode, int left, int top,
             int right, int bottom);
-    private static native void nSetBottom(long renderNode, int bottom);
-    private static native void nSetRight(long renderNode, int right);
-    private static native void nSetTop(long renderNode, int top);
-    private static native void nSetLeft(long renderNode, int left);
-    private static native void nSetCameraDistance(long renderNode, float distance);
-    private static native void nSetPivotY(long renderNode, float pivotY);
-    private static native void nSetPivotX(long renderNode, float pivotX);
-    private static native void nSetCaching(long renderNode, boolean caching);
-    private static native void nSetClipToBounds(long renderNode, boolean clipToBounds);
-    private static native void nSetProjectBackwards(long renderNode, boolean shouldProject);
-    private static native void nSetProjectionReceiver(long renderNode, boolean shouldRecieve);
-    private static native void nSetOutlineRoundRect(long renderNode, int left, int top,
+    private static native boolean nSetBottom(long renderNode, int bottom);
+    private static native boolean nSetRight(long renderNode, int right);
+    private static native boolean nSetTop(long renderNode, int top);
+    private static native boolean nSetLeft(long renderNode, int left);
+    private static native void nSetScrollPosition(long renderNode, int scrollX, int scrollY);
+    private static native boolean nSetCameraDistance(long renderNode, float distance);
+    private static native boolean nSetPivotY(long renderNode, float pivotY);
+    private static native boolean nSetPivotX(long renderNode, float pivotX);
+    private static native boolean nSetCaching(long renderNode, boolean caching);
+    private static native boolean nSetClipToBounds(long renderNode, boolean clipToBounds);
+    private static native boolean nSetProjectBackwards(long renderNode, boolean shouldProject);
+    private static native boolean nSetProjectionReceiver(long renderNode, boolean shouldRecieve);
+    private static native boolean nSetOutlineRoundRect(long renderNode, int left, int top,
             int right, int bottom, float radius);
-    private static native void nSetOutlineConvexPath(long renderNode, long nativePath);
-    private static native void nSetOutlineEmpty(long renderNode);
-    private static native void nSetClipToOutline(long renderNode, boolean clipToOutline);
-    private static native void nSetRevealClip(long renderNode,
+    private static native boolean nSetOutlineConvexPath(long renderNode, long nativePath);
+    private static native boolean nSetOutlineEmpty(long renderNode);
+    private static native boolean nSetClipToOutline(long renderNode, boolean clipToOutline);
+    private static native boolean nSetRevealClip(long renderNode,
             boolean shouldClip, boolean inverseClip, float x, float y, float radius);
-    private static native void nSetAlpha(long renderNode, float alpha);
-    private static native void nSetHasOverlappingRendering(long renderNode,
+    private static native boolean nSetAlpha(long renderNode, float alpha);
+    private static native boolean nSetHasOverlappingRendering(long renderNode,
             boolean hasOverlappingRendering);
-    private static native void nSetElevation(long renderNode, float lift);
-    private static native void nSetTranslationX(long renderNode, float translationX);
-    private static native void nSetTranslationY(long renderNode, float translationY);
-    private static native void nSetTranslationZ(long renderNode, float translationZ);
-    private static native void nSetRotation(long renderNode, float rotation);
-    private static native void nSetRotationX(long renderNode, float rotationX);
-    private static native void nSetRotationY(long renderNode, float rotationY);
-    private static native void nSetScaleX(long renderNode, float scaleX);
-    private static native void nSetScaleY(long renderNode, float scaleY);
-    private static native void nSetStaticMatrix(long renderNode, long nativeMatrix);
-    private static native void nSetAnimationMatrix(long renderNode, long animationMatrix);
+    private static native boolean nSetElevation(long renderNode, float lift);
+    private static native boolean nSetTranslationX(long renderNode, float translationX);
+    private static native boolean nSetTranslationY(long renderNode, float translationY);
+    private static native boolean nSetTranslationZ(long renderNode, float translationZ);
+    private static native boolean nSetRotation(long renderNode, float rotation);
+    private static native boolean nSetRotationX(long renderNode, float rotationX);
+    private static native boolean nSetRotationY(long renderNode, float rotationY);
+    private static native boolean nSetScaleX(long renderNode, float scaleX);
+    private static native boolean nSetScaleY(long renderNode, float scaleY);
+    private static native boolean nSetStaticMatrix(long renderNode, long nativeMatrix);
+    private static native boolean nSetAnimationMatrix(long renderNode, long animationMatrix);
 
     private static native boolean nHasOverlappingRendering(long renderNode);
     private static native boolean nGetClipToOutline(long renderNode);
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 9b3ef7f..7bbe84e 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -54,8 +54,6 @@
 public class ThreadedRenderer extends HardwareRenderer {
     private static final String LOGTAG = "ThreadedRenderer";
 
-    private static final Rect NULL_RECT = new Rect();
-
     // Keep in sync with DrawFrameTask.h SYNC_* flags
     // Nothing interesting to report
     private static final int SYNC_OK = 0x0;
@@ -228,7 +226,7 @@
     }
 
     @Override
-    void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks, Rect dirty) {
+    void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks) {
         attachInfo.mIgnoreDirtyState = true;
         long frameTimeNanos = mChoreographer.getFrameTimeNanos();
         attachInfo.mDrawingTime = frameTimeNanos / TimeUtils.NANOS_PER_MS;
@@ -246,12 +244,8 @@
 
         attachInfo.mIgnoreDirtyState = false;
 
-        if (dirty == null) {
-            dirty = NULL_RECT;
-        }
         int syncResult = nSyncAndDrawFrame(mNativeProxy, frameTimeNanos,
-                recordDuration, view.getResources().getDisplayMetrics().density,
-                dirty.left, dirty.top, dirty.right, dirty.bottom);
+                recordDuration, view.getResources().getDisplayMetrics().density);
         if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) {
             attachInfo.mViewRootImpl.invalidate();
         }
@@ -393,8 +387,7 @@
             float lightX, float lightY, float lightZ, float lightRadius);
     private static native void nSetOpaque(long nativeProxy, boolean opaque);
     private static native int nSyncAndDrawFrame(long nativeProxy,
-            long frameTimeNanos, long recordDuration, float density,
-            int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+            long frameTimeNanos, long recordDuration, float density);
     private static native void nRunWithGlContext(long nativeProxy, Runnable runnable);
     private static native void nDestroyCanvasAndSurface(long nativeProxy);
 
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index e246c4f..e97a768 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -13732,6 +13732,7 @@
             return;
         }
 
+        renderNode.setScrollPosition(mScrollX, mScrollY);
         if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
                 || !renderNode.isValid()
                 || (!isLayer && mRecreateDisplayList)) {
diff --git a/core/java/android/view/ViewGroup.java b/core/java/android/view/ViewGroup.java
index 0f40ee7..02011e0 100644
--- a/core/java/android/view/ViewGroup.java
+++ b/core/java/android/view/ViewGroup.java
@@ -4530,6 +4530,28 @@
     }
 
     /**
+     * Native-calculated damage path
+     * Returns false if this path was unable to complete successfully. This means
+     * it hit a ViewParent it doesn't recognize and needs to fall back to calculating
+     * damage area
+     * @hide
+     */
+    public boolean damageChildDeferred(View child) {
+        ViewParent parent = getParent();
+        while (parent != null) {
+            if (parent instanceof ViewGroup) {
+                parent = parent.getParent();
+            } else if (parent instanceof ViewRootImpl) {
+                ((ViewRootImpl) parent).invalidate();
+                return true;
+            } else {
+                parent = null;
+            }
+        }
+        return false;
+    }
+
+    /**
      * Quick invalidation method called by View.invalidateViewProperty. This doesn't set the
      * DRAWN flags and doesn't handle the Animation logic that the default invalidation methods
      * do; all we want to do here is schedule a traversal with the appropriate dirty rect.
@@ -4537,6 +4559,10 @@
      * @hide
      */
     public void damageChild(View child, final Rect dirty) {
+        if (damageChildDeferred(child)) {
+            return;
+        }
+
         ViewParent parent = this;
 
         final AttachInfo attachInfo = mAttachInfo;
diff --git a/core/java/android/view/ViewRootImpl.java b/core/java/android/view/ViewRootImpl.java
index f3d1e3c..76d5038 100644
--- a/core/java/android/view/ViewRootImpl.java
+++ b/core/java/android/view/ViewRootImpl.java
@@ -181,7 +181,6 @@
     int mWidth;
     int mHeight;
     Rect mDirty;
-    final Rect mCurrentDirty = new Rect();
     boolean mIsAnimating;
 
     CompatibilityInfo.Translator mTranslator;
@@ -861,7 +860,9 @@
 
     void invalidate() {
         mDirty.set(0, 0, mWidth, mHeight);
-        scheduleTraversals();
+        if (!mWillDrawSoon) {
+            scheduleTraversals();
+        }
     }
 
     void invalidateWorld(View view) {
@@ -2436,12 +2437,10 @@
                 mHardwareYOffset = yoff;
                 mResizeAlpha = resizeAlpha;
 
-                mCurrentDirty.set(dirty);
                 dirty.setEmpty();
 
                 mBlockResizeBuffer = false;
-                attachInfo.mHardwareRenderer.draw(mView, attachInfo, this,
-                        animating ? null : mCurrentDirty);
+                attachInfo.mHardwareRenderer.draw(mView, attachInfo, this);
             } else {
                 // If we get here with a disabled & requested hardware renderer, something went
                 // wrong (an invalidate posted right before we destroyed the hardware surface
diff --git a/core/jni/android_view_HardwareLayer.cpp b/core/jni/android_view_HardwareLayer.cpp
index 879836d..64b077b 100644
--- a/core/jni/android_view_HardwareLayer.cpp
+++ b/core/jni/android_view_HardwareLayer.cpp
@@ -95,13 +95,6 @@
     layer->setDisplayList(displayList, left, top, right, bottom);
 }
 
-static jboolean android_view_HardwareLayer_flushChanges(JNIEnv* env, jobject clazz,
-        jlong layerUpdaterPtr) {
-    DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
-    TreeInfo ignoredInfo;
-    return layer->apply(ignoredInfo);
-}
-
 static jlong android_view_HardwareLayer_getLayer(JNIEnv* env, jobject clazz,
         jlong layerUpdaterPtr) {
     DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
@@ -135,8 +128,6 @@
     { "nUpdateSurfaceTexture",   "(J)V",       (void*) android_view_HardwareLayer_updateSurfaceTexture },
     { "nUpdateRenderLayer",      "(JJIIII)V",  (void*) android_view_HardwareLayer_updateRenderLayer },
 
-    { "nFlushChanges",           "(J)Z",       (void*) android_view_HardwareLayer_flushChanges },
-
     { "nGetLayer",               "(J)J",       (void*) android_view_HardwareLayer_getLayer },
     { "nGetTexName",             "(J)I",       (void*) android_view_HardwareLayer_getTexName },
 #endif
diff --git a/core/jni/android_view_RenderNode.cpp b/core/jni/android_view_RenderNode.cpp
index 26022e0..e5f79f2 100644
--- a/core/jni/android_view_RenderNode.cpp
+++ b/core/jni/android_view_RenderNode.cpp
@@ -38,6 +38,11 @@
  */
 #ifdef USE_OPENGL_RENDERER
 
+#define SET_AND_DIRTY(prop, val, dirtyFlag) \
+    (reinterpret_cast<RenderNode*>(renderNodePtr)->mutateStagingProperties().prop(val) \
+        ? (reinterpret_cast<RenderNode*>(renderNodePtr)->setPropertyFieldsDirty(dirtyFlag), true) \
+        : false)
+
 // ----------------------------------------------------------------------------
 // DisplayList view properties
 // ----------------------------------------------------------------------------
@@ -82,235 +87,199 @@
 // RenderProperties - setters
 // ----------------------------------------------------------------------------
 
-static void android_view_RenderNode_setCaching(JNIEnv* env,
+static jboolean android_view_RenderNode_setCaching(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean caching) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setCaching(caching);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setCaching, caching, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setStaticMatrix(JNIEnv* env,
+static jboolean android_view_RenderNode_setStaticMatrix(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jlong matrixPtr) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
-    renderNode->mutateStagingProperties().setStaticMatrix(matrix);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setStaticMatrix, matrix, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setAnimationMatrix(JNIEnv* env,
+static jboolean android_view_RenderNode_setAnimationMatrix(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jlong matrixPtr) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr);
-    renderNode->mutateStagingProperties().setAnimationMatrix(matrix);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setAnimationMatrix, matrix, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setClipToBounds(JNIEnv* env,
+static jboolean android_view_RenderNode_setClipToBounds(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean clipToBounds) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setClipToBounds(clipToBounds);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setClipToBounds, clipToBounds, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setProjectBackwards(JNIEnv* env,
+static jboolean android_view_RenderNode_setProjectBackwards(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean shouldProject) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setProjectBackwards(shouldProject);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setProjectBackwards, shouldProject, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setProjectionReceiver(JNIEnv* env,
+static jboolean android_view_RenderNode_setProjectionReceiver(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean shouldRecieve) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setProjectionReceiver(shouldRecieve);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setProjectionReceiver, shouldRecieve, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setOutlineRoundRect(JNIEnv* env,
+static jboolean android_view_RenderNode_setOutlineRoundRect(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jint left, jint top,
         jint right, jint bottom, jfloat radius) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     renderNode->mutateStagingProperties().mutableOutline().setRoundRect(left, top, right, bottom, radius);
     renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return true;
 }
 
-static void android_view_RenderNode_setOutlineConvexPath(JNIEnv* env,
+static jboolean android_view_RenderNode_setOutlineConvexPath(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jlong outlinePathPtr) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     SkPath* outlinePath = reinterpret_cast<SkPath*>(outlinePathPtr);
     renderNode->mutateStagingProperties().mutableOutline().setConvexPath(outlinePath);
     renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return true;
 }
 
-static void android_view_RenderNode_setOutlineEmpty(JNIEnv* env,
+static jboolean android_view_RenderNode_setOutlineEmpty(JNIEnv* env,
         jobject clazz, jlong renderNodePtr) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     renderNode->mutateStagingProperties().mutableOutline().setEmpty();
     renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return true;
 }
 
-static void android_view_RenderNode_setClipToOutline(JNIEnv* env,
+static jboolean android_view_RenderNode_setClipToOutline(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean clipToOutline) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     renderNode->mutateStagingProperties().mutableOutline().setShouldClip(clipToOutline);
     renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return true;
 }
 
-static void android_view_RenderNode_setRevealClip(JNIEnv* env,
+static jboolean android_view_RenderNode_setRevealClip(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, jboolean shouldClip, jboolean inverseClip,
         jfloat x, jfloat y, jfloat radius) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
     renderNode->mutateStagingProperties().mutableRevealClip().set(
             shouldClip, inverseClip, x, y, radius);
     renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return true;
 }
 
-static void android_view_RenderNode_setAlpha(JNIEnv* env,
+static jboolean android_view_RenderNode_setAlpha(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float alpha) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setAlpha(alpha);
-    renderNode->setPropertyFieldsDirty(RenderNode::ALPHA);
+    return SET_AND_DIRTY(setAlpha, alpha, RenderNode::ALPHA);
 }
 
-static void android_view_RenderNode_setHasOverlappingRendering(JNIEnv* env,
+static jboolean android_view_RenderNode_setHasOverlappingRendering(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, bool hasOverlappingRendering) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setHasOverlappingRendering(hasOverlappingRendering);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setHasOverlappingRendering, hasOverlappingRendering,
+            RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setElevation(JNIEnv* env,
+static jboolean android_view_RenderNode_setElevation(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float elevation) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setElevation(elevation);
-    renderNode->setPropertyFieldsDirty(RenderNode::Z);
+    return SET_AND_DIRTY(setElevation, elevation, RenderNode::Z);
 }
 
-static void android_view_RenderNode_setTranslationX(JNIEnv* env,
+static jboolean android_view_RenderNode_setTranslationX(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float tx) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setTranslationX(tx);
-    renderNode->setPropertyFieldsDirty(RenderNode::TRANSLATION_X | RenderNode::X);
+    return SET_AND_DIRTY(setTranslationX, tx, RenderNode::TRANSLATION_X | RenderNode::X);
 }
 
-static void android_view_RenderNode_setTranslationY(JNIEnv* env,
+static jboolean android_view_RenderNode_setTranslationY(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float ty) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setTranslationY(ty);
-    renderNode->setPropertyFieldsDirty(RenderNode::TRANSLATION_Y | RenderNode::Y);
+    return SET_AND_DIRTY(setTranslationY, ty, RenderNode::TRANSLATION_Y | RenderNode::Y);
 }
 
-static void android_view_RenderNode_setTranslationZ(JNIEnv* env,
+static jboolean android_view_RenderNode_setTranslationZ(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float tz) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setTranslationZ(tz);
-    renderNode->setPropertyFieldsDirty(RenderNode::TRANSLATION_Z | RenderNode::Z);
+    return SET_AND_DIRTY(setTranslationZ, tz, RenderNode::TRANSLATION_Z | RenderNode::Z);
 }
 
-static void android_view_RenderNode_setRotation(JNIEnv* env,
+static jboolean android_view_RenderNode_setRotation(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float rotation) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setRotation(rotation);
-    renderNode->setPropertyFieldsDirty(RenderNode::ROTATION);
+    return SET_AND_DIRTY(setRotation, rotation, RenderNode::ROTATION);
 }
 
-static void android_view_RenderNode_setRotationX(JNIEnv* env,
+static jboolean android_view_RenderNode_setRotationX(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float rx) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setRotationX(rx);
-    renderNode->setPropertyFieldsDirty(RenderNode::ROTATION_X);
+    return SET_AND_DIRTY(setRotationX, rx, RenderNode::ROTATION_X);
 }
 
-static void android_view_RenderNode_setRotationY(JNIEnv* env,
+static jboolean android_view_RenderNode_setRotationY(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float ry) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setRotationY(ry);
-    renderNode->setPropertyFieldsDirty(RenderNode::ROTATION_Y);
+    return SET_AND_DIRTY(setRotationY, ry, RenderNode::ROTATION_Y);
 }
 
-static void android_view_RenderNode_setScaleX(JNIEnv* env,
+static jboolean android_view_RenderNode_setScaleX(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float sx) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setScaleX(sx);
-    renderNode->setPropertyFieldsDirty(RenderNode::SCALE_X);
+    return SET_AND_DIRTY(setScaleX, sx, RenderNode::SCALE_X);
 }
 
-static void android_view_RenderNode_setScaleY(JNIEnv* env,
+static jboolean android_view_RenderNode_setScaleY(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float sy) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setScaleY(sy);
-    renderNode->setPropertyFieldsDirty(RenderNode::SCALE_Y);
+    return SET_AND_DIRTY(setScaleY, sy, RenderNode::SCALE_Y);
 }
 
-static void android_view_RenderNode_setPivotX(JNIEnv* env,
+static jboolean android_view_RenderNode_setPivotX(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float px) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setPivotX(px);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setPivotX, px, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setPivotY(JNIEnv* env,
+static jboolean android_view_RenderNode_setPivotY(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float py) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setPivotY(py);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setPivotY, py, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setCameraDistance(JNIEnv* env,
+static jboolean android_view_RenderNode_setCameraDistance(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float distance) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setCameraDistance(distance);
-    renderNode->setPropertyFieldsDirty(RenderNode::GENERIC);
+    return SET_AND_DIRTY(setCameraDistance, distance, RenderNode::GENERIC);
 }
 
-static void android_view_RenderNode_setLeft(JNIEnv* env,
+static jboolean android_view_RenderNode_setLeft(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, int left) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setLeft(left);
-    renderNode->setPropertyFieldsDirty(RenderNode::X);
+    return SET_AND_DIRTY(setLeft, left, RenderNode::X);
 }
 
-static void android_view_RenderNode_setTop(JNIEnv* env,
+static jboolean android_view_RenderNode_setTop(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, int top) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setTop(top);
-    renderNode->setPropertyFieldsDirty(RenderNode::Y);
+    return SET_AND_DIRTY(setTop, top, RenderNode::Y);
 }
 
-static void android_view_RenderNode_setRight(JNIEnv* env,
+static jboolean android_view_RenderNode_setRight(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, int right) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setRight(right);
-    renderNode->setPropertyFieldsDirty(RenderNode::X);
+    return SET_AND_DIRTY(setRight, right, RenderNode::X);
 }
 
-static void android_view_RenderNode_setBottom(JNIEnv* env,
+static jboolean android_view_RenderNode_setBottom(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, int bottom) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setBottom(bottom);
-    renderNode->setPropertyFieldsDirty(RenderNode::Y);
+    return SET_AND_DIRTY(setBottom, bottom, RenderNode::Y);
 }
 
-static void android_view_RenderNode_setLeftTopRightBottom(JNIEnv* env,
+static jboolean android_view_RenderNode_setLeftTopRightBottom(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, int left, int top,
         int right, int bottom) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().setLeftTopRightBottom(left, top, right, bottom);
-    renderNode->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+    if (renderNode->mutateStagingProperties().setLeftTopRightBottom(left, top, right, bottom)) {
+        renderNode->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
+        return true;
+    }
+    return false;
 }
 
-static void android_view_RenderNode_offsetLeftAndRight(JNIEnv* env,
+static jboolean android_view_RenderNode_offsetLeftAndRight(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float offset) {
-    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().offsetLeftRight(offset);
-    renderNode->setPropertyFieldsDirty(RenderNode::X);
+    return SET_AND_DIRTY(offsetLeftRight, offset, RenderNode::X);
 }
 
-static void android_view_RenderNode_offsetTopAndBottom(JNIEnv* env,
+static jboolean android_view_RenderNode_offsetTopAndBottom(JNIEnv* env,
         jobject clazz, jlong renderNodePtr, float offset) {
+    return SET_AND_DIRTY(offsetTopBottom, offset, RenderNode::Y);
+}
+
+static void android_view_RenderNode_setScrollPosition(JNIEnv* env,
+        jobject clazz, jlong renderNodePtr, jint scrollX, jint scrollY) {
     RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
-    renderNode->mutateStagingProperties().offsetTopBottom(offset);
-    renderNode->setPropertyFieldsDirty(RenderNode::Y);
+    SET_AND_DIRTY(setScrollX, scrollX, RenderNode::GENERIC);
+    SET_AND_DIRTY(setScrollY, scrollY, RenderNode::GENERIC);
 }
 
 // ----------------------------------------------------------------------------
@@ -513,41 +482,42 @@
     { "nOutput",               "(J)V",  (void*) android_view_RenderNode_output },
     { "nGetDebugSize",         "(J)I",  (void*) android_view_RenderNode_getDebugSize },
 
-    { "nSetCaching",           "(JZ)V",  (void*) android_view_RenderNode_setCaching },
-    { "nSetStaticMatrix",      "(JJ)V",  (void*) android_view_RenderNode_setStaticMatrix },
-    { "nSetAnimationMatrix",   "(JJ)V",  (void*) android_view_RenderNode_setAnimationMatrix },
-    { "nSetClipToBounds",      "(JZ)V",  (void*) android_view_RenderNode_setClipToBounds },
-    { "nSetProjectBackwards",  "(JZ)V",  (void*) android_view_RenderNode_setProjectBackwards },
-    { "nSetProjectionReceiver","(JZ)V",  (void*) android_view_RenderNode_setProjectionReceiver },
+    { "nSetCaching",           "(JZ)Z",  (void*) android_view_RenderNode_setCaching },
+    { "nSetStaticMatrix",      "(JJ)Z",  (void*) android_view_RenderNode_setStaticMatrix },
+    { "nSetAnimationMatrix",   "(JJ)Z",  (void*) android_view_RenderNode_setAnimationMatrix },
+    { "nSetClipToBounds",      "(JZ)Z",  (void*) android_view_RenderNode_setClipToBounds },
+    { "nSetProjectBackwards",  "(JZ)Z",  (void*) android_view_RenderNode_setProjectBackwards },
+    { "nSetProjectionReceiver","(JZ)Z",  (void*) android_view_RenderNode_setProjectionReceiver },
 
-    { "nSetOutlineRoundRect",  "(JIIIIF)V", (void*) android_view_RenderNode_setOutlineRoundRect },
-    { "nSetOutlineConvexPath", "(JJ)V",  (void*) android_view_RenderNode_setOutlineConvexPath },
-    { "nSetOutlineEmpty",      "(J)V",   (void*) android_view_RenderNode_setOutlineEmpty },
-    { "nSetClipToOutline",     "(JZ)V",  (void*) android_view_RenderNode_setClipToOutline },
-    { "nSetRevealClip",        "(JZZFFF)V", (void*) android_view_RenderNode_setRevealClip },
+    { "nSetOutlineRoundRect",  "(JIIIIF)Z", (void*) android_view_RenderNode_setOutlineRoundRect },
+    { "nSetOutlineConvexPath", "(JJ)Z",  (void*) android_view_RenderNode_setOutlineConvexPath },
+    { "nSetOutlineEmpty",      "(J)Z",   (void*) android_view_RenderNode_setOutlineEmpty },
+    { "nSetClipToOutline",     "(JZ)Z",  (void*) android_view_RenderNode_setClipToOutline },
+    { "nSetRevealClip",        "(JZZFFF)Z", (void*) android_view_RenderNode_setRevealClip },
 
-    { "nSetAlpha",             "(JF)V",  (void*) android_view_RenderNode_setAlpha },
-    { "nSetHasOverlappingRendering", "(JZ)V",
+    { "nSetAlpha",             "(JF)Z",  (void*) android_view_RenderNode_setAlpha },
+    { "nSetHasOverlappingRendering", "(JZ)Z",
             (void*) android_view_RenderNode_setHasOverlappingRendering },
-    { "nSetElevation",         "(JF)V",  (void*) android_view_RenderNode_setElevation },
-    { "nSetTranslationX",      "(JF)V",  (void*) android_view_RenderNode_setTranslationX },
-    { "nSetTranslationY",      "(JF)V",  (void*) android_view_RenderNode_setTranslationY },
-    { "nSetTranslationZ",      "(JF)V",  (void*) android_view_RenderNode_setTranslationZ },
-    { "nSetRotation",          "(JF)V",  (void*) android_view_RenderNode_setRotation },
-    { "nSetRotationX",         "(JF)V",  (void*) android_view_RenderNode_setRotationX },
-    { "nSetRotationY",         "(JF)V",  (void*) android_view_RenderNode_setRotationY },
-    { "nSetScaleX",            "(JF)V",  (void*) android_view_RenderNode_setScaleX },
-    { "nSetScaleY",            "(JF)V",  (void*) android_view_RenderNode_setScaleY },
-    { "nSetPivotX",            "(JF)V",  (void*) android_view_RenderNode_setPivotX },
-    { "nSetPivotY",            "(JF)V",  (void*) android_view_RenderNode_setPivotY },
-    { "nSetCameraDistance",    "(JF)V",  (void*) android_view_RenderNode_setCameraDistance },
-    { "nSetLeft",              "(JI)V",  (void*) android_view_RenderNode_setLeft },
-    { "nSetTop",               "(JI)V",  (void*) android_view_RenderNode_setTop },
-    { "nSetRight",             "(JI)V",  (void*) android_view_RenderNode_setRight },
-    { "nSetBottom",            "(JI)V",  (void*) android_view_RenderNode_setBottom },
-    { "nSetLeftTopRightBottom","(JIIII)V", (void*) android_view_RenderNode_setLeftTopRightBottom },
-    { "nOffsetLeftAndRight",   "(JF)V",  (void*) android_view_RenderNode_offsetLeftAndRight },
-    { "nOffsetTopAndBottom",   "(JF)V",  (void*) android_view_RenderNode_offsetTopAndBottom },
+    { "nSetElevation",         "(JF)Z",  (void*) android_view_RenderNode_setElevation },
+    { "nSetTranslationX",      "(JF)Z",  (void*) android_view_RenderNode_setTranslationX },
+    { "nSetTranslationY",      "(JF)Z",  (void*) android_view_RenderNode_setTranslationY },
+    { "nSetTranslationZ",      "(JF)Z",  (void*) android_view_RenderNode_setTranslationZ },
+    { "nSetRotation",          "(JF)Z",  (void*) android_view_RenderNode_setRotation },
+    { "nSetRotationX",         "(JF)Z",  (void*) android_view_RenderNode_setRotationX },
+    { "nSetRotationY",         "(JF)Z",  (void*) android_view_RenderNode_setRotationY },
+    { "nSetScaleX",            "(JF)Z",  (void*) android_view_RenderNode_setScaleX },
+    { "nSetScaleY",            "(JF)Z",  (void*) android_view_RenderNode_setScaleY },
+    { "nSetPivotX",            "(JF)Z",  (void*) android_view_RenderNode_setPivotX },
+    { "nSetPivotY",            "(JF)Z",  (void*) android_view_RenderNode_setPivotY },
+    { "nSetCameraDistance",    "(JF)Z",  (void*) android_view_RenderNode_setCameraDistance },
+    { "nSetLeft",              "(JI)Z",  (void*) android_view_RenderNode_setLeft },
+    { "nSetTop",               "(JI)Z",  (void*) android_view_RenderNode_setTop },
+    { "nSetRight",             "(JI)Z",  (void*) android_view_RenderNode_setRight },
+    { "nSetBottom",            "(JI)Z",  (void*) android_view_RenderNode_setBottom },
+    { "nSetLeftTopRightBottom","(JIIII)Z", (void*) android_view_RenderNode_setLeftTopRightBottom },
+    { "nOffsetLeftAndRight",   "(JF)Z",  (void*) android_view_RenderNode_offsetLeftAndRight },
+    { "nOffsetTopAndBottom",   "(JF)Z",  (void*) android_view_RenderNode_offsetTopAndBottom },
+    { "nSetScrollPosition",    "(JII)V", (void*) android_view_RenderNode_setScrollPosition },
 
     { "nHasOverlappingRendering", "(J)Z",  (void*) android_view_RenderNode_hasOverlappingRendering },
     { "nGetClipToOutline",        "(J)Z",  (void*) android_view_RenderNode_getClipToOutline },
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index a550649..815c4a7 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -150,6 +150,13 @@
         }
     }
 
+protected:
+    virtual void damageSelf(TreeInfo& info) {
+        // Intentionally a no-op. As RootRenderNode gets a new DisplayListData
+        // every frame this would result in every draw push being a full inval,
+        // which is wrong. Only RootRenderNode has this issue.
+    }
+
 private:
     sp<Looper> mLooper;
     std::vector<OnFinishedEvent> mOnFinishedEvents;
@@ -242,11 +249,9 @@
 }
 
 static int android_view_ThreadedRenderer_syncAndDrawFrame(JNIEnv* env, jobject clazz,
-        jlong proxyPtr, jlong frameTimeNanos, jlong recordDuration, jfloat density,
-        jint dirtyLeft, jint dirtyTop, jint dirtyRight, jint dirtyBottom) {
+        jlong proxyPtr, jlong frameTimeNanos, jlong recordDuration, jfloat density) {
     RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
-    return proxy->syncAndDrawFrame(frameTimeNanos, recordDuration, density,
-            dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+    return proxy->syncAndDrawFrame(frameTimeNanos, recordDuration, density);
 }
 
 static void android_view_ThreadedRenderer_destroyCanvasAndSurface(JNIEnv* env, jobject clazz,
@@ -363,7 +368,7 @@
     { "nPauseSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_pauseSurface },
     { "nSetup", "(JIIFFFF)V", (void*) android_view_ThreadedRenderer_setup },
     { "nSetOpaque", "(JZ)V", (void*) android_view_ThreadedRenderer_setOpaque },
-    { "nSyncAndDrawFrame", "(JJJFIIII)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
+    { "nSyncAndDrawFrame", "(JJJF)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
     { "nDestroyCanvasAndSurface", "(J)V", (void*) android_view_ThreadedRenderer_destroyCanvasAndSurface },
     { "nInvokeFunctor", "(JJZ)V", (void*) android_view_ThreadedRenderer_invokeFunctor },
     { "nRunWithGlContext", "(JLjava/lang/Runnable;)V", (void*) android_view_ThreadedRenderer_runWithGlContext },
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index e5c8898..cc62170 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -14,6 +14,7 @@
 		AmbientShadow.cpp \
 		Animator.cpp \
 		AssetAtlas.cpp \
+		DamageAccumulator.cpp \
 		FontRenderer.cpp \
 		GammaFontRenderer.cpp \
 		Caches.cpp \
diff --git a/libs/hwui/Animator.h b/libs/hwui/Animator.h
index a0c7c55..203cdff 100644
--- a/libs/hwui/Animator.h
+++ b/libs/hwui/Animator.h
@@ -117,7 +117,7 @@
     virtual void setValue(RenderNode* target, float value);
 
 private:
-    typedef void (RenderProperties::*SetFloatProperty)(float value);
+    typedef bool (RenderProperties::*SetFloatProperty)(float value);
     typedef float (RenderProperties::*GetFloatProperty)() const;
 
     struct PropertyAccessors;
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp
new file mode 100644
index 0000000..8aa8c92
--- /dev/null
+++ b/libs/hwui/DamageAccumulator.cpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "DamageAccumulator"
+
+#include "DamageAccumulator.h"
+
+#include <cutils/log.h>
+
+#include "RenderNode.h"
+#include "utils/MathUtils.h"
+
+namespace android {
+namespace uirenderer {
+
+struct DirtyStack {
+    const RenderNode* node;
+    // When this frame is pop'd, this rect is mapped through the above transform
+    // and applied to the previous (aka parent) frame
+    SkRect pendingDirty;
+    DirtyStack* prev;
+    DirtyStack* next;
+};
+
+DamageAccumulator::DamageAccumulator() {
+    mHead = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack));
+    memset(mHead, 0, sizeof(DirtyStack));
+    // Create a root that we will not pop off
+    mHead->prev = mHead;
+}
+
+void DamageAccumulator::pushNode(const RenderNode* node) {
+    if (!mHead->next) {
+        DirtyStack* nextFrame = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack));
+        nextFrame->next = 0;
+        nextFrame->prev = mHead;
+        mHead->next = nextFrame;
+    }
+    mHead = mHead->next;
+    mHead->node = node;
+    mHead->pendingDirty.setEmpty();
+}
+
+void DamageAccumulator::popNode() {
+    LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!");
+    DirtyStack* dirtyFrame = mHead;
+    mHead = mHead->prev;
+    if (!dirtyFrame->pendingDirty.isEmpty()) {
+        SkRect mappedDirty;
+        const RenderProperties& props = dirtyFrame->node->properties();
+        const SkMatrix* transform = props.getTransformMatrix();
+        if (transform && !transform->isIdentity()) {
+            transform->mapRect(&mappedDirty, dirtyFrame->pendingDirty);
+        } else {
+            mappedDirty = dirtyFrame->pendingDirty;
+        }
+        if (CC_LIKELY(mHead->node)) {
+            const RenderProperties& parentProps = mHead->node->properties();
+            mappedDirty.offset(props.getLeft() - parentProps.getScrollX(),
+                    props.getTop() - parentProps.getScrollY());
+            if (props.getClipToBounds()) {
+                if (!mappedDirty.intersect(0, 0, parentProps.getWidth(), parentProps.getHeight())) {
+                    mappedDirty.setEmpty();
+                }
+            }
+            if (CC_UNLIKELY(!MathUtils::isZero(props.getTranslationZ()))) {
+                // TODO: Can we better bound the shadow damage area? For now
+                // match the old damageShadowReceiver() path and just dirty
+                // the entire parent bounds
+                mappedDirty.join(0, 0, parentProps.getWidth(), parentProps.getHeight());
+            }
+        } else {
+            mappedDirty.offset(props.getLeft(), props.getTop());
+        }
+        dirty(mappedDirty.fLeft, mappedDirty.fTop, mappedDirty.fRight, mappedDirty.fBottom);
+    }
+}
+
+void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
+    mHead->pendingDirty.join(left, top, right, bottom);
+}
+
+void DamageAccumulator::finish(SkRect* totalDirty) {
+    LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", mHead->prev, mHead);
+    // Root node never has a transform, so this is the fully mapped dirty rect
+    *totalDirty = mHead->pendingDirty;
+    totalDirty->roundOut();
+    mHead->pendingDirty.setEmpty();
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h
new file mode 100644
index 0000000..c62a351
--- /dev/null
+++ b/libs/hwui/DamageAccumulator.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DAMAGEACCUMULATOR_H
+#define DAMAGEACCUMULATOR_H
+
+#include <utils/LinearAllocator.h>
+
+#include <SkMatrix.h>
+#include <SkRect.h>
+
+#include "utils/Macros.h"
+
+namespace android {
+namespace uirenderer {
+
+struct DirtyStack;
+class RenderNode;
+
+class DamageAccumulator {
+    PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
+public:
+    DamageAccumulator();
+    // mAllocator will clean everything up for us, no need for a dtor
+
+    // Push a transform node onto the stack. This should be called prior
+    // to any dirty() calls. Subsequent calls to dirty()
+    // will be affected by the node's transform when popNode() is called.
+    void pushNode(const RenderNode* node);
+    // Pops a transform node from the stack, propagating the dirty rect
+    // up to the parent node.
+    void popNode();
+    void dirty(float left, float top, float right, float bottom);
+
+    void finish(SkRect* totalDirty);
+
+private:
+    LinearAllocator mAllocator;
+    DirtyStack* mHead;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DAMAGEACCUMULATOR_H */
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 97e9bf6..d494c4c 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -81,6 +81,10 @@
             success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight);
         }
         mLayer->setBlend(mBlend);
+        // TODO: Use DamageAccumulator to get the damage area for the layer's
+        // subtree to only update that part of the layer. Do this as part of
+        // reworking layers to be a RenderProperty instead of a View-managed object
+        mDirtyRect.set(0, 0, mWidth, mHeight);
         mDisplayList->prepareTree(info);
         mLayer->updateDeferred(mDisplayList.get(),
                 mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom);
diff --git a/libs/hwui/DrawProfiler.cpp b/libs/hwui/DrawProfiler.cpp
index 971a66e..2409554 100644
--- a/libs/hwui/DrawProfiler.cpp
+++ b/libs/hwui/DrawProfiler.cpp
@@ -109,7 +109,7 @@
     mCurrentFrame = (mCurrentFrame + 1) % mDataSize;
 }
 
-void DrawProfiler::unionDirty(Rect* dirty) {
+void DrawProfiler::unionDirty(SkRect* dirty) {
     RETURN_IF_DISABLED();
     // Not worth worrying about minimizing the dirty region for debugging, so just
     // dirty the entire viewport.
diff --git a/libs/hwui/DrawProfiler.h b/libs/hwui/DrawProfiler.h
index c1aa1c6..7c06e5d 100644
--- a/libs/hwui/DrawProfiler.h
+++ b/libs/hwui/DrawProfiler.h
@@ -37,7 +37,7 @@
     void markPlaybackEnd();
     void finishFrame();
 
-    void unionDirty(Rect* dirty);
+    void unionDirty(SkRect* dirty);
     void draw(OpenGLRenderer* canvas);
 
     void dumpData(int fd);
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index baf372a..c2f6df8 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -25,6 +25,7 @@
 
 #include <utils/Trace.h>
 
+#include "DamageAccumulator.h"
 #include "Debug.h"
 #include "DisplayListOp.h"
 #include "DisplayListLogBuffer.h"
@@ -110,14 +111,36 @@
     prepareTreeImpl(info);
 }
 
-void RenderNode::prepareTreeImpl(TreeInfo& info) {
-    if (info.performStagingPush) {
-        pushStagingChanges(info);
+static inline void pushNode(RenderNode* self, TreeInfo& info) {
+    if (info.damageAccumulator) {
+        info.damageAccumulator->pushNode(self);
     }
-    if (info.evaluateAnimations) {
+}
+
+static inline void popNode(TreeInfo& info) {
+    if (info.damageAccumulator) {
+        info.damageAccumulator->popNode();
+    }
+}
+
+void RenderNode::damageSelf(TreeInfo& info) {
+    if (info.damageAccumulator && isRenderable() && properties().getAlpha() > 0) {
+        info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
+    }
+}
+
+void RenderNode::prepareTreeImpl(TreeInfo& info) {
+    pushNode(this, info);
+    if (info.mode == TreeInfo::MODE_FULL) {
+        pushStagingChanges(info);
+        evaluateAnimations(info);
+    } else if (info.mode == TreeInfo::MODE_MAYBE_DETACHING) {
+        pushStagingChanges(info);
+    } else if (info.mode == TreeInfo::MODE_RT_ONLY) {
         evaluateAnimations(info);
     }
     prepareSubTree(info, mDisplayListData);
+    popNode(info);
 }
 
 class PushAnimatorsFunctor {
@@ -149,18 +172,28 @@
     }
     if (mDirtyPropertyFields) {
         mDirtyPropertyFields = 0;
+        damageSelf(info);
+        popNode(info);
         mProperties = mStagingProperties;
+        pushNode(this, info);
+        // We could try to be clever and only re-damage if the matrix changed.
+        // However, we don't need to worry about that. The cost of over-damaging
+        // here is only going to be a single additional map rect of this node
+        // plus a rect join(). The parent's transform (and up) will only be
+        // performed once.
+        damageSelf(info);
     }
     if (mNeedsDisplayListDataSync) {
         mNeedsDisplayListDataSync = false;
         // Do a push pass on the old tree to handle freeing DisplayListData
         // that are no longer used
-        TreeInfo oldTreeInfo;
+        TreeInfo oldTreeInfo(TreeInfo::MODE_MAYBE_DETACHING);
+        oldTreeInfo.damageAccumulator = info.damageAccumulator;
         prepareSubTree(oldTreeInfo, mDisplayListData);
-        // TODO: The damage for the old tree should be accounted for
         delete mDisplayListData;
         mDisplayListData = mStagingDisplayListData;
         mStagingDisplayListData = 0;
+        damageSelf(info);
     }
 }
 
@@ -180,12 +213,21 @@
 void RenderNode::evaluateAnimations(TreeInfo& info) {
     if (!mAnimators.size()) return;
 
+    // TODO: Can we target this better? For now treat it like any other staging
+    // property push and just damage self before and after animators are run
+
+    damageSelf(info);
+    popNode(info);
+
     AnimateFunctor functor(this, info);
     std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd;
     newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
     mAnimators.erase(newEnd, mAnimators.end());
     mProperties.updateMatrix();
     info.out.hasAnimations |= mAnimators.size();
+
+    pushNode(this, info);
+    damageSelf(info);
 }
 
 void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 1a5377b..393d4ea 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -148,7 +148,7 @@
         mDirtyPropertyFields |= fields;
     }
 
-    const RenderProperties& properties() {
+    const RenderProperties& properties() const {
         return mProperties;
     }
 
@@ -187,6 +187,9 @@
         mNeedsAnimatorsSync = true;
     }
 
+protected:
+    virtual void damageSelf(TreeInfo& info);
+
 private:
     typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
 
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
index 5f7d4e3..6163df5 100644
--- a/libs/hwui/RenderProperties.cpp
+++ b/libs/hwui/RenderProperties.cpp
@@ -44,6 +44,7 @@
         , mPivotX(0), mPivotY(0)
         , mLeft(0), mTop(0), mRight(0), mBottom(0)
         , mWidth(0), mHeight(0)
+        , mScrollX(0), mScrollY(0)
         , mPivotExplicitlySet(false)
         , mMatrixOrPivotDirty(false)
         , mCaching(false) {
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index c0e3ce7..c294f38 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -40,6 +40,10 @@
 class Matrix4;
 class RenderNode;
 
+// The __VA_ARGS__ will be executed if a & b are not equal
+#define RP_SET(a, b, ...) (a != b ? (a = b, ##__VA_ARGS__, true) : false)
+#define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true)
+
 /*
  * Data structure that holds the properties for a RenderNode
  */
@@ -50,29 +54,30 @@
 
     RenderProperties& operator=(const RenderProperties& other);
 
-    void setClipToBounds(bool clipToBounds) {
-        mPrimitiveFields.mClipToBounds = clipToBounds;
+    bool setClipToBounds(bool clipToBounds) {
+        return RP_SET(mPrimitiveFields.mClipToBounds, clipToBounds);
     }
 
-    void setProjectBackwards(bool shouldProject) {
-        mPrimitiveFields.mProjectBackwards = shouldProject;
+    bool setProjectBackwards(bool shouldProject) {
+        return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject);
     }
 
-    void setProjectionReceiver(bool shouldRecieve) {
-        mPrimitiveFields.mProjectionReceiver = shouldRecieve;
+    bool setProjectionReceiver(bool shouldRecieve) {
+        return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldRecieve);
     }
 
     bool isProjectionReceiver() const {
         return mPrimitiveFields.mProjectionReceiver;
     }
 
-    void setStaticMatrix(const SkMatrix* matrix) {
+    bool setStaticMatrix(const SkMatrix* matrix) {
         delete mStaticMatrix;
         if (matrix) {
             mStaticMatrix = new SkMatrix(*matrix);
         } else {
             mStaticMatrix = NULL;
         }
+        return true;
     }
 
     // Can return NULL
@@ -80,72 +85,61 @@
         return mStaticMatrix;
     }
 
-    void setAnimationMatrix(const SkMatrix* matrix) {
+    bool setAnimationMatrix(const SkMatrix* matrix) {
         delete mAnimationMatrix;
         if (matrix) {
             mAnimationMatrix = new SkMatrix(*matrix);
         } else {
             mAnimationMatrix = NULL;
         }
+        return true;
     }
 
-    void setAlpha(float alpha) {
+    bool setAlpha(float alpha) {
         alpha = fminf(1.0f, fmaxf(0.0f, alpha));
-        if (alpha != mPrimitiveFields.mAlpha) {
-            mPrimitiveFields.mAlpha = alpha;
-        }
+        return RP_SET(mPrimitiveFields.mAlpha, alpha);
     }
 
     float getAlpha() const {
         return mPrimitiveFields.mAlpha;
     }
 
-    void setHasOverlappingRendering(bool hasOverlappingRendering) {
-        mPrimitiveFields.mHasOverlappingRendering = hasOverlappingRendering;
+    bool setHasOverlappingRendering(bool hasOverlappingRendering) {
+        return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering);
     }
 
     bool hasOverlappingRendering() const {
         return mPrimitiveFields.mHasOverlappingRendering;
     }
 
-    void setElevation(float elevation) {
-        if (elevation != mPrimitiveFields.mElevation) {
-            mPrimitiveFields.mElevation = elevation;
-            // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
-        }
+    bool setElevation(float elevation) {
+        return RP_SET(mPrimitiveFields.mElevation, elevation);
+        // Don't dirty matrix/pivot, since they don't respect Z
     }
 
     float getElevation() const {
         return mPrimitiveFields.mElevation;
     }
 
-    void setTranslationX(float translationX) {
-        if (translationX != mPrimitiveFields.mTranslationX) {
-            mPrimitiveFields.mTranslationX = translationX;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setTranslationX(float translationX) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX);
     }
 
     float getTranslationX() const {
         return mPrimitiveFields.mTranslationX;
     }
 
-    void setTranslationY(float translationY) {
-        if (translationY != mPrimitiveFields.mTranslationY) {
-            mPrimitiveFields.mTranslationY = translationY;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setTranslationY(float translationY) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY);
     }
 
     float getTranslationY() const {
         return mPrimitiveFields.mTranslationY;
     }
 
-    void setTranslationZ(float translationZ) {
-        if (translationZ != mPrimitiveFields.mTranslationZ) {
-            mPrimitiveFields.mTranslationZ = translationZ;
-            // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
-        }
+    bool setTranslationZ(float translationZ) {
+        return RP_SET(mPrimitiveFields.mTranslationZ, translationZ);
+        // mMatrixOrPivotDirty not set, since matrix doesn't respect Z
     }
 
     float getTranslationZ() const {
@@ -153,8 +147,8 @@
     }
 
     // Animation helper
-    void setX(float value) {
-        setTranslationX(value - getLeft());
+    bool setX(float value) {
+        return setTranslationX(value - getLeft());
     }
 
     // Animation helper
@@ -163,8 +157,8 @@
     }
 
     // Animation helper
-    void setY(float value) {
-        setTranslationY(value - getTop());
+    bool setY(float value) {
+        return setTranslationY(value - getTop());
     }
 
     // Animation helper
@@ -173,87 +167,80 @@
     }
 
     // Animation helper
-    void setZ(float value) {
-        setTranslationZ(value - getElevation());
+    bool setZ(float value) {
+        return setTranslationZ(value - getElevation());
     }
 
     float getZ() const {
         return getElevation() + getTranslationZ();
     }
 
-    void setRotation(float rotation) {
-        if (rotation != mPrimitiveFields.mRotation) {
-            mPrimitiveFields.mRotation = rotation;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setRotation(float rotation) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation);
     }
 
     float getRotation() const {
         return mPrimitiveFields.mRotation;
     }
 
-    void setRotationX(float rotationX) {
-        if (rotationX != mPrimitiveFields.mRotationX) {
-            mPrimitiveFields.mRotationX = rotationX;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setRotationX(float rotationX) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX);
     }
 
     float getRotationX() const {
         return mPrimitiveFields.mRotationX;
     }
 
-    void setRotationY(float rotationY) {
-        if (rotationY != mPrimitiveFields.mRotationY) {
-            mPrimitiveFields.mRotationY = rotationY;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setRotationY(float rotationY) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY);
     }
 
     float getRotationY() const {
         return mPrimitiveFields.mRotationY;
     }
 
-    void setScaleX(float scaleX) {
-        if (scaleX != mPrimitiveFields.mScaleX) {
-            mPrimitiveFields.mScaleX = scaleX;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setScaleX(float scaleX) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX);
     }
 
     float getScaleX() const {
         return mPrimitiveFields.mScaleX;
     }
 
-    void setScaleY(float scaleY) {
-        if (scaleY != mPrimitiveFields.mScaleY) {
-            mPrimitiveFields.mScaleY = scaleY;
-            mPrimitiveFields.mMatrixOrPivotDirty = true;
-        }
+    bool setScaleY(float scaleY) {
+        return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY);
     }
 
     float getScaleY() const {
         return mPrimitiveFields.mScaleY;
     }
 
-    void setPivotX(float pivotX) {
-        mPrimitiveFields.mPivotX = pivotX;
-        mPrimitiveFields.mMatrixOrPivotDirty = true;
-        mPrimitiveFields.mPivotExplicitlySet = true;
+    bool setPivotX(float pivotX) {
+        if (RP_SET(mPrimitiveFields.mPivotX, pivotX)
+                || !mPrimitiveFields.mPivotExplicitlySet) {
+            mPrimitiveFields.mMatrixOrPivotDirty = true;
+            mPrimitiveFields.mPivotExplicitlySet = true;
+            return true;
+        }
+        return false;
     }
 
     /* Note that getPivotX and getPivotY are adjusted by updateMatrix(),
-     * so the value returned mPrimitiveFields.may be stale if the RenderProperties has been
-     * mPrimitiveFields.modified since the last call to updateMatrix()
+     * so the value returned may be stale if the RenderProperties has been
+     * modified since the last call to updateMatrix()
      */
     float getPivotX() const {
         return mPrimitiveFields.mPivotX;
     }
 
-    void setPivotY(float pivotY) {
-        mPrimitiveFields.mPivotY = pivotY;
-        mPrimitiveFields.mMatrixOrPivotDirty = true;
-        mPrimitiveFields.mPivotExplicitlySet = true;
+    bool setPivotY(float pivotY) {
+        if (RP_SET(mPrimitiveFields.mPivotY, pivotY)
+                || !mPrimitiveFields.mPivotExplicitlySet) {
+            mPrimitiveFields.mMatrixOrPivotDirty = true;
+            mPrimitiveFields.mPivotExplicitlySet = true;
+            return true;
+        }
+        return false;
     }
 
     float getPivotY() const {
@@ -264,11 +251,13 @@
         return mPrimitiveFields.mPivotExplicitlySet;
     }
 
-    void setCameraDistance(float distance) {
+    bool setCameraDistance(float distance) {
         if (distance != getCameraDistance()) {
             mPrimitiveFields.mMatrixOrPivotDirty = true;
             mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance);
+            return true;
         }
+        return false;
     }
 
     float getCameraDistance() const {
@@ -276,75 +265,73 @@
         return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ();
     }
 
-    void setLeft(int left) {
-        if (left != mPrimitiveFields.mLeft) {
-            mPrimitiveFields.mLeft = left;
+    bool setLeft(int left) {
+        if (RP_SET(mPrimitiveFields.mLeft, left)) {
             mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
             if (!mPrimitiveFields.mPivotExplicitlySet) {
                 mPrimitiveFields.mMatrixOrPivotDirty = true;
             }
+            return true;
         }
+        return false;
     }
 
     float getLeft() const {
         return mPrimitiveFields.mLeft;
     }
 
-    void setTop(int top) {
-        if (top != mPrimitiveFields.mTop) {
-            mPrimitiveFields.mTop = top;
+    bool setTop(int top) {
+        if (RP_SET(mPrimitiveFields.mTop, top)) {
             mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
             if (!mPrimitiveFields.mPivotExplicitlySet) {
                 mPrimitiveFields.mMatrixOrPivotDirty = true;
             }
+            return true;
         }
+        return false;
     }
 
     float getTop() const {
         return mPrimitiveFields.mTop;
     }
 
-    void setRight(int right) {
-        if (right != mPrimitiveFields.mRight) {
-            mPrimitiveFields.mRight = right;
+    bool setRight(int right) {
+        if (RP_SET(mPrimitiveFields.mRight, right)) {
             mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
             if (!mPrimitiveFields.mPivotExplicitlySet) {
                 mPrimitiveFields.mMatrixOrPivotDirty = true;
             }
+            return true;
         }
+        return false;
     }
 
     float getRight() const {
         return mPrimitiveFields.mRight;
     }
 
-    void setBottom(int bottom) {
-        if (bottom != mPrimitiveFields.mBottom) {
-            mPrimitiveFields.mBottom = bottom;
+    bool setBottom(int bottom) {
+        if (RP_SET(mPrimitiveFields.mBottom, bottom)) {
             mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
             if (!mPrimitiveFields.mPivotExplicitlySet) {
                 mPrimitiveFields.mMatrixOrPivotDirty = true;
             }
+            return true;
         }
+        return false;
     }
 
     float getBottom() const {
         return mPrimitiveFields.mBottom;
     }
 
-    void setLeftTop(int left, int top) {
-        if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop) {
-            mPrimitiveFields.mLeft = left;
-            mPrimitiveFields.mTop = top;
-            mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft;
-            mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop;
-            if (!mPrimitiveFields.mPivotExplicitlySet) {
-                mPrimitiveFields.mMatrixOrPivotDirty = true;
-            }
-        }
+    bool setLeftTop(int left, int top) {
+        bool leftResult = setLeft(left);
+        bool topResult = setTop(top);
+        return leftResult || topResult;
     }
 
-    void setLeftTopRightBottom(int left, int top, int right, int bottom) {
+    bool setLeftTopRightBottom(int left, int top, int right, int bottom) {
         if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop
                 || right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) {
             mPrimitiveFields.mLeft = left;
@@ -356,31 +343,47 @@
             if (!mPrimitiveFields.mPivotExplicitlySet) {
                 mPrimitiveFields.mMatrixOrPivotDirty = true;
             }
+            return true;
         }
+        return false;
     }
 
-    void offsetLeftRight(float offset) {
+    bool offsetLeftRight(float offset) {
         if (offset != 0) {
             mPrimitiveFields.mLeft += offset;
             mPrimitiveFields.mRight += offset;
-            if (!mPrimitiveFields.mPivotExplicitlySet) {
-                mPrimitiveFields.mMatrixOrPivotDirty = true;
-            }
+            return true;
         }
+        return false;
     }
 
-    void offsetTopBottom(float offset) {
+    bool offsetTopBottom(float offset) {
         if (offset != 0) {
             mPrimitiveFields.mTop += offset;
             mPrimitiveFields.mBottom += offset;
-            if (!mPrimitiveFields.mPivotExplicitlySet) {
-                mPrimitiveFields.mMatrixOrPivotDirty = true;
-            }
+            return true;
         }
+        return false;
     }
 
-    void setCaching(bool caching) {
-        mPrimitiveFields.mCaching = caching;
+    bool setScrollX(int scrollX) {
+        return RP_SET(mPrimitiveFields.mScrollX, scrollX);
+    }
+
+    bool setScrollY(int scrollY) {
+        return RP_SET(mPrimitiveFields.mScrollY, scrollY);
+    }
+
+    int getScrollX() const {
+        return mPrimitiveFields.mScrollX;
+    }
+
+    int getScrollY() const {
+        return mPrimitiveFields.mScrollY;
+    }
+
+    bool setCaching(bool caching) {
+        return RP_SET(mPrimitiveFields.mCaching, caching);
     }
 
     int getWidth() const {
@@ -478,6 +481,7 @@
         float mPivotX, mPivotY;
         int mLeft, mTop, mRight, mBottom;
         int mWidth, mHeight;
+        int mScrollX, mScrollY;
         bool mPivotExplicitlySet;
         bool mMatrixOrPivotDirty;
         bool mCaching;
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 8355f83..2096f98 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -18,11 +18,14 @@
 
 #include <utils/Timers.h>
 
+#include "utils/Macros.h"
+
 namespace android {
 namespace uirenderer {
 
 class BaseRenderNodeAnimator;
 class AnimationListener;
+class DamageAccumulator;
 
 class AnimationHook {
 public:
@@ -31,21 +34,44 @@
     ~AnimationHook() {}
 };
 
-struct TreeInfo {
-    // The defaults here should be safe for everyone but DrawFrameTask to use as-is.
-    TreeInfo()
-        : frameTimeMs(0)
+// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
+class TreeInfo {
+    PREVENT_COPY_AND_ASSIGN(TreeInfo);
+public:
+    enum TraversalMode {
+        // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
+        // May only be used if both the UI thread and RT thread are blocked on the
+        // prepare
+        MODE_FULL,
+        // Run only what can be done safely on RT thread. Currently this only means
+        // animators, but potentially things like SurfaceTexture updates
+        // could be handled by this as well if there are no listeners
+        MODE_RT_ONLY,
+        // The subtree is being detached. Maybe. If the RenderNode is present
+        // in both the old and new display list's children then it will get a
+        // MODE_MAYBE_DETACHING followed shortly by a MODE_FULL.
+        // Push any pending display list changes in case it is detached,
+        // but don't evaluate animators and such as if it isn't detached as a
+        // MODE_FULL will follow shortly.
+        MODE_MAYBE_DETACHING,
+        // TODO: TRIM_MEMORY?
+    };
+
+    explicit TreeInfo(TraversalMode mode)
+        : mode(mode)
+        , frameTimeMs(0)
         , animationHook(NULL)
-        , prepareTextures(false)
-        , performStagingPush(true)
-        , evaluateAnimations(false)
+        , prepareTextures(mode == MODE_FULL)
+        , damageAccumulator(0)
     {}
 
+    const TraversalMode mode;
     nsecs_t frameTimeMs;
     AnimationHook* animationHook;
+    // TODO: Remove this? Currently this is used to signal to stop preparing
+    // textures if we run out of cache space.
     bool prepareTextures;
-    bool performStagingPush;
-    bool evaluateAnimations;
+    DamageAccumulator* damageAccumulator;
 
     struct Out {
         Out()
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 9ebee1d..8a5c857 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -439,6 +439,7 @@
     mRenderThread.removeFrameCallback(this);
 
     info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
+    info.damageAccumulator = &mDamageAccumulator;
     mRootRenderNode->prepareTree(info);
 
     int runningBehind = 0;
@@ -465,27 +466,30 @@
     mRenderThread.pushBackFrameCallback(this);
 }
 
-void CanvasContext::draw(Rect* dirty) {
+void CanvasContext::draw() {
     LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
             "drawDisplayList called on a context with no canvas or surface!");
 
     profiler().markPlaybackStart();
 
+    SkRect dirty;
+    mDamageAccumulator.finish(&dirty);
+
     EGLint width, height;
     mGlobalContext->beginFrame(mEglSurface, &width, &height);
     if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
         mCanvas->setViewport(width, height);
-        dirty = NULL;
+        dirty.setEmpty();
     } else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
-        dirty = NULL;
+        dirty.setEmpty();
     } else {
-        profiler().unionDirty(dirty);
+        profiler().unionDirty(&dirty);
     }
 
     status_t status;
-    if (dirty && !dirty->isEmpty()) {
-        status = mCanvas->prepareDirty(dirty->left, dirty->top,
-                dirty->right, dirty->bottom, mOpaque);
+    if (!dirty.isEmpty()) {
+        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
+                dirty.fRight, dirty.fBottom, mOpaque);
     } else {
         status = mCanvas->prepare(mOpaque);
     }
@@ -516,14 +520,12 @@
 
     profiler().startFrame();
 
-    TreeInfo info;
-    info.evaluateAnimations = true;
-    info.performStagingPush = false;
+    TreeInfo info(TreeInfo::MODE_RT_ONLY);
     info.prepareTextures = false;
 
     prepareTree(info);
     if (info.out.canDrawThisFrame) {
-        draw(NULL);
+        draw();
     }
 }
 
@@ -543,7 +545,7 @@
 
 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
     requireGlContext();
-    TreeInfo info;
+    TreeInfo info(TreeInfo::MODE_FULL);
     layer->apply(info);
     return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
 }
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 00c5bf0..d926b38 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -23,6 +23,7 @@
 #include <utils/Functor.h>
 #include <utils/Vector.h>
 
+#include "../DamageAccumulator.h"
 #include "../DrawProfiler.h"
 #include "../RenderNode.h"
 #include "RenderTask.h"
@@ -57,7 +58,7 @@
     void makeCurrent();
     void processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info);
     void prepareTree(TreeInfo& info);
-    void draw(Rect* dirty);
+    void draw();
     void destroyCanvasAndSurface();
 
     // IFrameCallback, Chroreographer-driven frame callback entry point
@@ -99,6 +100,7 @@
     bool mOpaque;
     OpenGLRenderer* mCanvas;
     bool mHaveNewSurface;
+    DamageAccumulator mDamageAccumulator;
 
     const sp<RenderNode> mRootRenderNode;
 
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 61d67ca..bdfdd21 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -68,10 +68,6 @@
     }
 }
 
-void DrawFrameTask::setDirty(int left, int top, int right, int bottom) {
-    mDirty.set(left, top, right, bottom);
-}
-
 int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos) {
     LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
 
@@ -83,7 +79,6 @@
     // Reset the single-frame data
     mFrameTimeNanos = 0;
     mRecordDurationNanos = 0;
-    mDirty.setEmpty();
 
     return mSyncResult;
 }
@@ -103,13 +98,12 @@
     bool canUnblockUiThread;
     bool canDrawThisFrame;
     {
-        TreeInfo info;
+        TreeInfo info(TreeInfo::MODE_FULL);
         canUnblockUiThread = syncFrameState(info);
         canDrawThisFrame = info.out.canDrawThisFrame;
     }
 
     // Grab a copy of everything we need
-    Rect dirty(mDirty);
     CanvasContext* context = mContext;
 
     // From this point on anything in "this" is *UNSAFE TO ACCESS*
@@ -118,7 +112,7 @@
     }
 
     if (CC_LIKELY(canDrawThisFrame)) {
-        context->draw(&dirty);
+        context->draw();
     }
 
     if (!canUnblockUiThread) {
@@ -126,18 +120,11 @@
     }
 }
 
-static void initTreeInfo(TreeInfo& info) {
-    info.prepareTextures = true;
-    info.performStagingPush = true;
-    info.evaluateAnimations = true;
-}
-
 bool DrawFrameTask::syncFrameState(TreeInfo& info) {
     ATRACE_CALL();
     mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
     mContext->makeCurrent();
     Caches::getInstance().textureCache.resetMarkInUse();
-    initTreeInfo(info);
 
     for (size_t i = 0; i < mLayers.size(); i++) {
         mContext->processLayerUpdate(mLayers[i].get(), info);
@@ -149,8 +136,6 @@
     mContext->prepareTree(info);
 
     if (info.out.hasAnimations) {
-        // TODO: dirty calculations, for now just do a full-screen inval
-        mDirty.setEmpty();
         if (info.out.requiresUiRedraw) {
             mSyncResult |= kSync_UIRedrawRequired;
         }
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index d4129b6..96f0add 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -60,7 +60,6 @@
     void pushLayerUpdate(DeferredLayerUpdater* layer);
     void removeLayerUpdate(DeferredLayerUpdater* layer);
 
-    void setDirty(int left, int top, int right, int bottom);
     void setDensity(float density) { mDensity = density; }
     int drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos);
 
@@ -80,7 +79,6 @@
     /*********************************************
      *  Single frame data
      *********************************************/
-    Rect mDirty;
     nsecs_t mFrameTimeNanos;
     nsecs_t mRecordDurationNanos;
     float mDensity;
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 0901963..ded10a1 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -180,8 +180,7 @@
 }
 
 int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
-        float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
-    mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+        float density) {
     mDrawFrameTask.setDensity(density);
     return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
 }
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 944ff9c..a95f8f0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -70,7 +70,7 @@
     ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
     ANDROID_API void setOpaque(bool opaque);
     ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
-            float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+            float density);
     ANDROID_API void destroyCanvasAndSurface();
 
     ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);