Preview seperating RenderScript into RenderScript and RenderScriptGL
diff --git a/libs/rs/rsContext.cpp b/libs/rs/rsContext.cpp
index 261b827..2e47ea3 100644
--- a/libs/rs/rsContext.cpp
+++ b/libs/rs/rsContext.cpp
@@ -289,15 +289,17 @@
LOGE("pthread_setspecific %i", status);
}
- rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setRaster(NULL);
- rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setVertex(NULL);
- rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setFragment(NULL);
- rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
- rsc->setFragmentStore(NULL);
- rsc->mStateVertexArray.init(rsc);
+ if (rsc->mIsGraphicsContext) {
+ rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->setRaster(NULL);
+ rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->setVertex(NULL);
+ rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->setFragment(NULL);
+ rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
+ rsc->setFragmentStore(NULL);
+ rsc->mStateVertexArray.init(rsc);
+ }
rsc->mRunning = true;
bool mDraw = true;
@@ -307,7 +309,7 @@
mDraw &= (rsc->mWndSurface != NULL);
uint32_t targetTime = 0;
- if (mDraw) {
+ if (mDraw && rsc->mIsGraphicsContext) {
targetTime = rsc->runRootScript();
mDraw = targetTime && !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
@@ -329,23 +331,27 @@
}
LOGV("RS Thread exiting");
- rsc->mRaster.clear();
- rsc->mFragment.clear();
- rsc->mVertex.clear();
- rsc->mFragmentStore.clear();
- rsc->mRootScript.clear();
- rsc->mStateRaster.deinit(rsc);
- rsc->mStateVertex.deinit(rsc);
- rsc->mStateFragment.deinit(rsc);
- rsc->mStateFragmentStore.deinit(rsc);
+ if (rsc->mIsGraphicsContext) {
+ rsc->mRaster.clear();
+ rsc->mFragment.clear();
+ rsc->mVertex.clear();
+ rsc->mFragmentStore.clear();
+ rsc->mRootScript.clear();
+ rsc->mStateRaster.deinit(rsc);
+ rsc->mStateVertex.deinit(rsc);
+ rsc->mStateFragment.deinit(rsc);
+ rsc->mStateFragmentStore.deinit(rsc);
+ }
ObjectBase::zeroAllUserRef(rsc);
rsc->mObjDestroy.mNeedToEmpty = true;
rsc->objDestroyOOBRun();
- pthread_mutex_lock(&gInitMutex);
- rsc->deinitEGL();
- pthread_mutex_unlock(&gInitMutex);
+ if (rsc->mIsGraphicsContext) {
+ pthread_mutex_lock(&gInitMutex);
+ rsc->deinitEGL();
+ pthread_mutex_unlock(&gInitMutex);
+ }
LOGV("RS Thread exited");
return NULL;
@@ -371,7 +377,7 @@
#endif
}
-Context::Context(Device *dev, bool useDepth)
+Context::Context(Device *dev, bool isGraphics, bool useDepth)
{
pthread_mutex_lock(&gInitMutex);
@@ -383,6 +389,8 @@
mPaused = false;
mObjHead = NULL;
memset(&mEGL, 0, sizeof(mEGL));
+ memset(&mGL, 0, sizeof(mGL));
+ mIsGraphicsContext = isGraphics;
int status;
pthread_attr_t threadAttr;
@@ -454,7 +462,7 @@
void Context::setSurface(uint32_t w, uint32_t h, Surface *sur)
{
- LOGV("setSurface %i %i %p", w, h, sur);
+ rsAssert(mIsGraphicsContext);
EGLBoolean ret;
if (mEGL.mSurface != NULL) {
@@ -544,21 +552,25 @@
void Context::pause()
{
+ rsAssert(mIsGraphicsContext);
mPaused = true;
}
void Context::resume()
{
+ rsAssert(mIsGraphicsContext);
mPaused = false;
}
void Context::setRootScript(Script *s)
{
+ rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
void Context::setFragmentStore(ProgramFragmentStore *pfs)
{
+ rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
} else {
@@ -568,6 +580,7 @@
void Context::setFragment(ProgramFragment *pf)
{
+ rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
} else {
@@ -577,6 +590,7 @@
void Context::setRaster(ProgramRaster *pr)
{
+ rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
} else {
@@ -586,6 +600,7 @@
void Context::setVertex(ProgramVertex *pv)
{
+ rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
} else {
@@ -860,10 +875,19 @@
}
-RsContext rsContextCreate(RsDevice vdev, uint32_t version, bool useDepth)
+RsContext rsContextCreate(RsDevice vdev, uint32_t version)
{
+ LOGV("rsContextCreate %p", vdev);
Device * dev = static_cast<Device *>(vdev);
- Context *rsc = new Context(dev, useDepth);
+ Context *rsc = new Context(dev, false, false);
+ return rsc;
+}
+
+RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth)
+{
+ LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
+ Device * dev = static_cast<Device *>(vdev);
+ Context *rsc = new Context(dev, true, useDepth);
return rsc;
}