Delete old rendering pipeline
fixes: 30002246
Change-Id: I45df0e924708526cee045b14c291bd23aa1a92db
diff --git a/libs/hwui/TessellationCache.h b/libs/hwui/TessellationCache.h
index 6141b4e..ccad1b7 100644
--- a/libs/hwui/TessellationCache.h
+++ b/libs/hwui/TessellationCache.h
@@ -14,8 +14,7 @@
* limitations under the License.
*/
-#ifndef ANDROID_HWUI_TESSELLATION_CACHE_H
-#define ANDROID_HWUI_TESSELLATION_CACHE_H
+#pragma once
#include "Debug.h"
#include "Matrix.h"
@@ -161,17 +160,6 @@
const VertexBuffer* getRoundRect(const Matrix4& transform, const SkPaint& paint,
float width, float height, float rx, float ry);
- // TODO: delete these when switching to HWUI_NEW_OPS
- void precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
- bool opaque, const SkPath* casterPerimeter,
- const Matrix4* transformXY, const Matrix4* transformZ,
- const Vector3& lightCenter, float lightRadius);
- void getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,
- bool opaque, const SkPath* casterPerimeter,
- const Matrix4* transformXY, const Matrix4* transformZ,
- const Vector3& lightCenter, float lightRadius,
- vertexBuffer_pair_t& outBuffers);
-
sp<ShadowTask> getShadowTask(const Matrix4* drawTransform, const Rect& localClip,
bool opaque, const SkPath* casterPerimeter,
const Matrix4* transformXY, const Matrix4* transformZ,
@@ -184,6 +172,11 @@
typedef VertexBuffer* (*Tessellator)(const Description&);
+ void precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
+ bool opaque, const SkPath* casterPerimeter,
+ const Matrix4* transformXY, const Matrix4* transformZ,
+ const Vector3& lightCenter, float lightRadius);
+
Buffer* getRectBuffer(const Matrix4& transform, const SkPaint& paint,
float width, float height);
Buffer* getRoundRectBuffer(const Matrix4& transform, const SkPaint& paint,
@@ -232,5 +225,3 @@
}; // namespace uirenderer
}; // namespace android
-
-#endif // ANDROID_HWUI_PATH_CACHE_H