Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index d661f7b..29158e5 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -38,7 +38,7 @@
 
 	LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER
 	LOCAL_MODULE_CLASS := SHARED_LIBRARIES
-	LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia
+	LOCAL_SHARED_LIBRARIES := libcutils libutils libGLESv2 libskia libui
 	LOCAL_MODULE := libhwui
 	LOCAL_MODULE_TAGS := optional
 	LOCAL_PRELINK_MODULE := false