clean-up client management.
simplified things a lot, the biggest change is that the concept
of "ClientID" is now gone, instead we simply use references.
Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 8a582da..732a4ec 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -44,8 +44,8 @@
// ---------------------------------------------------------------------------
LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client, int32_t i)
- : LayerBaseClient(flinger, display, client, i),
+ const sp<Client>& client)
+ : LayerBaseClient(flinger, display, client),
mNeedsBlending(false), mBlitEngine(0)
{
}
@@ -60,8 +60,7 @@
void LayerBuffer::onFirstRef()
{
LayerBaseClient::onFirstRef();
- mSurface = new SurfaceLayerBuffer(mFlinger, clientIndex(),
- const_cast<LayerBuffer *>(this));
+ mSurface = new SurfaceLayerBuffer(mFlinger, this);
hw_module_t const* module = (hw_module_t const*)sGrallocModule;
if (!module) {
@@ -204,9 +203,9 @@
// LayerBuffer::SurfaceLayerBuffer
// ============================================================================
-LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
- SurfaceID id, const sp<LayerBuffer>& owner)
- : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
+LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
+ const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
+ : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
{
}