Improve gradients

Avoid using textures for common gradients (two stops from 0.0 to 1.0)

Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
diff --git a/core/jni/android/graphics/Shader.cpp b/core/jni/android/graphics/Shader.cpp
index f4cc9e4..6323ab3 100644
--- a/core/jni/android/graphics/Shader.cpp
+++ b/core/jni/android/graphics/Shader.cpp
@@ -150,19 +150,35 @@
     jfloat* storedBounds = new jfloat[4];
     storedBounds[0] = x0; storedBounds[1] = y0;
     storedBounds[2] = x1; storedBounds[3] = y1;
-    jfloat* storedPositions = new jfloat[count];
-    uint32_t* storedColors = new uint32_t[count];
-    for (size_t i = 0; i < count; i++) {
-        storedColors[i] = static_cast<uint32_t>(colorValues[i]);
-    }
+    
+    bool missFirst = false;
+    bool missLast = false;
+    size_t stopCount = count;
 
+    jfloat* storedPositions = NULL;
     if (posArray) {
         AutoJavaFloatArray autoPos(env, posArray, count);
         const float* posValues = autoPos.ptr();
-        for (size_t i = 0; i < count; i++) {
-            storedPositions[i] = posValues[i];
+
+        missFirst = posValues[0] != 0.0f;
+        missLast = posValues[count - 1] != 1.0f;
+
+        stopCount += missFirst + missLast;
+        storedPositions = new jfloat[stopCount];
+
+        if (missFirst) {
+            storedPositions[0] = 0.0f;
+        }
+
+        for (size_t i = missFirst; i < count + missFirst; i++) {
+            storedPositions[i] = posValues[i - missFirst];
+        }
+
+        if (missLast) {
+            storedPositions[stopCount - 1] = 1.0f;
         }
     } else {
+        storedPositions = new jfloat[count];
         storedPositions[0] = 0.0f;
         const jfloat step = 1.0f / (count - 1);
         for (size_t i = 1; i < count - 1; i++) {
@@ -171,8 +187,22 @@
         storedPositions[count - 1] = 1.0f;
     }
 
+    uint32_t* storedColors = new uint32_t[stopCount];
+
+    if (missFirst) {
+        storedColors[0] = static_cast<uint32_t>(colorValues[0]);
+    }
+
+    for (size_t i = missFirst; i < count + missFirst; i++) {
+        storedColors[i] = static_cast<uint32_t>(colorValues[i - missFirst]);
+    }
+
+    if (missLast) {
+        storedColors[stopCount - 1] = static_cast<uint32_t>(colorValues[count - 1]);
+    }
+
     SkiaShader* skiaShader = new SkiaLinearGradientShader(storedBounds, storedColors,
-            storedPositions, count, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
+            storedPositions, stopCount, shader, static_cast<SkShader::TileMode>(tileMode), NULL,
             (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0);
 
     env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index 7026eead..b1c4dfe 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -16,9 +16,6 @@
 
 #define LOG_TAG "OpenGLRenderer"
 
-#include <SkCanvas.h>
-#include <SkGradientShader.h>
-
 #include <utils/threads.h>
 
 #include "Debug.h"
@@ -29,6 +26,22 @@
 namespace uirenderer {
 
 ///////////////////////////////////////////////////////////////////////////////
+// Defines
+///////////////////////////////////////////////////////////////////////////////
+
+#define GRADIENT_TEXTURE_HEIGHT 2
+#define GRADIENT_BYTES_PER_PIXEL 4
+
+///////////////////////////////////////////////////////////////////////////////
+// Functions
+///////////////////////////////////////////////////////////////////////////////
+
+template<typename T>
+static inline T min(T a, T b) {
+    return a < b ? a : b;
+}
+
+///////////////////////////////////////////////////////////////////////////////
 // Constructors/destructor
 ///////////////////////////////////////////////////////////////////////////////
 
@@ -83,7 +96,7 @@
 
 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
     if (texture) {
-        const uint32_t size = texture->width * texture->height * 4;
+        const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
         mSize -= size;
     }
 
@@ -97,14 +110,13 @@
 // Caching
 ///////////////////////////////////////////////////////////////////////////////
 
-Texture* GradientCache::get(uint32_t* colors, float* positions,
-        int count, SkShader::TileMode tileMode) {
+Texture* GradientCache::get(uint32_t* colors, float* positions, int count) {
 
-    GradientCacheEntry gradient(colors, positions, count, tileMode);
+    GradientCacheEntry gradient(colors, positions, count);
     Texture* texture = mCache.get(gradient);
 
     if (!texture) {
-        texture = addLinearGradient(gradient, colors, positions, count, tileMode);
+        texture = addLinearGradient(gradient, colors, positions, count);
     }
 
     return texture;
@@ -114,39 +126,41 @@
     mCache.clear();
 }
 
+void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
+        GradientInfo& info) {
+    uint32_t width = 1 << (31 - __builtin_clz(256 * (count - 1)));
+    bool hasAlpha = false;
+
+    for (int i = 0; i < count; i++) {
+        if (((colors[i] >> 24) & 0xff) < 255) {
+            hasAlpha = true;
+            break;
+        }
+    }
+
+    info.width = min(width, uint32_t(mMaxTextureSize));
+    info.hasAlpha = hasAlpha;
+}
+
 Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
-        uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
-    int width = 256 * (count - 1);
-    width = width < mMaxTextureSize ? width : mMaxTextureSize;
+        uint32_t* colors, float* positions, int count) {
 
-    SkBitmap bitmap;
-    bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, 4);
-    bitmap.allocPixels();
-    bitmap.eraseColor(0);
+    GradientInfo info;
+    getGradientInfo(colors, count, info);
 
-    SkCanvas canvas(bitmap);
-
-    SkPoint points[2];
-    points[0].set(0.0f, 0.0f);
-    points[1].set(bitmap.width(), 0.0f);
-
-    SkShader* localShader = SkGradientShader::CreateLinear(points,
-            reinterpret_cast<const SkColor*>(colors), positions, count, tileMode);
-
-    SkPaint p;
-    p.setStyle(SkPaint::kStrokeAndFill_Style);
-    p.setShader(localShader)->unref();
-
-    canvas.drawRectCoords(0.0f, 0.0f, bitmap.width(), 4.0f, p);
+    Texture* texture = new Texture;
+    texture->width = info.width;
+    texture->height = GRADIENT_TEXTURE_HEIGHT;
+    texture->blend = info.hasAlpha;
+    texture->generation = 1;
 
     // Asume the cache is always big enough
-    const uint32_t size = bitmap.rowBytes() * bitmap.height();
+    const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
     while (mSize + size > mMaxSize) {
         mCache.removeOldest();
     }
 
-    Texture* texture = new Texture;
-    generateTexture(&bitmap, texture);
+    generateTexture(colors, positions, count, texture);
 
     mSize += size;
     mCache.put(gradient, texture);
@@ -154,25 +168,67 @@
     return texture;
 }
 
-void GradientCache::generateTexture(SkBitmap* bitmap, Texture* texture) {
-    SkAutoLockPixels autoLock(*bitmap);
-    if (!bitmap->readyToDraw()) {
-        ALOGE("Cannot generate texture from shader");
-        return;
+void GradientCache::generateTexture(uint32_t* colors, float* positions,
+        int count, Texture* texture) {
+
+    const uint32_t width = texture->width;
+    const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
+    uint32_t pixels[width * texture->height];
+
+    int currentPos = 1;
+
+    float startA = (colors[0] >> 24) & 0xff;
+    float startR = (colors[0] >> 16) & 0xff;
+    float startG = (colors[0] >>  8) & 0xff;
+    float startB = (colors[0] >>  0) & 0xff;
+
+    float endA = (colors[1] >> 24) & 0xff;
+    float endR = (colors[1] >> 16) & 0xff;
+    float endG = (colors[1] >>  8) & 0xff;
+    float endB = (colors[1] >>  0) & 0xff;
+
+    float start = positions[0];
+    float distance = positions[1] - start;
+
+    uint8_t* p = (uint8_t*) pixels;
+    for (uint32_t x = 0; x < width; x++) {
+        float pos = x / float(width - 1);
+        if (pos > positions[currentPos]) {
+            startA = endA;
+            startR = endR;
+            startG = endG;
+            startB = endB;
+            start = positions[currentPos];
+
+            currentPos++;
+
+            endA = (colors[currentPos] >> 24) & 0xff;
+            endR = (colors[currentPos] >> 16) & 0xff;
+            endG = (colors[currentPos] >>  8) & 0xff;
+            endB = (colors[currentPos] >>  0) & 0xff;
+            distance = positions[currentPos] - start;
+        }
+
+        float amount = (pos - start) / distance;
+        float oppAmount = 1.0f - amount;
+
+        *p++ = uint8_t(startR * oppAmount + endR * amount);
+        *p++ = uint8_t(startG * oppAmount + endG * amount);
+        *p++ = uint8_t(startB * oppAmount + endB * amount);
+        *p++ = uint8_t(startA * oppAmount + endA * amount);
     }
 
-    texture->generation = bitmap->getGenerationID();
-    texture->width = bitmap->width();
-    texture->height = bitmap->height();
+    for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
+        memcpy(pixels + width * i, pixels, rowBytes);
+    }
 
     glGenTextures(1, &texture->id);
 
     glBindTexture(GL_TEXTURE_2D, texture->id);
-    glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
+    glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
 
-    texture->blend = !bitmap->isOpaque();
-    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
-            GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
+            GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 
     texture->setFilter(GL_LINEAR);
     texture->setWrap(GL_CLAMP_TO_EDGE);
diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h
index 59515a1..3b7c1fa 100644
--- a/libs/hwui/GradientCache.h
+++ b/libs/hwui/GradientCache.h
@@ -36,16 +36,14 @@
         count = 0;
         colors = NULL;
         positions = NULL;
-        tileMode = SkShader::kClamp_TileMode;
     }
 
-    GradientCacheEntry(uint32_t* colors, float* positions, int count,
-            SkShader::TileMode tileMode) {
-        copy(colors, positions, count, tileMode);
+    GradientCacheEntry(uint32_t* colors, float* positions, int count) {
+        copy(colors, positions, count);
     }
 
     GradientCacheEntry(const GradientCacheEntry& entry) {
-        copy(entry.colors, entry.positions, entry.count, entry.tileMode);
+        copy(entry.colors, entry.positions, entry.count);
     }
 
     ~GradientCacheEntry() {
@@ -58,7 +56,7 @@
             delete[] colors;
             delete[] positions;
 
-            copy(entry.colors, entry.positions, entry.count, entry.tileMode);
+            copy(entry.colors, entry.positions, entry.count);
         }
 
         return *this;
@@ -67,13 +65,11 @@
     bool operator<(const GradientCacheEntry& r) const {
         const GradientCacheEntry& rhs = (const GradientCacheEntry&) r;
         LTE_INT(count) {
-            LTE_INT(tileMode) {
-                int result = memcmp(colors, rhs.colors, count * sizeof(uint32_t));
-                if (result< 0) return true;
-                else if (result == 0) {
-                    result = memcmp(positions, rhs.positions, count * sizeof(float));
-                    if (result < 0) return true;
-                }
+            int result = memcmp(colors, rhs.colors, count * sizeof(uint32_t));
+            if (result< 0) return true;
+            else if (result == 0) {
+                result = memcmp(positions, rhs.positions, count * sizeof(float));
+                if (result < 0) return true;
             }
         }
         return false;
@@ -86,11 +82,10 @@
 
 private:
 
-    void copy(uint32_t* colors, float* positions, int count, SkShader::TileMode tileMode) {
+    void copy(uint32_t* colors, float* positions, int count) {
         this->count = count;
         this->colors = new uint32_t[count];
         this->positions = new float[count];
-        this->tileMode = tileMode;
 
         memcpy(this->colors, colors, count * sizeof(uint32_t));
         memcpy(this->positions, positions, count * sizeof(float));
@@ -118,8 +113,8 @@
     /**
      * Returns the texture associated with the specified shader.
      */
-    Texture* get(uint32_t* colors, float* positions,
-            int count, SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
+    Texture* get(uint32_t* colors, float* positions, int count);
+
     /**
      * Clears the cache. This causes all textures to be deleted.
      */
@@ -144,10 +139,16 @@
      * returned.
      */
     Texture* addLinearGradient(GradientCacheEntry& gradient,
-            uint32_t* colors, float* positions, int count,
-            SkShader::TileMode tileMode = SkShader::kClamp_TileMode);
+            uint32_t* colors, float* positions, int count);
 
-    void generateTexture(SkBitmap* bitmap, Texture* texture);
+    void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture);
+
+    struct GradientInfo {
+        uint32_t width;
+        bool hasAlpha;
+    };
+
+    void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
 
     GenerationCache<GradientCacheEntry, Texture*> mCache;
 
diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h
index 491767f..1818f82 100644
--- a/libs/hwui/Program.h
+++ b/libs/hwui/Program.h
@@ -79,6 +79,8 @@
 
 #define PROGRAM_HAS_GAMMA_CORRECTION 40
 
+#define PROGRAM_IS_SIMPLE_GRADIENT 41
+
 ///////////////////////////////////////////////////////////////////////////////
 // Types
 ///////////////////////////////////////////////////////////////////////////////
@@ -96,14 +98,14 @@
  */
 struct ProgramDescription {
     enum ColorModifier {
-        kColorNone,
+        kColorNone = 0,
         kColorMatrix,
         kColorLighting,
         kColorBlend
     };
 
     enum Gradient {
-        kGradientLinear,
+        kGradientLinear = 0,
         kGradientCircular,
         kGradientSweep
     };
@@ -129,6 +131,7 @@
 
     bool hasGradient;
     Gradient gradientType;
+    bool isSimpleGradient;
 
     SkXfermode::Mode shadersMode;
 
@@ -170,6 +173,7 @@
 
         hasGradient = false;
         gradientType = kGradientLinear;
+        isSimpleGradient = false;
 
         shadersMode = SkXfermode::kClear_Mode;
 
@@ -255,6 +259,7 @@
         if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
         if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
         if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION;
+        if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT;
         return key;
     }
 
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index 70bd1a8..d601f01 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -71,13 +71,16 @@
         "varying highp vec2 outPointBitmapTexCoords;\n";
 // TODO: These values are used to sample from textures,
 //       they may need to be highp
-const char* gVS_Header_Varyings_HasGradient[3] = {
+const char* gVS_Header_Varyings_HasGradient[6] = {
         // Linear
         "varying highp vec2 linear;\n",
+        "varying highp float linear;\n",
         // Circular
         "varying highp vec2 circular;\n",
+        "varying highp vec2 circular;\n",
         // Sweep
-        "varying highp vec2 sweep;\n"
+        "varying highp vec2 sweep;\n",
+        "varying highp vec2 sweep;\n",
 };
 const char* gVS_Main =
         "\nvoid main(void) {\n";
@@ -85,13 +88,16 @@
         "    outTexCoords = texCoords;\n";
 const char* gVS_Main_OutTransformedTexCoords =
         "    outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
-const char* gVS_Main_OutGradient[3] = {
+const char* gVS_Main_OutGradient[6] = {
         // Linear
         "    linear = vec2((screenSpace * position).x, 0.5);\n",
+        "    linear = (screenSpace * position).x;\n",
         // Circular
         "    circular = (screenSpace * position).xy;\n",
+        "    circular = (screenSpace * position).xy;\n",
         // Sweep
-        "    sweep = (screenSpace * position).xy;\n"
+        "    sweep = (screenSpace * position).xy;\n",
+        "    sweep = (screenSpace * position).xy;\n",
 };
 const char* gVS_Main_OutBitmapTexCoords =
         "    outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
@@ -131,13 +137,19 @@
         "uniform sampler2D sampler;\n";
 const char* gFS_Uniforms_ExternalTextureSampler =
         "uniform samplerExternalOES sampler;\n";
-const char* gFS_Uniforms_GradientSampler[3] = {
+const char* gFS_Uniforms_GradientSampler[6] = {
         // Linear
         "uniform sampler2D gradientSampler;\n",
+        "uniform vec4 startColor;\n"
+        "uniform vec4 endColor;\n",
         // Circular
         "uniform sampler2D gradientSampler;\n",
+        "uniform vec4 startColor;\n"
+        "uniform vec4 endColor;\n",
         // Sweep
-        "uniform sampler2D gradientSampler;\n"
+        "uniform sampler2D gradientSampler;\n",
+        "uniform vec4 startColor;\n"
+        "uniform vec4 endColor;\n",
 };
 const char* gFS_Uniforms_BitmapSampler =
         "uniform sampler2D bitmapSampler;\n";
@@ -193,14 +205,22 @@
         "\nvoid main(void) {\n"
         "    gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n"
         "}\n\n";
-const char* gFS_Fast_SingleGradient =
+const char* gFS_Fast_SingleGradient[2] = {
         "\nvoid main(void) {\n"
         "    gl_FragColor = texture2D(gradientSampler, linear);\n"
-        "}\n\n";
-const char* gFS_Fast_SingleModulateGradient =
+        "}\n\n",
+        "\nvoid main(void) {\n"
+        "    gl_FragColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+        "}\n\n"
+};
+const char* gFS_Fast_SingleModulateGradient[2] = {
         "\nvoid main(void) {\n"
         "    gl_FragColor = color.a * texture2D(gradientSampler, linear);\n"
-        "}\n\n";
+        "}\n\n",
+        "\nvoid main(void) {\n"
+        "    gl_FragColor = color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
+        "}\n\n"
+};
 
 // General case
 const char* gFS_Main_FetchColor =
@@ -232,15 +252,18 @@
         // Modulate
         "    fragColor = color * texture2D(sampler, outTexCoords).a;\n"
 };
-const char* gFS_Main_FetchGradient[3] = {
+const char* gFS_Main_FetchGradient[6] = {
         // Linear
         "    vec4 gradientColor = texture2D(gradientSampler, linear);\n",
+        "    vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
         // Circular
-        "    highp float index = length(circular);\n"
-        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index, 0.5));\n",
+        "    vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
+        "    vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
         // Sweep
         "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
-        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n"
+        "    vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
+        "    highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
+        "    vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
 };
 const char* gFS_Main_FetchBitmap =
         "    vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
@@ -395,8 +418,11 @@
     String8 vertexShader = generateVertexShader(description);
     String8 fragmentShader = generateFragmentShader(description);
 
-    Program* program = new Program(description, vertexShader.string(), fragmentShader.string());
-    return program;
+    return new Program(description, vertexShader.string(), fragmentShader.string());
+}
+
+static inline size_t gradientIndex(const ProgramDescription& description) {
+    return description.gradientType * 2 + description.isSimpleGradient;
 }
 
 String8 ProgramCache::generateVertexShader(const ProgramDescription& description) {
@@ -430,7 +456,7 @@
         shader.append(gVS_Header_Varyings_IsAA);
     }
     if (description.hasGradient) {
-        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
     }
     if (description.hasBitmap) {
         shader.append(description.isPoint ?
@@ -449,7 +475,7 @@
             shader.append(gVS_Main_AA);
         }
         if (description.hasGradient) {
-            shader.append(gVS_Main_OutGradient[description.gradientType]);
+            shader.append(gVS_Main_OutGradient[gradientIndex(description)]);
         }
         if (description.hasBitmap) {
             shader.append(description.isPoint ?
@@ -491,7 +517,7 @@
         shader.append(gVS_Header_Varyings_IsAA);
     }
     if (description.hasGradient) {
-        shader.append(gVS_Header_Varyings_HasGradient[description.gradientType]);
+        shader.append(gVS_Header_Varyings_HasGradient[gradientIndex(description)]);
     }
     if (description.hasBitmap) {
         shader.append(description.isPoint ?
@@ -517,7 +543,7 @@
         shader.append(gFS_Uniforms_AA);
     }
     if (description.hasGradient) {
-        shader.append(gFS_Uniforms_GradientSampler[description.gradientType]);
+        shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
     }
     if (description.hasBitmap && description.isPoint) {
         shader.append(gFS_Header_Uniforms_PointHasBitmap);
@@ -567,9 +593,9 @@
             fast = true;
         } else if (singleGradient) {
             if (!description.modulate) {
-                shader.append(gFS_Fast_SingleGradient);
+                shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
             } else {
-                shader.append(gFS_Fast_SingleModulateGradient);
+                shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
             }
             fast = true;
         }
@@ -624,7 +650,7 @@
             shader.append(gFS_Main_AccountForAA);
         }
         if (description.hasGradient) {
-            shader.append(gFS_Main_FetchGradient[description.gradientType]);
+            shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
         }
         if (description.hasBitmap) {
             if (description.isPoint) {
diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp
index 66993a4..71e1739 100644
--- a/libs/hwui/SkiaShader.cpp
+++ b/libs/hwui/SkiaShader.cpp
@@ -38,6 +38,21 @@
         GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
 };
 
+/**
+ * This function does not work for n == 0.
+ */
+static inline bool isPowerOfTwo(unsigned int n) {
+    return !(n & (n - 1));
+}
+
+static inline void bindUniformColor(int slot, uint32_t color) {
+    glUniform4f(slot,
+            ((color >> 16) & 0xff) / 255.0f,
+            ((color >>  8) & 0xff) / 255.0f,
+            ((color      ) & 0xff) / 255.0f,
+            ((color >> 24) & 0xff) / 255.0f);
+}
+
 ///////////////////////////////////////////////////////////////////////////////
 // Base shader
 ///////////////////////////////////////////////////////////////////////////////
@@ -188,6 +203,8 @@
     mUnitMatrix.load(unitMatrix);
 
     updateLocalMatrix(matrix);
+
+    mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
 }
 
 SkiaLinearGradientShader::~SkiaLinearGradientShader() {
@@ -206,6 +223,7 @@
     copy->mPositions = new float[mCount];
     memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
     copy->mCount = mCount;
+    copy->mIsSimple = mIsSimple;
     return copy;
 }
 
@@ -213,21 +231,27 @@
         const Extensions& extensions) {
     description.hasGradient = true;
     description.gradientType = ProgramDescription::kGradientLinear;
+    description.isSimpleGradient = mIsSimple;
 }
 
 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
         const Snapshot& snapshot, GLuint* textureUnit) {
-    GLuint textureSlot = (*textureUnit)++;
-    Caches::getInstance().activeTexture(textureSlot);
+    if (CC_UNLIKELY(!mIsSimple)) {
+        GLuint textureSlot = (*textureUnit)++;
+        Caches::getInstance().activeTexture(textureSlot);
 
-    Texture* texture = mGradientCache->get(mColors, mPositions, mCount, mTileX);
+        Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
+
+        // Uniforms
+        bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
+        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+    } else {
+        bindUniformColor(program->getUniform("startColor"), mColors[0]);
+        bindUniformColor(program->getUniform("endColor"), mColors[1]);
+    }
 
     mat4 screenSpace;
     computeScreenSpaceMatrix(screenSpace, modelView);
-
-    // Uniforms
-    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
-    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
     glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
 }
 
@@ -269,6 +293,7 @@
     copy->mPositions = new float[mCount];
     memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
     copy->mCount = mCount;
+    copy->mIsSimple = mIsSimple;
     return copy;
 }
 
@@ -276,6 +301,7 @@
         const Extensions& extensions) {
     description.hasGradient = true;
     description.gradientType = ProgramDescription::kGradientCircular;
+    description.isSimpleGradient = mIsSimple;
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -296,6 +322,8 @@
     mUnitMatrix.load(unitMatrix);
 
     updateLocalMatrix(matrix);
+
+    mIsSimple = count == 2;
 }
 
 SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
@@ -303,6 +331,8 @@
         SkMatrix* matrix, bool blend):
         SkiaShader(type, key, tileMode, tileMode, matrix, blend),
         mColors(colors), mPositions(positions), mCount(count) {
+
+    mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode;
 }
 
 SkiaSweepGradientShader::~SkiaSweepGradientShader() {
@@ -318,6 +348,7 @@
     copy->mPositions = new float[mCount];
     memcpy(copy->mPositions, mPositions, sizeof(float) * mCount);
     copy->mCount = mCount;
+    copy->mIsSimple = mIsSimple;
     return copy;
 }
 
@@ -325,21 +356,27 @@
         const Extensions& extensions) {
     description.hasGradient = true;
     description.gradientType = ProgramDescription::kGradientSweep;
+    description.isSimpleGradient = mIsSimple;
 }
 
 void SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
         const Snapshot& snapshot, GLuint* textureUnit) {
-    GLuint textureSlot = (*textureUnit)++;
-    Caches::getInstance().activeTexture(textureSlot);
+    if (CC_UNLIKELY(!mIsSimple)) {
+        GLuint textureSlot = (*textureUnit)++;
+        Caches::getInstance().activeTexture(textureSlot);
 
-    Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
+        Texture* texture = mGradientCache->get(mColors, mPositions, mCount);
+
+        // Uniforms
+        bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
+        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
+    } else {
+       bindUniformColor(program->getUniform("startColor"), mColors[0]);
+       bindUniformColor(program->getUniform("endColor"), mColors[1]);
+    }
 
     mat4 screenSpace;
     computeScreenSpaceMatrix(screenSpace, modelView);
-
-    // Uniforms
-    bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
-    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
     glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
 }
 
diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h
index 2de9a93..a710b86 100644
--- a/libs/hwui/SkiaShader.h
+++ b/libs/hwui/SkiaShader.h
@@ -154,13 +154,6 @@
     SkiaBitmapShader() {
     }
 
-    /**
-     * This method does not work for n == 0.
-     */
-    inline bool isPowerOfTwo(unsigned int n) {
-        return !(n & (n - 1));
-    }
-
     SkBitmap* mBitmap;
     Texture* mTexture;
     GLenum mWrapS;
@@ -185,6 +178,7 @@
     SkiaLinearGradientShader() {
     }
 
+    bool mIsSimple;
     float* mBounds;
     uint32_t* mColors;
     float* mPositions;
@@ -211,6 +205,7 @@
     SkiaSweepGradientShader() {
     }
 
+    bool mIsSimple;
     uint32_t* mColors;
     float* mPositions;
     int mCount;
diff --git a/opengl/java/android/opengl/Matrix.java b/opengl/java/android/opengl/Matrix.java
index 3f07337..72128ac 100644
--- a/opengl/java/android/opengl/Matrix.java
+++ b/opengl/java/android/opengl/Matrix.java
@@ -337,8 +337,8 @@
         final float y = 2.0f * (near * r_height);
         final float A = (right + left) * r_width;
         final float B = (top + bottom) * r_height;
-        final float C = -(far + near) * r_depth;
-        final float D = -2.0f * (far * near * r_depth);
+        final float C = (far + near) * r_depth;
+        final float D = 2.0f * (far * near * r_depth);
         m[offset + 0] = x;
         m[offset + 5] = y;
         m[offset + 8] = A;
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index e7247a3..fad5993 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -33,6 +33,15 @@
         <meta-data android:name="android.graphics.renderThread" android:value="true" />
 
         <activity
+                android:name="GradientStopsActivity"
+                android:label="_GradientStops">
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+
+        <activity
                 android:name="PaintDrawFilterActivity"
                 android:label="_DrawFilter">
             <intent-filter>
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/GradientStopsActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/GradientStopsActivity.java
new file mode 100644
index 0000000..ed00ecd
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/GradientStopsActivity.java
@@ -0,0 +1,116 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.LinearGradient;
+import android.graphics.Paint;
+import android.graphics.Shader;
+import android.os.Bundle;
+import android.view.View;
+
+@SuppressWarnings("UnusedDeclaration")
+public class GradientStopsActivity extends Activity {
+    @Override
+    protected void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        
+        setContentView(new GradientView(this));
+    }
+
+    private class GradientView extends View {
+        public GradientView(Context context) {
+            super(context);
+        }
+
+        @Override
+        protected void onDraw(Canvas canvas) {
+            int[] colors = new int[] { 0xffff0000, 0xff0000ff };
+            float[] positions = new float[] { 0.3f, 0.6f };
+            LinearGradient gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, positions, Shader.TileMode.CLAMP);
+            
+            Paint paint = new Paint();
+            paint.setShader(gradient);
+
+            canvas.drawRect(0.0f, 0.0f, 256.0f, 50.0f, paint);
+
+            colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 };
+            positions = new float[] { 0.3f, 0.6f, 1.0f };
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, positions, Shader.TileMode.CLAMP);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 256.0f, 50.0f, paint);
+
+            colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 };
+            positions = new float[] { 0.0f, 0.3f, 0.6f };
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, positions, Shader.TileMode.CLAMP);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 256.0f, 50.0f, paint);
+
+            colors = new int[] { 0xff000000, 0xffffffff };
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, null, Shader.TileMode.CLAMP);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 256.0f, 50.0f, paint);
+
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, null, Shader.TileMode.REPEAT);
+            
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 768.0f, 50.0f, paint);
+
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, null, Shader.TileMode.MIRROR);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 768.0f, 50.0f, paint);
+
+            gradient = new LinearGradient(0.0f, 0.0f, 256.0f, 0.0f,
+                    colors, null, Shader.TileMode.CLAMP);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 768.0f, 50.0f, paint);
+
+            gradient = new LinearGradient(0.0f, 0.0f, 768.0f, 0.0f,
+                    colors, null, Shader.TileMode.CLAMP);
+
+            paint.setShader(gradient);
+
+            canvas.translate(0.0f, 75.0f);
+            canvas.drawRect(0.0f, 0.0f, 768.0f, 50.0f, paint);
+        }
+    }
+}