commit | 2fb30fb68e9acb121a3e0dae0cd2790b3a7cc17d | [log] [tgz] |
---|---|---|
author | Geoffrey Pitsch <gpitsch@google.com> | Wed Jul 06 16:16:20 2016 -0400 |
committer | Geoffrey Pitsch <gpitsch@google.com> | Mon Jul 11 13:02:41 2016 -0400 |
tree | d0084aac05f9b89c607b3f46ab2540e27b3212b1 | |
parent | 3cc6935719323a3d8dc31fcfba59f5e3a8abfa32 [diff] |
Wait until end of BootAnimation to free looping textures glDeleteTextures causes a noticeable framerate hitch when switching to the outro. By the time looping is finished, the system has finished booting, so freeing the textures immediately is less beneficial. Bug: 29878551 Bug: 30040263 Change-Id: I5a404a6e18cd2cf64d6c94343f82fa5db8dfbab3